08.09.2014, 15:59
Код:
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) { if( hittype == BULLET_HIT_TYPE_PLAYER ) // Bullet Crashing uses just this hittype { if( !( -20.0 <= fX <= 20.0 ) || !( -20.0 <= fY <= 20.0 ) || !( -20.0 <= fZ <= 20.0 ) ) // a valid offset, it's impossible that a offset bigger than 20 is legit (less than 0 is impossible, but still, let's check for it, just for the future) { /* If you want, here you can kick the cheater */ return 0; // let's desynchronize that bullet, so players won't crash } } return 1; }