16.09.2014, 01:39
Hola quisiera saber si alguno me dice como hacer para que cuando un admin mata estando en servicio (Duty) Le de unfair al otro jugador osea muerte invalida.y cuando lo saque el duty , vuelva a contar las muertes este es el comando duty :
Quote:
dcmd_dios(playerid, params[]) { #pragma unused params if(pInfo[playerid][Adminlevel] < 1) return SendClientMessage(playerid, COLOR_RED, ""ERROR_MESSAGE""); if(aduty[playerid] == 0) { new Float:dutyhp; new Float:dutyarmour; pDutyHealth[playerid] = GetPlayerHealth(playerid, dutyhp); pDutyArmour[playerid] = GetPlayerArmour(playerid, dutyarmour); SCM(playerid, COLOR_RED,"* Modo Dios ON."); SetPlayerArmour(playerid, 9999999999); SetPlayerHealth(playerid, 999999); oldcolor[playerid]=GetPlayerColor(playerid); SetPlayerColor(playerid, 0x000000FF); GivePlayerWeapon(playerid, 38, 9999999); oldskin[playerid] = GetPlayerSkin(playerid); SetPlayerSkin(playerid, 294); aduty[playerid] =1; } else { SCM(playerid, COLOR_RED,"* Modo Dios OFF."); SetPlayerHealth(playerid, pDutyHealth[playerid]); SetPlayerArmour(playerid, pDutyArmour[playerid]); SetPlayerHealth(playerid, 100); SetPlayerArmour(playerid, 100); ResetPlayerWeapons(playerid); SetPlayerSkin(playerid, oldskin[playerid]); aduty[playerid] =0; oldskin[playerid] =0; SetPlayerColor(playerid, oldcolor[playerid]); oldcolor[playerid] =0; GivePlayerWeapon(playerid, 9, 99999); GivePlayerWeapon(playerid, 14, 99999); GivePlayerWeapon(playerid, 16, 99999); GivePlayerWeapon(playerid, 24, 99999); GivePlayerWeapon(playerid, 26, 99999); GivePlayerWeapon(playerid, 28, 99999); GivePlayerWeapon(playerid, 31, 99999); GivePlayerWeapon(playerid, 26, 99999); GivePlayerWeapon(playerid, 34, 99999); GivePlayerWeapon(playerid, 38, 99999); GivePlayerWeapon(playerid, 46, 99999); } return 1; } |