See my all code and try to fix it, I fixed the 2 errors by moving it and doing something new.
Код:
#include <a_samp>
forward OnPlayerJoinAndProceed(playerid);
forward OnPlayerDeathAndAlmostSpawn(playerid, killerid, reason);
forward OnPlayerSpawnIntoGame(playerid);
new Text:HPTXD0;
new Text:HPTXD1;
new Text:HPTXD2;
new Text:HPTXD3;
public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,0xAACCCCAA,"Please wait 2 seconds before doing anything");
SetTimer("OnPlayerJoinAndProceed",1000,true);
TogglePlayerControllable(playerid, 0);
return 1;
}
public OnPlayerJoinAndProceed(playerid)
{
SendClientMessage(playerid,0x00FF00,"Loading...");
TogglePlayerControllable(playerid, 1);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetTimer("OnPlayerSpawnIntoGame", 1000, true);
return 1;
}
public OnPlayerSpawnIntoGame(playerid)
{
//Textdraw load something
new Float:hp;
new Float:ar;
GetPlayerHealth(playerid, hp);
GetPlayerArmour(playerid, ar);
HPTXD0 = TextDrawCreate(552.800048, 65.706649, "~y~H~p~P: ~g~%d", hp);
TextDrawLetterSize(HPTXD0, 0.381199, 1.144532);
TextDrawTextSize(HPTXD0, 120.000000, 85.866668);
TextDrawAlignment(HPTXD0, 1);
TextDrawColor(HPTXD0, -1);
TextDrawSetShadow(HPTXD0, 0);
TextDrawSetOutline(HPTXD0, 1);
TextDrawBackgroundColor(HPTXD0, 51);
TextDrawFont(HPTXD0, 1);
TextDrawSetProportional(HPTXD0, 1);
HPTXD1 = TextDrawCreate(616.399841, 64.220001, "~r~HP");
TextDrawLetterSize(HPTXD1, 0.081600, 1.147630);
TextDrawTextSize(HPTXD1, 539.599975, 35.093338);
TextDrawAlignment(HPTXD1, 1);
TextDrawColor(HPTXD1, 16777215);
TextDrawUseBox(HPTXD1, true);
TextDrawBoxColor(HPTXD1, -2139062017);
TextDrawSetShadow(HPTXD1, 0);
TextDrawSetOutline(HPTXD1, 0);
TextDrawBackgroundColor(HPTXD1, 16777215);
TextDrawFont(HPTXD1, 0);
HPTXD2 = TextDrawCreate(616.399963, 41.819999, "~r~HP");
TextDrawLetterSize(HPTXD2, 0.024800, 1.750771);
TextDrawTextSize(HPTXD2, 539.600097, 2.240000);
TextDrawAlignment(HPTXD2, 1);
TextDrawColor(HPTXD2, 16777215);
TextDrawUseBox(HPTXD2, true);
TextDrawBoxColor(HPTXD2, -2139062017);
TextDrawSetShadow(HPTXD2, 0);
TextDrawSetOutline(HPTXD2, 0);
TextDrawBackgroundColor(HPTXD2, 16777215);
TextDrawFont(HPTXD2, 0);
HPTXD3 = TextDrawCreate(552.799865, 44.800022, "~y~A~p~R: ~g~%0.2f", ar);
TextDrawLetterSize(HPTXD3, 0.406799, 1.114666);
TextDrawAlignment(HPTXD3, 1);
TextDrawColor(HPTXD3, -1);
TextDrawSetShadow(HPTXD3, 0);
TextDrawSetOutline(HPTXD3, 0);
TextDrawBackgroundColor(HPTXD3, 51);
TextDrawFont(HPTXD3, 1);
TextDrawSetProportional(HPTXD3, 1);
TextDrawDestroy(HPTXD0);
TextDrawDestroy(HPTXD1);
TextDrawDestroy(HPTXD2);
TextDrawDestroy(HPTXD3);
TextDrawShowForPlayer(playerid, HPTXD0);
TextDrawShowForPlayer(playerid, HPTXD1);
TextDrawShowForPlayer(playerid, HPTXD2);
TextDrawShowForPlayer(playerid, HPTXD3);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
SetTimer("OnPlayerDeathAndAlmostSpawn", 1000, true);
return 1;
}
public OnPlayerDeathAndAlmostSpawn(playerid, killerid, reason)
{
//Textdraw destroy something
TextDrawDestroy(HPTXD0);
TextDrawDestroy(HPTXD1);
TextDrawDestroy(HPTXD2);
TextDrawDestroy(HPTXD3);
return 1;
}
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" HP Textdraw system loaded by ZombieNest");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
print("HP Textdraw System UNLOADED By ZombieNest");
return 1;
}