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I'm not completely sure on that one, but I suppose you can't because you can't simply move objects that exist by default. You could destroy that object and create a new one with the right rot, but then again, that object would be removed by the removing code because it will cover all objects of the same type within a specific area.
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Well i already removed the object in-game,recreated it and i am trying to figure if there is any way to rotate it like that,i mean a 'point' should be stable and make the object rotate around that point,kind of.
As in the the point where the object still touches the ground remains the same.
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The issue with an object like that is moving objects affects them from their center point so your going to have issues trying to move certain objects you can however attach that object to another one and rotate that you will likely have some collision issues however.
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Well it is possible. Just recreate the object and change rotation. Now do you want object to just stay like that ok. If you want object to move on command check out my tutorial. Just use your objects coordinates and id.
Btw if you want i will do it for you, but tommorrow.
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But it is possible.. It should be very simple with mta map editor.. And i am not sure does he want object to remove on command or not but if he does, just rotate and move object.. I'll do it tommorrow.