Teste ai se ficou bom.
pawn Код:
#include <a_samp>
public OnFilterScriptInit()
{
SetTimer("Mudarcor",500,1); //configure como quiser, so nao abuse
return 1;
}
new PlayerText:BarraNomeSever[MAX_PLAYERS][2];
new Cores[] =
{
0x5EB7E3AA,
0xCD6CF6F6,
0x685000F6,
0x00FF00AA,
0xFFFF00AA,
0x00FF80AA,
0xFF00FFAA,
0xFF0080AA,
0xFF8000AA,
0x008040AA,
0xC0C0C0AA,
0x00FF80AA,
0x00A854AA,
0xFF0080AA,
0x20D1DFAA,
0x03FC6CAA,
0xDC51FFAA,
0xFF00FFFF,
0x000080AA,
0xDDB322AA,
0x70FEBAAA,
0x26D98DAA,
0x33ff33AA
};
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
LoadTextsDraws(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
DeleteTextDraws(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
PlayerTextDrawShow(playerid,BarraNomeSever[playerid][0]);
PlayerTextDrawShow(playerid,BarraNomeSever[playerid][1]);
return 1;
}
stock DeleteTextDraws(playerid)
{
PlayerTextDrawHide(playerid, BarraNomeSever[playerid][0]);
PlayerTextDrawHide(playerid, BarraNomeSever[playerid][1]);
return 1;
}
stock LoadTextsDraws(playerid)
{
// Nome do sever
BarraNomeSever[playerid][0] = CreatePlayerTextDraw(playerid, 0.0, 436, "~n~");
PlayerTextDrawUseBox(playerid,BarraNomeSever[playerid][0],true);
PlayerTextDrawBoxColor(playerid,BarraNomeSever[playerid][0],0x000000AA);
PlayerTextDrawBackgroundColor(playerid,BarraNomeSever[playerid][0],30);
BarraNomeSever[playerid][1] = CreatePlayerTextDraw(playerid, 319.000000,436.000000, "Nome do sever");
PlayerTextDrawFont(playerid,BarraNomeSever[playerid][1],1);
PlayerTextDrawSetOutline(playerid,BarraNomeSever[playerid][1],1);
PlayerTextDrawAlignment(playerid,BarraNomeSever[playerid][1],2);
return 1;
}
forward Mudarcor();
public Mudarcor()
{
new i;
new random2 = random(sizeof(Cores));
PlayerTextDrawColor(i,BarraNomeSever[i][1], Cores[random2]);
PlayerTextDrawShow(i,BarraNomeSever[i][1]);
return 1;
}