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Let's say you have a server.
You also have a FS linked to the server that contains CreateDynamicObject objects.
You also have a GM that contains CreateObject.
Will that conflict in any way?
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No it wont, tried it myself. However its better to just convert the "CreateObject" to "CreateDynamicObject", there will be a point in which the object limit will exceed so its always better to use "CreateDynamicObject"
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So the fact that the CreateDynamicObject() in the FS dissapearing after some time has nothing to do with that?
I'm using CreateObject() to set some textures! (in the GM)
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IMO, No. Try pasting the CreateDynamicObject code onto the gamemode.
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Forgot to mention that only happens when i turn on the server @ my host not localhost.