[Map] Bayside Beach by Bryant
#1

Bayside Beach


About
Hi,this is one small map made by Bryant(me).It's a wild beach near small town Bayside.It's not added much objects but it's good for RP servers.I map this for 30min.


Pictures/Video


******* Video




Pictures












Codes


CreateObject:
Код:
CreateObject(1640, -2021.59534, 2333.07959, 0.42740,   16.00000, 0.00000, 279.00000);
CreateObject(1640, -2028.53674, 2357.69458, 4.26850,   5.00000, -9.00000, 305.00000);
CreateObject(1641, -2037.99463, 2362.48999, 2.40650,   2.00000, -10.00000, 324.00000);
CreateObject(1641, -2022.51343, 2341.19067, 0.63520,   18.00000, 0.00000, 287.00000);
CreateObject(1642, -2032.73694, 2360.15942, 3.47800,   5.00000, -11.00000, 323.00000);
CreateObject(1642, -2016.73083, 2336.95850, 1.91880,   16.00000, 0.00000, 280.00000);
CreateObject(1643, -2015.70422, 2331.86841, 1.94820,   16.00000, 0.00000, 280.00000);
CreateObject(1643, -2021.66797, 2337.13867, 0.60770,   15.00000, 0.00000, 280.00000);
CreateObject(1641, -2020.15796, 2329.00464, 0.68670,   19.00000, 0.00000, 275.00000);
CreateObject(1598, -2013.10608, 2360.35083, 6.67087,   0.00000, 0.00000, 0.00000);
CreateObject(1639, -2011.12097, 2357.38965, 6.96700,   5.00000, -9.00000, 343.49319);
CreateObject(1639, -2016.86938, 2359.17603, 6.02610,   -4.00000, 9.00000, 163.00000);
CreateObject(2406, -2034.39722, 2371.02051, 5.78930,   0.00000, -4.00000, 11.00000);
CreateObject(16118, -2076.67358, 2395.52588, -1.63908,   0.00000, 0.00000, 0.00000);
CreateObject(16118, -2095.38965, 2292.95605, -1.63908,   0.00000, 0.00000, 7.46767);
CreateObject(16118, -2084.09668, 2263.88940, -1.63908,   0.00000, 0.00000, 7.46767);
CreateObject(16118, -2072.73438, 2245.67480, -1.63908,   0.00000, 0.00000, 199.22142);
CreateObject(3935, -2091.35327, 2313.86060, 27.48391,   0.00000, 0.00000, 84.94569);
CreateObject(3275, -1998.10376, 2305.41895, 20.64530,   3.00000, -7.00000, 86.47636);
CreateObject(3275, -1996.69849, 2319.57373, 22.62635,   3.00000, -7.00000, 86.47636);
CreateObject(3275, -1995.31079, 2333.63574, 24.79120,   3.00000, -10.00000, 83.46238);
CreateObject(3275, -1993.89722, 2347.52271, 27.42660,   3.00000, -14.00000, 86.06150);
CreateObject(3275, -1994.08740, 2361.40723, 30.48460,   3.00000, -11.00000, 97.00000);
CreateObject(3275, -1995.75610, 2375.42407, 32.38990,   3.00000, -7.00000, 97.00000);
CreateObject(3275, -2003.66077, 2383.24756, 33.19130,   3.00000, 2.00000, 174.00000);
CreateObject(706, -2017.08875, 2288.95776, 15.51670,   -15.00000, 0.00000, 3.00000);
CreateObject(3169, -2042.90991, 2250.01440, 17.08050,   0.00000, 0.00000, 1.00000);
CreateObject(3173, -2024.18347, 2243.91235, 16.73420,   1.00000, 0.00000, 104.03351);
CreateObject(700, -1995.28711, 2377.56445, 31.92309,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1993.07715, 2367.53320, 30.71913,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1991.88464, 2357.95654, 28.80282,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1991.65051, 2348.88965, 27.10903,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1992.92957, 2338.44971, 25.14176,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1993.43823, 2329.53516, 23.25726,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1994.49988, 2318.64355, 21.05536,   356.85840, 0.00000, 3.14159);
CreateObject(700, -1996.44958, 2304.46606, 19.29103,   356.85840, 0.00000, 3.14159);
CreateVehicle(446, -2063.8398, 2328.5615, 0.0485, 0.0000, -1, -1, 100);
CreateVehicle(588, -2010.8954, 2275.4150, 18.1931, 11.5420, -1, -1, 100);
CreateDynamicObject:
Код:
CreateDynamicObject(1640, -2021.59534, 2333.07959, 0.42740,   16.00000, 0.00000, 279.00000);
CreateDynamicObject(1640, -2028.53674, 2357.69458, 4.26850,   5.00000, -9.00000, 305.00000);
CreateDynamicObject(1641, -2037.99463, 2362.48999, 2.40650,   2.00000, -10.00000, 324.00000);
CreateDynamicObject(1641, -2022.51343, 2341.19067, 0.63520,   18.00000, 0.00000, 287.00000);
CreateDynamicObject(1642, -2032.73694, 2360.15942, 3.47800,   5.00000, -11.00000, 323.00000);
CreateDynamicObject(1642, -2016.73083, 2336.95850, 1.91880,   16.00000, 0.00000, 280.00000);
CreateDynamicObject(1643, -2015.70422, 2331.86841, 1.94820,   16.00000, 0.00000, 280.00000);
CreateDynamicObject(1643, -2021.66797, 2337.13867, 0.60770,   15.00000, 0.00000, 280.00000);
CreateDynamicObject(1641, -2020.15796, 2329.00464, 0.68670,   19.00000, 0.00000, 275.00000);
CreateDynamicObject(1598, -2013.10608, 2360.35083, 6.67087,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1639, -2011.12097, 2357.38965, 6.96700,   5.00000, -9.00000, 343.49319);
CreateDynamicObject(1639, -2016.86938, 2359.17603, 6.02610,   -4.00000, 9.00000, 163.00000);
CreateDynamicObject(2406, -2034.39722, 2371.02051, 5.78930,   0.00000, -4.00000, 11.00000);
CreateDynamicObject(16118, -2076.67358, 2395.52588, -1.63908,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(16118, -2095.38965, 2292.95605, -1.63908,   0.00000, 0.00000, 7.46767);
CreateDynamicObject(16118, -2084.09668, 2263.88940, -1.63908,   0.00000, 0.00000, 7.46767);
CreateDynamicObject(16118, -2072.73438, 2245.67480, -1.63908,   0.00000, 0.00000, 199.22142);
CreateDynamicObject(3935, -2091.35327, 2313.86060, 27.48391,   0.00000, 0.00000, 84.94569);
CreateDynamicObject(3275, -1998.10376, 2305.41895, 20.64530,   3.00000, -7.00000, 86.47636);
CreateDynamicObject(3275, -1996.69849, 2319.57373, 22.62635,   3.00000, -7.00000, 86.47636);
CreateDynamicObject(3275, -1995.31079, 2333.63574, 24.79120,   3.00000, -10.00000, 83.46238);
CreateDynamicObject(3275, -1993.89722, 2347.52271, 27.42660,   3.00000, -14.00000, 86.06150);
CreateDynamicObject(3275, -1994.08740, 2361.40723, 30.48460,   3.00000, -11.00000, 97.00000);
CreateDynamicObject(3275, -1995.75610, 2375.42407, 32.38990,   3.00000, -7.00000, 97.00000);
CreateDynamicObject(3275, -2003.66077, 2383.24756, 33.19130,   3.00000, 2.00000, 174.00000);
CreateDynamicObject(706, -2017.08875, 2288.95776, 15.51670,   -15.00000, 0.00000, 3.00000);
CreateDynamicObject(3169, -2042.90991, 2250.01440, 17.08050,   0.00000, 0.00000, 1.00000);
CreateDynamicObject(3173, -2024.18347, 2243.91235, 16.73420,   1.00000, 0.00000, 104.03351);
CreateDynamicObject(700, -1995.28711, 2377.56445, 31.92309,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1993.07715, 2367.53320, 30.71913,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1991.88464, 2357.95654, 28.80282,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1991.65051, 2348.88965, 27.10903,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1992.92957, 2338.44971, 25.14176,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1993.43823, 2329.53516, 23.25726,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1994.49988, 2318.64355, 21.05536,   356.85840, 0.00000, 3.14159);
CreateDynamicObject(700, -1996.44958, 2304.46606, 19.29103,   356.85840, 0.00000, 3.14159);
CreateVehicle(446, -2063.8398, 2328.5615, 0.0485, 0.0000, -1, -1, 100);
CreateVehicle(588, -2010.8954, 2275.4150, 18.1931, 11.5420, -1, -1, 100);
*WARNING - Here is also codes for two vehicles (boat and hot dog),so if you don't want it delete last two lines.



