Errors.
#1

I get the following errors when attempting to compile my script;

pawn Код:
C:\Users\Chris\Desktop\Others\Name Roleplay\pawno\include\seifader.inc(229) : error 004: function "OnPlayerScreenFade" is not implemented
C:\Users\Chris\Desktop\Others\Name Roleplay\pawno\include\seifader.inc(255) : error 004: function "OnPlayerFadeFlashed" is not implemented
C:\Users\Chris\Desktop\Others\Name Roleplay\pawno\include\seifader.inc(265) : error 004: function "OnPlayerScreenFade" is not implemented
C:\Users\Chris\Desktop\Others\Name Roleplay\pawno\include\seifader.inc(294) : error 004: function "OnPlayerScreenColorFade" is not implemented
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4185) : error 017: undefined symbol "IsNotAEngineCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4190) : error 017: undefined symbol "SendDebugMessage"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4198) : error 017: undefined symbol "InfoBoxForPlayer"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4199) : error 017: undefined symbol "SendDebugMessage"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4216) : error 017: undefined symbol "IsAnOwnableCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4218) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4226) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4229) : error 017: undefined symbol "IsACopCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4231) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4239) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4261) : error 017: undefined symbol "IsATaxi"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4263) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4271) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4361) : error 017: undefined symbol "IsAnArmyCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4363) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4371) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4374) : error 017: undefined symbol "IsAnFbiCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4376) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4384) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4387) : error 017: undefined symbol "IsAGovCar"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4389) : error 017: undefined symbol "ApplyAnimationEx"
C:\Users\Chris\Desktop\Others\Name Roleplay\Gamemodes\CC-RP.pwn(4397) : error 017: undefined symbol "ApplyAnimationEx"

Here's the lines that the errors are on;

First four errors
pawn Код:
#define YELLOW \
    0xFFFF00AA

#define WHITE \
    0xFFFFFFAA

#define FLASH_TIME  500 //how fast the lights go flash and the sound goes 'honk'  in miliseconds
#define SHUTDOWN  60000 //ammount of miliseconds the alarm would shut down
#define LIGHTSWITCH 4 // 4 = the key to turn the lights of and on
//=================Weapon damage system===================//
// Weapon Damage
#define SDPistolDMG 5.4
#define DeagleDMG 12.3
#define ShotgunDMG 8.5
#define UziDMG 4.5
#define AK47DMG 7.2
#define M4A1DMG 7.5
#define Tec9DMG 4.6
#define CountryRifleDMG 21.9

//=======================================================//
#define IsNull(%1) \
((!(%1[0])) || (((%1[0]) == '\1') && (!(%1[1]))))
#define CHECKPOINT_NONE 0
#define CHECKPOINT_HOME 1
#define CHECKPOINT_PIZZA1 2// Start
#define CHECKPOINT_PIZZA2 3 // Deliverd
#define COLOR_NICEBLUE 0x25affeAA
#define CHECKPOINT_BUSROUTE 4
#define CHECKPOINT_GUN 5
#define CHECKPOINT_DRIVETEST 6
#define CHECKPOINT_SWEEP 7
#define CHECKPOINT_HARVEST 8
#define CHECKPOINT_GARBAGE 9
#define CHECKPOINT_PROD1 10
#define CHECKPOINT_PROD2 11
#define CHECKPOINT_FISH 12
#define CHECKPOINT_GAS 13
#define CHECKPOINT_NEWSPAPER 14
#define CHECKPOINT_MALL 15
#define CHECKPOINT_DEALER 16
#define CHECKPOINT_CITY 17
#define CHECKPOINT_LICENSE 18
#define CHECKPOINT_BANK 19
#define CHECKPOINT_FISHING 20
#define CHECKPOINT_VEH 35
#define COLOR_YELLOWLS 0xBEC339FF
#define colour 0x000000FF
#define MAX_ZONE_NAME 28
#define COLOR_BLACK 0x000000FF
#define COLOR_ALLDEPT 0xFF8282AA
#define COLOR_PS 0x03FCFCFF
#define COLOR_GRAD1 0xD5F0F0FF
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_GRAD3 0xCCE6E6FF
#define COLOR_GRAD4 0xD8D8D8FF
#define COLOR_LIGHTPURPLE 0xFF00FFFF
#define COLOR_GRAD5 0xE3E3E3FF
#define COLOR_GRAD6 0xF0F0F0FF
#define COLOR_GREY 0xAFAFAFAA
//#define COLOR_GREEN 0x33A933FF
//#define COLOR_RED 0x790000FF
//#define RED     0xD20000AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_FADE1 0xE6E6E6E6
Second list of error lines:
pawn Код:
if (VehicleEngine[vehicle] == 1 && !IsNotAEngineCar(vehicle)) {
            if(CarInfo[VehicleOwned[vehicle]][cFuel] >= 1 && Gas[vehicle] >= 1|| Gas[vehicle] >= 1) {

                    if(NoFuel[i] == 0) {

                        SendDebugMessage("Checkgas, Fuel Minus");
                    }
                    CarInfo[VehicleOwned[vehicle]][cFuel] -= 1;
                    Gas[vehicle] -= 1;
                }
                else {
                    VehAsk[i] = 1;
                    TogglePlayerControllable(i, 0);
                    InfoBoxForPlayer(i,"~w~~n~~n~~n~~n~~n~~n~~n~~n~~n~No fuel in Vehicle");
                    SendDebugMessage("Checkgas, No Fuel");
                }
            }
        }
    }
    return 1;
}


//------------------------------------------------------------------------------------------------------

