12.09.2014, 10:30
I am trying to make a Kidnapping command that puts the kidnapped person in the kidnapper's car. I do not know how to do this, if someone can help me I'd be thankful.
CMD:kidnap(playerid, params [ ] )
{
new string[128];
new ID;
if(sscanf(params, "u", ID))
{
SendClientMessage(playerid,COLOR_ERROR,"USAGE: /kidnap (Player Name/ID)");
return 1;
}
if(LastVehicle[playerid] == -1)
{
SendClientMessage(playerid,COLOR_ERROR,"You must enter a vehicle before attempting to kidnap a player.");
return 1;
}
if(!IsPlayerConnected(ID))
{
format(string,sizeof(string),"The player ID (%d) is not connected to the server. You cannot kidnap them",ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) > 4)
{
format(string,sizeof(string),"%s(%d) is too far away. You cannot reach him to kidnap him.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_ERROR,string);
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER || GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap someone while in a vehicle. Exit the vehicle first.");
return 1;
}
if(GetPlayerState(ID) == PLAYER_STATE_DRIVER || GetPlayerState(ID) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap someone while they are in a vehicle. Get them to exit the vehicle first.");
return 1;
}
if(playerid == ID)
{
SendClientMessage(playerid,COLOR_ERROR,"You cannot kidnap yourself, how can you even manage that?");
return 1;
}
new crand = random(100);
if(crand <= 20)
{
SendClientMessage(playerid,COLOR_ERROR,"Kidnap attempt failed. The player slipped out of your grasp.");
AttemptedToKidnapRecently[playerid] =60;
return 1;
}
if(GetDistanceBetweenPlayers(playerid,ID) <= 4 && crand > 30)
{
new current_zone = player_zone[playerid];
SendClientMessage(playerid,COLOR_DEADCONNECT,"[[_Kidnapped Player_]]");
format(string,sizeof(string),"You have grabbed %s(%d), tied them up with your rope and thrown them into your vehicle.",PlayerName(ID),ID);
SendClientMessage(playerid,COLOR_RED,string);
IncreaseWantedLevel(playerid,8);
HasKidnappedRecently[playerid] =300;
HasRope[playerid] --;
IncreasePlayerScore(playerid,3);
SendClientMessage(ID,COLOR_DEADCONNECT,"[[_Kidnapped_]]");
format(string,sizeof(string),"%s(%d) has tied you up and thrown you into their vehicle!. If you have Scissors you can /cutrope.",PlayerName(playerid),playerid);
SendClientMessage(ID,COLOR_RED,string);
PutPlayerInVehicle(ID,LastVehicle[playerid],1);
TogglePlayerControllable(ID,0);
IsKidnapped[ID] =600;
format(string,sizeof(string),"[KIDNAP] %s(%d) has tied %s(%d) up and thrown them into their vehicle!",PlayerName(playerid),playerid,PlayerName(ID),ID);
SendClientMessageToAll(COLOR_RED,string);
format(string,sizeof(string),"[POLICE RADIO] %s(%d) has tied %s(%d) up with rope and thrown them into their vehicle! Location: %s",PlayerName(playerid),playerid,PlayerName(ID),ID,zones[current_zone][zone_name]);
SendClientMessageToAllCops(string);
return 1;
}
return 1;
}
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
new vid = GetPlayerVehicleID(playerid);
GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
if(engine != VEHICLE_PARAMS_ON && IsACycleBike(vid))
{
SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
LastVehicle[playerid] =GetPlayerVehicleID(playerid);
}
CMD:putinveh(playerid, params[]) { //KidnapVehicle new id, s[128],vid; if(vid < 0) return SendClientMessage(playerid, -1, "Enter a Vehicle"); vid = GetPlayerVehicleID(playerid); //TogglePlayerControllable(id,1); PutPlayerInVehicle(id,vid,1); //TogglePlayerControllable(id,0); format(s, sizeof(s), "You put %d in a Vehicle you drove last, I hope, idk", GetName(id)); SendClientMessage(playerid, -1, s); return 1; }