Filterscript use gamemode's variables
#4

I'll be giving an example as GetAdminLevel, you can change that of course.
In your gamemode:
pawn Код:
forward GetAdminLevel(playerid);
public GetPlayerAdmin(playerid)
{
    return YourAdminVariable[playerid];
}
In your filterscript:
pawn Код:
#define GetAdminLevel(%0) CallRemoteFunction("GetAdminLevel", "i", %0)
Or
pawn Код:
GetAdminLevel(playerid)
{
    return CallRemoteFunction("GetAdminLevel", "i", playerid);
}
I think the #define one is quicker as it's just CallRemoteFunction but with a different name and parameters.
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Messages In This Thread
Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:15
Re: Filterscript use gamemode's variables - by Infinity - 13.09.2014, 14:16
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:22
Re: Filterscript use gamemode's variables - by Stinged - 13.09.2014, 14:25
Re: Filterscript use gamemode's variables - by Pottus - 13.09.2014, 14:26
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 14:27
Re: Filterscript use gamemode's variables - by Pottus - 13.09.2014, 14:31
Re: Filterscript use gamemode's variables - by Lordzy - 13.09.2014, 16:11
Re: Filterscript use gamemode's variables - by Jimmy0wns - 13.09.2014, 17:05
Re: Filterscript use gamemode's variables - by PMH - 13.09.2014, 18:13

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