[Ajuda] reset conta sozinho
#1

entгo meu servidor as vezes do nada reseta as contas dos players alguйm sabe me dizer oque pode ser?
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#2

Isso й que dб usar GF ou nгo ter experiкncia em programaзгo.
Jб analisas-te o cуdigo? Й que deve existir algo que estб a fazer isso.
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#3

Quote:
Originally Posted by BlueX
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Isso й que dб usar GF ou nгo ter experiкncia em programaзгo.
Jб analisas-te o cуdigo? Й que deve existir algo que estб a fazer isso.
Obrigado pela critica, mais em um Tuto que li falo para pegar um GM ir ir concertando/editando para se familiarizar com os cуdigo, mais entendo que vocк ja nasceu sabendo, gкnio.

Код:
public OnPlayerSave(playerid)
{
    if(IsPlayerConnected(playerid))
	{
		if(gPlayerLogged[playerid])
		{
			new string3[64];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "Players/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if(hFile)
			{
				new var[32];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoneyEx(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pProfissao]);fwrite(hFile, var);
				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
				format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
				format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
				format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pPosto]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);

				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);

				format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
				format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
				format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
				format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
				format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
				format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
				format(var, 32, "Dinamites=%d\n",Dinamites[playerid]);fwrite(hFile, var);
				format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
				format(var, 32, "Surpresas=%d\n",Surpresas[playerid]);fwrite(hFile, var);
                format(var, 32, "CreditosVIP=%d\n",PlayerInfo[playerid][pCreditosVIP]);fwrite(hFile, var);

				if((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
					PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
				format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
				format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDrogado]);fwrite(hFile, var);
				format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDrogado]);fwrite(hFile, var);
				format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
				format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);

				GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
		    	GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
		    	GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
		    	GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);

				GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
		    	GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
		    	GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
		    	GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
		    	GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
		    	GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
		    	GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
		    	GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);

				format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
				format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
				format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
				format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
				format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
				format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
				format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
				format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);

				format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
				format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
				format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
				format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
				format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
				format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
				format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
				format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
				format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
				fclose(hFile);
			}
		}
	}
	return 1;
}
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#4

Tente dar uma otimizada no cуdigo, isso ocorre por ser GM antigo, e cуdigos ultrapassados
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#5

Quote:
Originally Posted by Cleyson
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Tente dar uma otimizada no cуdigo, isso ocorre por ser GM antigo, e cуdigos ultrapassados
creio que nгo as includes e o GM nгo e tгo antigo:

#include <Dini>
#include <DOF2>
#include <progress>
#include <YSI/y_ini>
#include <streamer>
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#6

Quote:
Originally Posted by AssasinoLM
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Obrigado pela critica, mais em um Tuto que li falo para pegar um GM ir ir concertando/editando para se familiarizar com os cуdigo, mais entendo que vocк ja nasceu sabendo, gкnio.
Ninguйm nasce ensinado, o problema й que a maioria da gente posta duvidas sem saber programar. Alйm de muitos GMs nгo sгo organizados o que permite uma boa leitura do mesmo.

Em relaзгo ao cуdigo existem 2 coisas erradas, primeiro, existem estas trкs includes definidas que fazem a mesma coisa, o que pode causa conflitos:

#include <Dini>
#include <DOF2>
#include <YSI/y_ini>

Dini й bastante desatualizado, o melhor seria DOF2 ou y_ini, mas isso depende de ti.

Depois no cуdigo estб a ser usado as funзхes nativas para escrever dados nos ficheiros o que й estranho pois estгo definidas 3 tipos de includes que salvam arquivos.

Enfim, eu aconselho a criar as tuas coisas, claro que podes ver e editar cуdigos, mas sгo muito poucos os cуdigos que estгo organizados.
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#7

Quote:
Originally Posted by BlueX
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Ninguйm nasce ensinado, o problema й que a maioria da gente posta duvidas sem saber programar. Alйm de muitos GMs nгo sгo organizados o que permite uma boa leitura do mesmo.

Em relaзгo ao cуdigo existem 2 coisas erradas, primeiro, existem estas trкs includes definidas que fazem a mesma coisa, o que pode causa conflitos:

#include <Dini>
#include <DOF2>
#include <YSI/y_ini>

Dini й bastante desatualizado, o melhor seria DOF2 ou y_ini, mas isso depende de ti.

Depois no cуdigo estб a ser usado as funзхes nativas para escrever dados nos ficheiros o que й estranho pois estгo definidas 3 tipos de includes que salvam arquivos.

Enfim, eu aconselho a criar as tuas coisas, claro que podes ver e editar cуdigos, mas sгo muito poucos os cуdigos que estгo organizados.
entendo entгo o melhor a se fazer e colocar tudo em DOF2 ou Y_ini e deixar so 1 fazer o trabalho para nгo dar conflito, isso resolveria esses 2 problemas certo?
jб sobre a dica, pretendo aprender mais um pouco antes de tentar criar um GM do 0, creio que nгo sei o bastante.
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#8

Quote:
Originally Posted by AssasinoLM
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entendo entгo o melhor a se fazer e colocar tudo em DOF2 ou Y_ini e deixar so 1 fazer o trabalho para nгo dar conflito, isso resolveria esses 2 problemas certo?
jб sobre a dica, pretendo aprender mais um pouco antes de tentar criar um GM do 0, creio que nгo sei o bastante.
Bem em relaзгo sobre a resoluзгo do problema de reset das contas nгo sei se irб resolver, pois para saber qual й o problema й necessбrio tu fazeres um debug e analisares bem o cуdigo, por isso o melhor agora й converteres ele para DOF2 ou Y_ini.
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