03.09.2014, 16:59
when i /q the player can't see my vehicle why?
how i can change it? + rep who help me!
how i can change it? + rep who help me!
public OnPlayerDisconnect(playerid, reason) { if(IsPlayerNPC(playerid)) { return 0; } paintballOnPlayerDisconnect(playerid, reason); vehOnPlayerDisconnect(playerid, reason); accountOnPlayerDisconnect(playerid, reason); RPOnPlayerDisconnect(playerid, reason); jobsOnPlayerDisconnect(playerid, reason); trainingOnPlayerDisconnect(playerid, reason); boxingOnPlayerDisconnect(playerid, reason); govOnPlayerDisconnect(playerid, reason); loggingOnPlayerDisconnect(playerid, reason); acOnPlayerDisconnect(playerid, reason); adminOnPlayerDisconnect(playerid, reason); medicOnPlayerDisconnect(playerid, reason); racingOnPlayerDisconnect(playerid, reason); //deleteRadioURLPVars(playerid); payphonesOnPayPhoneDisconnect(playerid, reason); //damageSystemOnPlayerDisconnect(playerid, reason); //weatherOnPlayerDisconnect(playerid, reason); //evidenceOnPlayerDisconnect(playerid); TextDrawOnPlayerDisconnect(playerid, reason); specialItemsOnPlayerDisconnect(playerid, reason); hungerOnPlayerDisconnect(playerid, reason); fishingOnPlayerDisconnect(playerid, reason); //voteKickOnPlayerDisconnect(playerid, reason); //SpeedTrapsOnPlayerDisconnect(playerid, reason); fpsCamOnPlayerDisconnect(playerid, reason); SQLQueriesOnPlayerDisconnect(playerid, reason); basketballOnPlayerDisconnect(playerid, reason); cheatsOnPlayerDisconnect(playerid, reason); eventOnPlayerDisconnect(playerid, reason); return 1; }
vehOnPlayerDisconnect(playerid, reason); |
for(new i=0;i<sizeof(VehicleInfo);i++) { if(VehicleInfo[i][EVOwner] == playerid && VehicleInfo[i][EVType] == EVehicleType_Owned) { saveVehicle(i); VehicleInfo[i][EVType] = EVehicleType_Uninit; clearTrunk(i); DestroyVehicleToys(i, 0); DestroyVehicle(i); } }
for(new i=0;i<sizeof(VehicleInfo);i++) { if(VehicleInfo[i][EVOwner] == playerid && VehicleInfo[i][EVType] == EVehicleType_Owned) { saveVehicle(i); VehicleInfo[i][EVType] = EVehicleType_Uninit; clearTrunk(i); DestroyVehicleToys(i, 0); DestroyVehicle(i); } }