/call 911
#1

Hey there, so i need some help with /call 911.
Whenever the player uses this command, he gets the Dispatch instead of the SAPD, this is what i've done so far but i dont get it.

CMD:
Код:
CMD:call(playerid, params[])
{
	new number, string[128], done;
   	if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(!PlayerInfo[playerid][pHasCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a cellphone.");
	if(!PlayerInfo[playerid][pCellphone]) return SendClientMessage(playerid, COLOR_GREY, "You don't have a simcard.");
	if(sscanf(params, "i", number)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /call [number]");
	if(PhoneOff[playerid]) return SendClientMessage(playerid, COLOR_GREY, "Your phone is turned off.");
	if(Calling[playerid] || BeingCalled[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are already on a call.");
	if(number == 0) return SendClientMessage(playerid, COLOR_GREY, "Invalid phone number.");
	format(string, sizeof(string), "* %s takes out their cellphone and starts calling a number.", RPN(playerid));
	SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	if(number == 911)
	{
	    Calling[playerid] = 1;
	    Call911[playerid] = 1;
	    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
	    SendClientMessage(playerid, COLOR_YELLOW, "[Cellphone]: You are connected to the SAPD emergency line, please explain your emergency.");
	}
	foreach(Player, i)
	{
	    if(PlayerInfo[i][pCellphone] == number)
	    {
	        if(PhoneOff[i]) return SendClientMessage(playerid, COLOR_GREY, "Player has their phone turned off.");
	        if(BeingCalled[i] || Calling[i]) return SendClientMessage(playerid, COLOR_GREY, "Number busy.");
	        Calling[playerid] = 1;
	        BeingCalled[i] = 1;
	        Called[playerid] = i;
			Caller[i] = playerid;
			SendClientMessage(playerid, COLOR_ORANGE, " The cellphone is ringing, wait for someone to pickup.");
	        format(string, sizeof(string), "* %s's cellphone starts ringing.", RPN(i));
			SendNearbyMessage(i, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
			format(string, sizeof(string), " [Cellphone]: Incoming call from %s, Ph: %d", RPN(playerid), PlayerInfo[playerid][pCellphone]);
			SendClientMessage(i, COLOR_YELLOW, string);
			SendClientMessage(i, COLOR_WHITE, " Type /pickup to answer or /hangup to cancel the incoming call.");
			done = 1;
			SetPlayerSpecialAction(playerid, SPECIAL_ACTION_USECELLPHONE);
	    }
	}
	if(done != 1)
	{
	    SendClientMessage(playerid, COLOR_GREY, "Number is not currently available.");
	}
	return 1;
}
Код:
if(Calling[playerid] && Call911[playerid])
    {
        if(Call911[playerid] == 1)
        {
            format(D911[playerid], 12, "%s", text);
            Call911[playerid] = 2;
            SendClientMessage(playerid, COLOR_YELLOW, "[Cellphone]: What is your current location?");
        }
        else if(Call911[playerid] == 2)
        {
            Call911[playerid] = 0;
            Calling[playerid] = 0;
            SendClientMessage(playerid, COLOR_YELLOW, "[Cellphone]: Alright, we have received your emergency call and a unit will be there shortly.");
            SendClientMessage(Caller[playerid], COLOR_ORANGE, " They hungup the line.");
            if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an Leo Officer.");
            format(string, sizeof(string), "{2641FE}Dispatch: {FFFFFF}We have received an emergency call from the phone number %d (( /track %d ))", PlayerInfo[playerid][pCellphone], playerid);
            SendPlayerFactionMessage(playerid, COLOR_WHITE, string);
            format(string, sizeof(string), "{2641FE}Emergency: {FFFFFF}%s", D911[playerid]);
            SendPlayerFactionMessage(playerid, COLOR_WHITE, string);
            format(string, sizeof(string), "{2641FE}Location: {FFFFFF}%s", text);
            SendPlayerFactionMessage(playerid, COLOR_WHITE, string);
            format(D911[playerid], 128, "");
            SetPlayerSpecialAction(playerid, SPECIAL_ACTION_STOPUSECELLPHONE);
        }
    }
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#2

Anyone?
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#3

You mean it dials a player's phone number(inside the foreach loop)? If not please rephrase your question so I can better understand it.
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#4

Quote:
Originally Posted by Abagail
Посмотреть сообщение
You mean it dials a player's phone number(inside the foreach loop)? If not please rephrase your question so I can better understand it.
He is Mean When Type /call 911 Give For Cops Message He is Write it
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#5

Basicly, when im calling 911, and im putting some random Issue on the line, i'm receiving the dispatch, but the SAPD doesnt.
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