[Map] Deadly City
#1

Deadly City

Map Utillity:

-Good For Zombie Servers
-You Can Use It For Your DM Servers , Etc.
-You Can Use it For RP Servers
-Good Places for Hidding
-Good For Events

Screenshots:











Code:

PHP код:
CreateObject(8356,364.4003900,-2306.2998000,1.9000000,0.0000000,0.0000000,0.0000000); //object(vgssairportland15) (1)
CreateObject(16304,333.2999900,-2326.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (1)
CreateObject(16304,313.6000100,-2327.5000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (2)
CreateObject(16304,293.8999900,-2328.3000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (3)
CreateObject(18567,326.5000000,-2299.6001000,0.7000000,0.0000000,0.0000000,0.0000000); //object(cs_logs04) (1)
CreateObject(9957,358.2999900,-2417.8000000,21.4000000,0.0000000,0.0000000,174.0000000); //object(multustor2_sfe) (1)
CreateObject(3928,366.8999900,-2417.5000000,46.6000000,0.0000000,0.0000000,0.0000000); //object(helipad) (1)
CreateObject(1342,347.7000100,-2392.6001000,2.9000000,0.0000000,0.0000000,0.0000000); //object(noodlecart_prop) (1)
CreateObject(1341,347.3999900,-2389.6001000,2.9000000,0.0000000,0.0000000,0.0000000); //object(icescart_prop) (1)
CreateObject(4594,337.6000100,-2363.3000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(lan2buildblk02) (1)
CreateObject(8591,345.7002000,-2336.7002000,8.1000000,0.0000000,0.0000000,0.0000000); //object(olympic01_lvs) (1)
CreateObject(9951,332.5000000,-2264.6001000,14.0000000,0.0000000,0.0000000,0.0000000); //object(pier3_sfe) (1)
CreateObject(10377,390.3999900,-2265.8999000,20.1000000,0.0000000,0.0000000,180.0000000); //object(cityhall_sfs) (1)
CreateObject(10381,362.1000100,-2201.8000000,13.3000000,0.0000000,0.0000000,90.0000000); //object(artgallery_sfs) (1)
CreateObject(8356,419.2999900,-2351.3000000,1.8000000,0.0000000,0.0000000,270.0000000); //object(vgssairportland15) (2)
CreateObject(10829,382.2000100,-2328.1001000,1.9000000,0.0000000,0.0000000,0.0000000); //object(gatehouse1_sfse) (1)
CreateObject(11015,396.7999900,-2332.1001000,3.7000000,0.0000000,0.0000000,0.0000000); //object(drivingschoolex_sfs) (1)
CreateObject(2395,386.7999900,-2331.8000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (1)
CreateObject(4176,425.2000100,-2331.8999000,7.3000000,0.0000000,0.0000000,0.0000000); //object(bailbonds2_lan) (1)
CreateObject(2395,406.0000000,-2341.0996000,1.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (2)
CreateObject(2395,406.0000000,-2341.1001000,2.7000000,0.0000000,0.0000000,0.0000000); //object(cj_sports_wall) (3)
CreateObject(6863,490.6000100,-2312.7000000,14.5000000,0.0000000,0.0000000,90.0000000); //object(vgsnbuild07) (1)
CreateObject(987,414.7999900,-2319.6001000,9.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,426.7998000,-2319.3994000,12.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,415.0996100,-2319.5996000,14.2000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(8263,443.1000100,-2370.8999000,4.9000000,0.0000000,0.0000000,0.0000000); //object(vgsselecfence14) (1)
CreateObject(8650,383.5000000,-2385.7000000,3.0000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (1)
CreateObject(8650,383.5000000,-2385.5996000,5.2000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (2)
CreateObject(8650,383.6000100,-2385.5000000,7.4000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (3)
CreateObject(8650,383.5000000,-2385.1001000,9.6000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall06_lvs) (4)
CreateObject(8657,399.0000000,-2370.5000000,3.0000000,0.0000000,0.0000000,272.0000000); //object(shbbyhswall10_lvs) (1)
