Posts: 152
Threads: 6
Joined: Apr 2013
Reputation:
0
Do you mean the land?? if yes it isn't possible. But you can use the "ocean / sea" area for adding your custom maps.
Posts: 135
Threads: 29
Joined: Nov 2011
Reputation:
0
and thats the point i need way more than ~2500 custom objects which cant be defined cause of sa limit 19999 ids.
Thats why i want to remove the original sa map to be able to define / redefine new objects that i made.
So why Samp isnt letting me do this is the question.
+ why RemoveBuildingForPlayer hasnt got a function to delete all current normal world objects and having an custom.ide file that can contain more than 4000 useable custom id lines would be great
+ i need to remove the map of sa cause the one im on making is way to big for the seaside since samp only supports 1000 objects streamed outside the sa area.(Incognitos streamer cant stream that far outside)
Posts: 152
Threads: 6
Joined: Apr 2013
Reputation:
0
Yes, but as far i know (and I had tried it) We Cannot remove the whole land area of sa and it will crash ( talking about the sa-mp map editor) . Maybe, Try it your self..
Posts: 135
Threads: 29
Joined: Nov 2011
Reputation:
0
so if i use a streamer theres no IDE limit in the custom.ide when i use like incognitos streamer ? = unlimited objects
means i can go up like id 20000+