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
//  new engine,lights,alarm,doors,bonnet,boot,objective,panels,tires;
new string[256];
    if(AdminDuty[playerid]) return 1;
 if(!ispassenger) {
    if(IsAnOwnableCar(vehicleid) && CarInfo[VehicleOwned[vehicleid]][cLock] != 1) {
        if(AdminDuty[playerid] == 0) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx, cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," [ERROR]Vehicle is currently locked!");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            }
        }
        if (IsACopCar(vehicleid) && !ispassenger && !(IsAnFbiCar(vehicleid)&&PlayerInfo[playerid][pMember]==2)) {
        if(PlayerInfo[playerid][pMember] != 1) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
        }
    }


    if(IsAGasVeh(vehicleid) && !ispassenger)
    {
        format(string,sizeof(string),"~y~Gas quantity:~w~ %d litters~n~~y~You can transport it buy typing /sellgas",VGas[vehicleid]);
        TextDrawSetString(Textdraw4[playerid],string);
        TextDrawShowForPlayer(playerid,Textdraw4[playerid]);
    }
    if(vRadio[vehicleid][vVolume] != -1 && !ispassenger)
    {




        PlayerInfo[playerid][pRadioHandle] = PlayAudioStreamForPlayer(playerid, vRadio[vehicleid][vChannel]);
    //  //Audio_SetVolume(playerid, PlayerInfo[playerid][pRadioHandle], 50);
        return 1;

    }
    if (IsATaxi(playerid) && !ispassenger) {
        if(PlayerInfo[playerid][pMember] != 7) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
        }
    }
    if(PlayerInfo[playerid][pCarkey] == VehicleOwned[vehicleid] && CarInfo[PlayerInfo[playerid][pCarkey]][cTicket] >= 1 && !ispassenger) {
    format(string, sizeof(string),"You've got a ticket for illegal parking ($%d)",CarInfo[PlayerInfo[playerid][pCarkey]][cTicket]);
    SendClientMessage(playerid,COLOR_LIGHTRED,string);
    return 1;
    }
    if(PlayerInfo[playerid][pCarkey2] == VehicleOwned[vehicleid] && CarInfo[PlayerInfo[playerid][pCarkey2]][cTicket] >= 1 && !ispassenger) {
    format(string, sizeof(string),"You've got a ticket for illegal parking ($%d)",CarInfo[PlayerInfo[playerid][pCarkey2]][cTicket]);
    SendClientMessage(playerid,COLOR_LIGHTRED,string);
    return 1;
    }
    if(PlayerInfo[playerid][pCarkey3] == VehicleOwned[vehicleid] && CarInfo[PlayerInfo[playerid][pCarkey3]][cTicket] >= 1 && !ispassenger) {
    format(string, sizeof(string),"You've got a ticket for illegal parking ($%d)",CarInfo[PlayerInfo[playerid][pCarkey3]][cTicket]);
    SendClientMessage(playerid,COLOR_LIGHTRED,string);
    return 1;
    }
    if(CarInfo[VehicleOwned[vehicleid]][cFaction] >= 1 && !ispassenger) {
        if(PlayerInfo[playerid][pMember] !=  CarInfo[VehicleOwned[vehicleid]][cFaction]) {
//format(string, sizeof(string),"ERROR:This vehicle belongs to a faction",FamilyInfo[PlayerInfo[playerid][pMember]][FamilyName]);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
        }
    }
    if(GetVehicleModel(vehicleid) == 481 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] >=  1) {}
        else {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator)");

        }
    }
      else if(GetVehicleModel(vehicleid) == 521 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] != 3) {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator(Gold))");
        }
    }
    else if(GetVehicleModel(vehicleid) == 411 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] != 3) {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator(Gold))");
        }
    }
    else if(GetVehicleModel(vehicleid) == 451 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] != 3) {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator(Gold))");
        }
    }
    else if(GetVehicleModel(vehicleid) == 541 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] != 3) {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator(Gold))");
        }
    }

    if(GetVehicleModel(vehicleid) == 468 && !ispassenger) {
        if(PlayerInfo[playerid][pDonateRank] >= 2) {}
        else {
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid,COLOR_LIGHTRED," Warning:You don't have permission to ride this (Need to be a donator(Silver or Gold))");
        }
    }


    if(CarInfo[VehicleOwned[vehicleid]][cFuel] == 0 && !ispassenger && Gas[vehicleid] == 0  && !ispassenger) {
//format(string, sizeof(string),"ERROR:This vehicle belongs to a faction",FamilyInfo[PlayerInfo[playerid][pMember]][FamilyName]);
            SendClientMessage(playerid,COLOR_WHITE,"No fuel in this vehicle (/fill)!");
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);

    }

   else if (IsAnArmyCar(vehicleid) && !ispassenger) {
        if(PlayerInfo[playerid][pMember] != 9) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
        }
    }
    else if (IsAnFbiCar(vehicleid) && !ispassenger) {
        if(PlayerInfo[playerid][pMember] != 2) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
        }
    }
    else if (IsAGovCar(vehicleid) && !ispassenger) {
        if(PlayerInfo[playerid][pMember] != 3) {
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
            SetVehicleParamsForPlayer(vehicleid,playerid,0,1);
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            DOO_SetPlayerPos(playerid, cx,  cy, cz);
            SendClientMessage(playerid, COLOR_WHITE, "You are not allowed to enter this vehicle. (Faction-vehicle)");
            LockCar[playerid][0] = 3;
            LockCar[playerid][1] = vehicleid;
            ApplyAnimationEx(playerid, "ped", "CAR_doorlocked_LHS", 3.0, 0, 0, 0, 0, 0);
I've attempted to fix them if you help I'll rep.
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#2

`````
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#3

Looks like a missing bracket.
Reply
#4

Thanks Igetty, fixed.
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