CreateObject(8657,399.0000000,-2370.5000000,5.4000000,0.0000000,0.0000000,272.0000000); //object(shbbyhswall10_lvs) (2)
CreateObject(8657,399.0000000,-2370.7000000,7.8000000,0.0000000,0.0000000,272.0000000); //object(shbbyhswall10_lvs) (3)
CreateObject(8657,397.7999900,-2370.3999000,10.2000000,0.0000000,0.0000000,272.0000000); //object(shbbyhswall10_lvs) (4)
CreateObject(4250,1113.8000000,-3180.3999000,-98.9000000,0.0000000,0.0000000,0.0000000); //object(sbcne_seafloor01) (1)
CreateObject(9166,433.2999900,-2368.3999000,5.9000000,0.0000000,0.0000000,270.0000000); //object(vgsrailbuild04) (1)
CreateObject(9166,464.7000100,-2368.8000000,5.9000000,0.0000000,0.0000000,270.0000000); //object(vgsrailbuild04) (2)
CreateObject(9166,494.1000100,-2368.7000000,5.9000000,0.0000000,0.0000000,270.0000000); //object(vgsrailbuild04) (3)
CreateObject(10831,510.1000100,-2348.8000000,6.7000000,0.0000000,0.0000000,0.0000000); //object(drydock3_sfse) (1)
CreateObject(17525,363.8999900,-2282.8000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(riverbridge3_lae2) (1)
CreateObject(11102,370.2999900,-2401.8999000,4.8000000,0.0000000,0.0000000,278.0000000); //object(burgalrydoor_sfs) (1)
CreateObject(11102,367.1000100,-2402.8000000,4.4000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (2)
CreateObject(11102,363.1000100,-2403.6001000,3.9000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (3)
CreateObject(11102,360.3999900,-2403.8999000,3.7000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (4)
CreateObject(11102,356.6000100,-2404.1001000,3.5000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (5)
CreateObject(11102,356.6000100,-2404.0000000,7.5000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (6)
CreateObject(11102,361.6000100,-2403.7000000,8.0000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (7)
CreateObject(11102,365.8999900,-2402.8999000,8.6000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (8)
CreateObject(11102,370.7000100,-2401.8000000,5.9000000,0.0000000,0.0000000,277.9980000); //object(burgalrydoor_sfs) (9)
CreateObject(2907,364.5000000,-2359.5000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_deadtorso) (1)
CreateObject(11245,349.3999900,-2385.2000000,9.7000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (1)
CreateObject(11245,349.3999900,-2380.6001000,9.7000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (2)
CreateObject(2047,390.2999900,-2341.0000000,4.9000000,0.0000000,0.0000000,0.0000000); //object(cj_flag1) (1)
CreateObject(2682,363.1000100,-2386.5000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(pizza_menu) (1)
CreateObject(3264,354.1000100,-2385.1001000,1.9000000,0.0000000,0.0000000,0.0000000); //object(privatesign3) (1)
CreateObject(3264,358.0000000,-2385.0000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(privatesign3) (2)
CreateObject(3264,367.6000100,-2385.0000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(privatesign3) (3)
/*
Objects converted: 57
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.01 micro-fortnights have passed!
*/ 
If You Want a Teleport Command:

PHP код:
CMD:deadlycity(playeridparams[])
{
  
SetPlayerPos(playerid363.3203125,-2393.5944824219,6.5186815261841);
  
SendClientMessage(playerid,-1"You've teleported to Deadly City!");
  return 
1;

Credits:
MikeB - For Mapping
Reply
#2

Not so good and not so bad
Reply
#3

i'm not so good in Mapping, its the second time i've made a map and first time i've released one.
Reply
#4

MikeB are you there in skype so could you pm me and you have edit this and make more features
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