Oh yes, of course, Sorry.
pawn Код:
public BuildVehicles()
{
new File:carfile = fopen(CARMOD_FILE_LOC, io_read);
new linebuffer[256]; // Stores the value of each line.
// This checks it exists.
if(carfile)
{
// This reads by line, starts off with "{owner, plate, modelid, col1, col2, x, y, z, ang}"
while(fread(carfile, linebuffer))
{
// Check for INI stuff
if(strfind(linebuffer, ";", true, 0) != -1 || strlen(linebuffer) != 0)
{
new tmp[10][MAX_PLAYER_NAME];
new vehOwner[MAX_PLAYER_NAME], vehPlate;
new vehModel, vehCol1, vehCol2;
new Float:vehX, Float:vehY, Float:vehZ, Float:vehAng;
new len = strlen(linebuffer);
strdel(linebuffer, 0, 1); // "owner, plate, modelid, carcol1, col2, x, y, z, ang}"
strdel(linebuffer, (len-1), len); // "owner, plate, modelid, col1, col2, x, y, z, ang"
split(linebuffer, tmp, ':');
vehOwner = tmp[0];
vehPlate = strval(tmp[1]);
vehModel = strval(tmp[2]);
vehCol1 = strval(tmp[3]);
vehCol2 = strval(tmp[4]);
vehX = floatstr(tmp[5]);
vehY = floatstr(tmp[6]);
vehZ = floatstr(tmp[7]);
vehAng = floatstr(tmp[8]);
new veh = CreateVehicle(vehModel, vehX, vehY, vehZ, vehAng, vehCol1, vehCol2, -1);
printf("[ Built Vehicle ] VehID[%i] Owner[%s] VehPlate[%d]", veh, vehOwner, vehPlate);
LicensePlate[veh] = vehPlate;
localVehicle[veh] = true;
StoredVehX[veh] = vehX;
StoredVehY[veh] = vehY;
StoredVehZ[veh] = vehX;
StoredVehAng[veh] = vehAng;
StoredVehCol1[veh] = vehCol1;
StoredVehCol2[veh] = vehCol2;
if(strlen(vehOwner)) // False returns "0", so this is basically if vehOwner has any value.
{
ToggleVehicleLocked(veh, true);
IsVehicleOwned[veh] = true;
copy(vehOwnerName[veh], vehOwner, MAX_PLAYER_NAME);
}
}
}
fclose(carfile);
}
}