19.09.2014, 01:08
Buenas, despues de intentar e intentar e intentar ponerle colores a los /servicio, sigo sin poderlo hacer funcionar
Mi public de TeamColor es esta: (Probe con varios colores y demas pero no me funciona, solamente el de MEDICOS)
PROBLEMA: El color se setea al loguear, pero al ponerte en /servicio no te da color, es como que no se refrezca.
pawn Код:
if(strcmp(cmd, "/servicio", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pWanted] == 1) return SendClientMessage(playerid, COLOR_GREY, "* Los delincuentes no pueden ponerse en Servicio!");
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3 || IsAFreecop(playerid))
{
if(PlayerInfo[playerid][pDBanned] == 1)
{
SendClientMessage(playerid, COLOR_GREY, "* Tu Estas Baneado del Servicio Policial!");
return 1;
}
if (IsPlayerInRangeOfPoint(playerid, 6,255.3,77.4,1003.6) || IsPlayerInRangeOfPoint(playerid, 6,223.6328,186.8251,1003.0313) || IsPlayerInRangeOfPoint(playerid, 6, 233.4989,123.6518,1003.2188) || PlayerInfo[playerid][pLocal] != 255)
{
if(PlayerInfo[playerid][pDuty] == 0)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Oficial voluntario %s tomу una placa y una pistola de su casillero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 41, 150);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerColor(playerid, 0x0FFDD349);
PlayerInfo[playerid][pDuty] = 1;
PlayerInfo[playerid][pChar] = 71;
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
format(string, sizeof(string), "* Oficial %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo para equipamientos // Escriba /uniformes para ver las Vestimentas!");
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
format(string, sizeof(string), "* Agente %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo, /agent y /uniformes para Equipamientos & Skins!");
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
format(string, sizeof(string), "* Soldado %s tomу una placa y una pistola de su casillero.", sendername);
SendClientMessage(playerid, COLOR_WHITE, "Escriba /equipo y /soldier para Equipamientos & Skins!");
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 24, 70);
SafeGivePlayerWeapon(playerid, 3, 0);
SetPlayerToTeamColor(playerid);
new factionskin = PlayerInfo[playerid][pChar];
SetPlayerSkin(playerid, factionskin);
PlayerInfo[playerid][pDuty] = 1;
}
else if(PlayerInfo[playerid][pDuty] == 1)
{
if(IsAFreecop(playerid))
{
format(string, sizeof(string), "* Oficial Voluntario %s coloca la placa y el arma en su casillero.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
OnSwatDuty[playerid] = 0;
format(string, sizeof(string), "* Oficial %s coloca la placa y el arma en su casillero.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
OnTacticalDuty[playerid] = 0;
format(string, sizeof(string), "* Agente %s coloca la placa y el arma en su casillero.", sendername);
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
OnSpecialFDuty[playerid] = 0;
format(string, sizeof(string), "* Soldado %s coloca la placa y el arma en su casillero.", sendername);
}
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SafeResetPlayerWeapons(playerid);
SafeSetPlayerArmour(playerid, 0);
SafeGivePlayerWeapon(playerid, 41, 500);
PlayerInfo[playerid][pDuty] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
new originalskin = PlayerInfo[playerid][pModel];
SetPlayerSkin(playerid, originalskin);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "** No estбs en un vestuario !");
return 1;
}
}
else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
{
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 1222.1793,-1246.3489,1287.8243))
{
SendClientMessage(playerid, COLOR_GRAD1, "Usted no estб en el Vestuario Medico!");
return 1;
}
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* Ahora se encuentra fuera de servicio desde el trabajo del mйdico y no recibirб mas llamadas.");
JobDuty[playerid] = 0;
Medics -= 1;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Usted estб ahora en servicio con el trabajo del mйdico y recibira llamadas de personas que necesitan.");
SetPlayerColor(playerid,0xFF6347AA);
JobDuty[playerid] = 1;