Comment, criticize, tell your suggestions
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#2

Not Bad
Reply
#3

Quote:
Originally Posted by AYOUYOU
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Not Bad
Thanks,I know that could be better
Reply
#4

BUMP

Added ******* Video
Reply
#5

Hmm try adding more objects and make it look better...
Reply
#6

Quote:
Originally Posted by VladimirMark
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Hmm try adding more objects and make it look better...
Yea I know,I will next time

Thanks for feedback
Reply
#7

Realy good i like
Reply
#8

That's cool and simple
Reply
#9

Quote:
Originally Posted by VladimirMark
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Hmm try adding more objects and make it look better...
Nice comment, "add more objects, cause 450 towels on a hill isn't enough, make it look better. Cause in my head I'm a better mapper, when well." I don't understand your comments on these forums. Always fucking negative.

Good try original poster, if you use MTA:Editor, don't. Use the SA-MP one.
Find objects online and what not, focus more on placement rather than neatness.
When putting up fences, make it the other way around so the smooth side is what people on the road side see.
Do more advanced maps, seriously - start with hard maps. Fail at hard maps, then go back to simple as fuck ones and ace the shit out of them.

I must be in a bad mood, but keep mapping. Don't let fools tell you to make it look better. Don't listen to negativity and don't read comments that start with 'Hmmm' cause really their not thinking their typing FUCKING BULLSHIT.

Okay.
Reply
#10

Quote:
Originally Posted by Pi5tol
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Looks nice aswell.
Thanks

Quote:
Originally Posted by xxSwissxx
Посмотреть сообщение
Nice comment, "add more objects, cause 450 towels on a hill isn't enough, make it look better. Cause in my head I'm a better mapper, when well." I don't understand your comments on these forums. Always fucking negative.

Good try original poster, if you use MTA:Editor, don't. Use the SA-MP one.
Find objects online and what not, focus more on placement rather than neatness.
When putting up fences, make it the other way around so the smooth side is what people on the road side see.
Do more advanced maps, seriously - start with hard maps. Fail at hard maps, then go back to simple as fuck ones and ace the shit out of them.

I must be in a bad mood, but keep mapping. Don't let fools tell you to make it look better. Don't listen to negativity and don't read comments that start with 'Hmmm' cause really their not thinking their typing FUCKING BULLSHIT.

Okay.
Hmm,thank you very much but every comment in this thread is positive for me and i accept all comments,that is one of many reason why i published this map.
I will make "hard maps" of course I am young and I have time for making more and more maps..

Thank you,again
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