13.09.2014, 14:15
Hi! I was wondering if there's any way to let a loaded filterscript use the variables that are in your gamemode itself, I've looked on ****** as well but couldn't find anything helpful.
forward GetAdminLevel(playerid);
public GetPlayerAdmin(playerid)
{
return YourAdminVariable[playerid];
}
#define GetAdminLevel(%0) CallRemoteFunction("GetAdminLevel", "i", %0)
GetAdminLevel(playerid)
{
return CallRemoteFunction("GetAdminLevel", "i", playerid);
}
new SomeVariable;
forward GetSomeVariable();
public GetSomeVariable() { return SomeVariable; }
forward SetSomeVariable(value);
public SetSomeVariable(value) { SomeVariable = value; }
#define GetSomeVariable() CallRemoteFunction("GetSomeVariable","")
#define SetSomeVariable(%0) CallRemoteFunction("SetSomeVariable","i",%0)