14.09.2014, 23:27
Removed.
CMD:arrest(playerid, params[])
{
if (gTeam[playerid] == TEAM_SWAT || gTeam[playerid] == TEAM_COPS || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_FBI)
{
new targetid;
if(sscanf(params, "i", targetid)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /Arrest [Playerid]");
new Float:x, Float:y, Float:z;
GetPlayerPos(targetid, x, y, z);
if(!IsPlayerInRangeOfPoint(targetid, 5.0, x, y, z)) return SendClientMessage(playerid, COLOR_RED, "You aren't near that player.");
if(GetPlayerWantedLevel(targetid) < 4) return SendClientMessage(playerid, COLOR_RED, "That player is not wanted!");
SetPlayerInterior(targetid, 3);
new RandomG = random(sizeof(RandomSpawnCLIVINS));
SetPlayerPos(targetid, RandomSpawnJail[RandomG][0], RandomSpawnJail[RandomG][1], RandomSpawnJail[RandomG][2]);
SetPlayerFacingAngle(targetid, RandomSpawnJail[RandomG][3]);
GivePlayerMoney(playerid, 1000+random(9000));
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
SetPlayerScore(targetid, GetPlayerScore(targetid) - 1);
SetPlayerWantedLevel(targetid, 0);
ResetPlayerWeapons(targetid);
return 1;
}
return 1;
}