dm1 spawn!help
#1

Hi!
i download a fs for dm zone
it has 1dm zone /dm1
it works but i want every body that join dm and die, respawn in dm1!
Код:
#include <a_samp>
#include <streamer>
#include <sscanf>
#include <core>
#include <float>

#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE	0x33CCFFAA
#define COLOR_ERROR 0xFF6A6AFF
#define COLOR_BOMB 0x96BD6AFF

public OnPlayerSpawn(playerid)
{
  	TogglePlayerControllable(playerid,1);
  	SetPlayerArmour(playerid, 100);
  	SetPlayerHealth(playerid, 100);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

	if (strcmp(cmdtext, "/dm1", true) == 0)
	{
		SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
		GivePlayerMoney(playerid, -15000);
		SendClientMessage(playerid, COLOR_RED, ".: Your Join DM 1 :.");
	  	PlayerPlaySound(playerid ,3200,0,0,0);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 293);
		GivePlayerWeapon(playerid, 24, 18000);
		GivePlayerWeapon(playerid, 25, 18000);
		GivePlayerWeapon(playerid, 16, 18000);
		GivePlayerWeapon(playerid, 28, 18000);
		GivePlayerWeapon(playerid, 31, 18000);
        return 1;
	}
	return 0;
}
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#2

pawn Код:
new inDM[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
     if(inDM[playerid] == 1)
     {
        SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
        return 1;
     }
     return 1;
}
Add inDM[playerid] = 1;
to your command and it should be all good.
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#3

error:

C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(44) : error 029: invalid expression, assumed zero

line 44:

public OnPlayerSpawn(playerid)

what now?
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#4

post all the code.
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#5

Код:
#include <a_samp>
#include <streamer>
#include <sscanf>
#include <core>
#include <float>

#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE	0x33CCFFAA
#define COLOR_ERROR 0xFF6A6AFF
#define COLOR_BOMB 0x96BD6AFF

public OnPlayerSpawn(playerid)
{
  	TogglePlayerControllable(playerid,1);
  	SetPlayerArmour(playerid, 100);
  	SetPlayerHealth(playerid, 100);
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

	if (strcmp(cmdtext, "/dm1", true) == 0)
	{
		SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
		GivePlayerMoney(playerid, -15000);
		SendClientMessage(playerid, COLOR_RED, ".: Your Join DM 1 :.");
	  	PlayerPlaySound(playerid ,3200,0,0,0);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 293);
		GivePlayerWeapon(playerid, 24, 18000);
		GivePlayerWeapon(playerid, 25, 18000);
		GivePlayerWeapon(playerid, 16, 18000);
		GivePlayerWeapon(playerid, 28, 18000);
		GivePlayerWeapon(playerid, 31, 18000);
return 1;
}
return 0;
new inDM[MAX_PLAYERS];
public OnPlayerSpawn(playerid);

     if(inDM[playerid] == 1)
     {
        SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
        return 1;
     }
     	return 1;
}
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#6

Try this

[code]
#include <a_samp>
#include <streamer>
#include <sscanf>
#include <core>
#include <float>

#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE 0x33CCFFAA
#define COLOR_ERROR 0xFF6A6AFF
#define COLOR_BOMB 0x96BD6AFF

enum DMINFO
{
DM1
}

new dInfo[MAX_PLAYERS][DMINFO];

public OnPlayerSpawn(playerid)
{
if(dInfo[playerid][DM1] == 1)
{
SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
GivePlayerMoney(playerid, -15000);
PlayerPlaySound(playerid ,3200,0,0,0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid, 293);
GivePlayerWeapon(playerid, 24, 18000);
GivePlayerWeapon(playerid, 25, 18000);
GivePlayerWeapon(playerid, 16, 18000);
GivePlayerWeapon(playerid, 28, 18000);
GivePlayerWeapon(playerid, 31, 18000);

}
TogglePlayerControllable(playerid,1);
SetPlayerArmour(playerid, 100);
SetPlayerHealth(playerid, 100);
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

if (strcmp(cmdtext, "/dm1", true) == 0)
{
dInfo[playerid][DM1] = 1;
SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
GivePlayerMoney(playerid, -15000);
SendClientMessage(playerid, COLOR_RED, ".: Your Join DM 1 :.");
PlayerPlaySound(playerid ,3200,0,0,0);
SetPlayerHealth(playerid, 100);
SetPlayerArmour(playerid, 100);
SetPlayerSkin(playerid, 293);
GivePlayerWeapon(playerid, 24, 18000);
GivePlayerWeapon(playerid, 25, 18000);
GivePlayerWeapon(playerid, 16, 18000);
GivePlayerWeapon(playerid, 28, 18000);
GivePlayerWeapon(playerid, 31, 18000);
return 1;
}
return 1;
}
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#7

Код:
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(27) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(38) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(50) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(51) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(62) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(64) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(65) : warning 225: unreachable code
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(66) : error 029: invalid expression, assumed zero
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(68) : warning 217: loose indentation
C:\GM Satdm\GM Satdm\filterscripts\SDM.pwn(73) : warning 217: loose indentation
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
again error and warning
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#8

Line 66?
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#9

Sorry.It was a bug on your script.
Код:




#include <a_samp>
#include <streamer>
#include <sscanf>
#include <core>
#include <float>

#define COLOR_RED 0xAA3333AA
#define COLOR_BLUE	0x33CCFFAA
#define COLOR_ERROR 0xFF6A6AFF
#define COLOR_BOMB 0x96BD6AFF

enum DMINFO
{
 DM1
}

new dInfo[MAX_PLAYERS][DMINFO];

public OnPlayerSpawn(playerid)
{
       if(dInfo[playerid][DM1] == 1)
       {
        SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
        GivePlayerMoney(playerid, -15000);
		PlayerPlaySound(playerid ,3200,0,0,0);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 293);
		GivePlayerWeapon(playerid, 24, 18000);
		GivePlayerWeapon(playerid, 25, 18000);
		GivePlayerWeapon(playerid, 16, 18000);
		GivePlayerWeapon(playerid, 28, 18000);
		GivePlayerWeapon(playerid, 31, 18000);
		}
       if(dInfo[playerid][DM1] == 0)
        {
         TogglePlayerControllable(playerid,1);
         SetPlayerArmour(playerid, 100);
         SetPlayerHealth(playerid, 100);
        }
       return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{

	if (strcmp(cmdtext, "/dm1", true) == 0)
	{
		dInfo[playerid][DM1] = 1;
        SetPlayerPos(playerid, -1314.0879,2541.4563,87.7422);
		GivePlayerMoney(playerid, -15000);
		SendClientMessage(playerid, COLOR_RED, ".: Your Join DM 1 :.");
	  	PlayerPlaySound(playerid ,3200,0,0,0);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
		SetPlayerSkin(playerid, 293);
		GivePlayerWeapon(playerid, 24, 18000);
		GivePlayerWeapon(playerid, 25, 18000);
		GivePlayerWeapon(playerid, 16, 18000);
		GivePlayerWeapon(playerid, 28, 18000);
		GivePlayerWeapon(playerid, 31, 18000);
        return 1;
}
    return 1;
}
}
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#10

errors fixed but all of my server commands dont work
and when i died didnt respawn in dm1!
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