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#1

How to make hitman Hq or Door in pawn ?
i have the interior , exterior and checkpoint when i type /showmehq
when i go to the exterior and type /enter it said nothing

What i need to make it works ?
pawn Код:
// Hitman HQ
    if(IsPlayerInRangeOfPoint(playerid, 2.0,  1938.545898, 165.629531, 37.281250))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 666420);
            PlayerInfo[playerid][pVW] = 666420;
            SetPlayerInterior(playerid, 42);
            PlayerInfo[playerid][pInt] = 42;
            SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000);
            SetPlayerFacingAngle(playerid, 358.16);
            SetCameraBehindPlayer(playerid);

            TogglePlayerControllable(playerid, 0);
            for(new o = 0; o < 6; o++)
            {
                TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
            }
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
            SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room.");
        }
    }




// Hitman HQ
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1277.019165, -758.428771, 5080.750000) && (GetPlayerVirtualWorld(playerid) == 666420))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid, 1938.545898, 165.629531, 37.281250);
            SetPlayerFacingAngle(playerid, 338.54);
            SetCameraBehindPlayer(playerid);
        }
    }
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#2

Please Explain more, how it doesn't work?
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#3

Quote:
Originally Posted by Youssef214
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Please Explain more, how it doesn't work?
When i go to the exterior and type /enter not work
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#4

Make A message that tells you that you are not near these positions: IsPlayerInRangeOfPoint(playerid, 2.0, 1938.545898, 165.629531, 37.281250) In your exterior code, then try to use the command
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#5

Sorry What do you want from me to do again ?
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#6

Try this, i believe he meant if the player is not near the correct coordinates defined by the 'IsPlayerInRangeOfPoint' function it will send them a message saying that the player is not near a entrance/exit
Код:
CMD:enter(playerid, params[])
{
// Hitman HQ
    if(IsPlayerInRangeOfPoint(playerid, 2.0,  1938.545898, 165.629531, 37.281250))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 666420);
            PlayerInfo[playerid][pVW] = 666420;
            SetPlayerInterior(playerid, 42);
            PlayerInfo[playerid][pInt] = 42;
            SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000);
            SetPlayerFacingAngle(playerid, 358.16);
            SetCameraBehindPlayer(playerid);

            TogglePlayerControllable(playerid, 0);
            for(new o = 0; o < 6; o++)
            {
                TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
            }
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
            SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room.");
        }
        else SendClientMessage(playerid, COLOR_WHITE, "You need to be a hitman to use this door."); // Sending a message telling the player that they are not in the right faction
    }
    else SendClientMessage(playerid, COLOR_WHITE, "You are not near a door you can enter."); // Sending a message telling the player that they are not near a enterable property/door
    return 1;
}

CMD:exit(playerid, params[])
{
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1277.019165, -758.428771, 5080.750000) && (GetPlayerVirtualWorld(playerid) == 666420))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid, 1938.545898, 165.629531, 37.281250);
            SetPlayerFacingAngle(playerid, 338.54);
            SetCameraBehindPlayer(playerid);
        }
        else SendClientMessage(playerid, COLOR_WHITE, "You need to be a hitman to use this door."); // Sending a message telling the player that they are not in the right faction
    }
    else SendClientMessage(playerid, COLOR_WHITE, "You are not near a door you can exit."); // Sending a message telling the player that they are not near a exitable property/door
    return 1;
}
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#7

The problem is that you didnt even create the command. Use what ghost556 has posted.
Note: You'll need ZCMD include. (If its not there I mean)
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#8

Quote:
Originally Posted by ghost556
Посмотреть сообщение
Try this, i believe he meant if the player is not near the correct coordinates defined by the 'IsPlayerInRangeOfPoint' function it will send them a message saying that the player is not near a entrance/exit
Код:
CMD:enter(playerid, params[])
{
// Hitman HQ
    if(IsPlayerInRangeOfPoint(playerid, 2.0,  1938.545898, 165.629531, 37.281250))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 666420);
            PlayerInfo[playerid][pVW] = 666420;
            SetPlayerInterior(playerid, 42);
            PlayerInfo[playerid][pInt] = 42;
            SetPlayerPos(playerid, 1277.019165, -758.428771, 5080.750000);
            SetPlayerFacingAngle(playerid, 358.16);
            SetCameraBehindPlayer(playerid);

            TogglePlayerControllable(playerid, 0);
            for(new o = 0; o < 6; o++)
            {
                TextDrawShowForPlayer(playerid, ObjectsLoadingTD[o]);
            }
            SetPVarInt(playerid, "LoadingObjects", 1);
            SetTimerEx("SafeLoadObjects", 3000, 0, "d", playerid);
            SendClientMessage(playerid, COLOR_WHITE, "You can /order weaponry in the armory room.");
        }
        else SendClientMessage(playerid, COLOR_WHITE, "You need to be a hitman to use this door."); // Sending a message telling the player that they are not in the right faction
    }
    else SendClientMessage(playerid, COLOR_WHITE, "You are not near a door you can enter."); // Sending a message telling the player that they are not near a enterable property/door
    return 1;
}

CMD:exit(playerid, params[])
{
    if(IsPlayerInRangeOfPoint(playerid, 2.0, 1277.019165, -758.428771, 5080.750000) && (GetPlayerVirtualWorld(playerid) == 666420))
    {
        if(PlayerInfo[playerid][pFaction] == 4 || PlayerInfo[playerid][pLeader] == 4)
        {
            SetPlayerVirtualWorld(playerid, 0);
            PlayerInfo[playerid][pVW] = 0;
            SetPlayerInterior(playerid, 0);
            PlayerInfo[playerid][pInt] = 0;
            SetPlayerPos(playerid, 1938.545898, 165.629531, 37.281250);
            SetPlayerFacingAngle(playerid, 338.54);
            SetCameraBehindPlayer(playerid);
        }
        else SendClientMessage(playerid, COLOR_WHITE, "You need to be a hitman to use this door."); // Sending a message telling the player that they are not in the right faction
    }
    else SendClientMessage(playerid, COLOR_WHITE, "You are not near a door you can exit."); // Sending a message telling the player that they are not near a exitable property/door
    return 1;
}
i have enter CMD and Exit CMD i tried to put the hitman codes under the enter cmd and the exit cmd but it not works
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#9

What it does when you write /enter and /exit?
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#10

Quote:
Originally Posted by MichealScript
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What it does when you write /enter and /exit?
That all im doing , But when i go to any door or Business and type /enter it enter
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