Medics += 1;
//SetPlayerColor(playerid, 0xFF828200);
}
}
else if(PlayerInfo[playerid][pMember] == 12||PlayerInfo[playerid][pLeader] == 12)
{
if(!IsPlayerInRangeOfPoint(playerid, 3.0, 2811.7837,-1167.3248,1025.5703))
{
SendClientMessage(playerid, COLOR_GRAD1, "Usted no estб en las taquillas de Bomberos!");
return 1;
}
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* Ahora se encuentra fuera de servicio desde su trabajo de bombero y no recibirб llamadas mбs.");
JobDuty[playerid] = 0;
SetPlayerColor(playerid, TEAM_HIT_COLOR);
SafeResetPlayerWeapons(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Usted estб ahora en servicio con su trabajo de bombero y recibira llamadas de personas que necesitan.");
JobDuty[playerid] = 1;
SetPlayerColor(playerid, 0xAA333300);
SafeGivePlayerWeapon(playerid, 42, 2500);
SafeGivePlayerWeapon(playerid, 6, 1);
}
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* Ahora se encuentra fuera de servicio desde su trabajo como repartidor de Pizza y no recibirб llamadas mбs.");
JobDuty[playerid] = 0;
PizzaBoys -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Usted estб ahora en servicio con su trabajo como repartidor de Pizza y recibirб llamadas de personas que necesitan.");
JobDuty[playerid] = 1;
PizzaBoys += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Anuncio] Well stacked pizza Trabajador %s esta en Servicio, /call 111 para ordenar una pizza.", sendername);
OOCNews(0xFF7E00AA,string);
}
}
else if(PlayerInfo[playerid][pJob] == 7)
{
if(JobDuty[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, "* Ahora se encuentra fuera de servicio desde el trabajo mecбnico de coches y no recibirб llamadas mбs.");
JobDuty[playerid] = 0;
Mechanics -= 1;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Usted estб ahora en servicio con su trabajo Mecбnico de Automуviles y recibir llamadas de personas que necesitan.");
JobDuty[playerid] = 1;
Mechanics += 1;
GetPlayerName(playerid,sendername,sizeof(sendername));
format(string, sizeof(string), "[Anuncio] Mecanico %s esta en Servicio, /call 555 para llamar a un mecanico.", sendername);
OOCNews(0x2993EDAA,string);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " No eres Policia !");
}
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /servicio",d,m,y,h,mi,s,sendername);
CommandLog(string);
}
return 1;
}
pawn Код:
public SetPlayerToTeamColor(playerid)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pWanted] == 0)
{
SetPlayerColor(playerid,TEAM_HIT_COLOR); // white
}
else
{
SetPlayerColor(playerid, 0xFF990000);
}
if(PlayerInfo[playerid][pDuty] == 1)
{
if(IsAFreecop(playerid)) { SetPlayerColor(playerid, 0xa9c4e4FF); }
if(PlayerInfo[playerid][pRank] == 1) { SetPlayerColor(playerid,0x33CCFF00); }
else if(PlayerInfo[playerid][pRank] == 2) { SetPlayerColor(playerid,0x2641FEFF); }
else if(PlayerInfo[playerid][pRank] == 3) { SetPlayerColor(playerid,0x2641FEFF); }
else if(PlayerInfo[playerid][pRank] == 4) { SetPlayerColor(playerid,0x2641FEFF); }
else if(PlayerInfo[playerid][pRank] == 5) { SetPlayerColor(playerid,0x3333CCFF); }
else if(PlayerInfo[playerid][pRank] == 6) { SetPlayerColor(playerid,0x3333CCFF); }
else if(PlayerInfo[playerid][pRank] == 7) { SetPlayerColor(playerid,0x3333CCFF); }
else if(PlayerInfo[playerid][pRank] == 8) { SetPlayerColor(playerid,0x3333CCFF); }
}
if(JobDuty[playerid] == 1)
{
if(IsAFiremen(playerid)) { SetPlayerColor(playerid, 0xAA3333AA); }
if(IsAMedic(playerid)) { SetPlayerColor(playerid, 0xFF8282AA); }
if(IsACop(playerid)) { SetPlayerColor(playerid, 0x33CCFFAA); }
}
if(PlayerInfo[playerid][pAdminDuty] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1) { SetPlayerColor(playerid,0xFF66FFFF); }
if(PlayerInfo[playerid][pAdmin] >= 3) { SetPlayerColor(playerid,0xFF5500FF); }
if(PlayerInfo[playerid][pAdmin] >= 6) { SetPlayerColor(playerid,0xFF0000FF); }
}
if(PlayerInfo[playerid][pTesterDuty] == 1)
{
if(PlayerInfo[playerid][pTester] == 1) { SetPlayerColor(playerid,0x006600FF); }
if(PlayerInfo[playerid][pTester] == 2) { SetPlayerColor(playerid,0x008800FF); }
if(PlayerInfo[playerid][pTester] == 3) { SetPlayerColor(playerid,0x00AA00FF); }
}
}
}