[Map] Bar em San Fierro
#1

Eae galera, estava sem nada pra fazer e fiz esse bar ai pra postar no fуrum ou atй mesmo talvez utiliza-lo e.e

@Obs: As paredes sгo de vidros como pode ver e quebra com tiros... eu utilizei a funзгo OnPlayerWeaponShot pra quando derem tiros no vidro ele aparecer normal como se n tive-se quebrado.

Imagens:
1

http://i.imgur.com/9s9z1ZS.png

2

http://i.imgur.com/YHPYjOn.png

3

http://i.imgur.com/ua4SweM.png

4

http://i.imgur.com/M400nh8.png

O cуdigo ae...
Код:
new Vidro[4];// No topo

// No ongamemodeinit
	CreateObject(974, 1550.13, -1636.13, 13.53,   0.00, 0.00, 271.32);
	CreateObject(974, 1549.51, -1619.79, 13.53,   0.00, 0.00, 271.83);
	CreateObject(978, 1545.08, -1622.90, 13.07,   0.00, 0.00, 179.60);
	CreateObject(978, 1545.70, -1633.15, 13.07,   0.00, 0.00, 0.62);
	CreateObject(19379, -2462.19, 787.39, 34.18,   0.00, 90.00, 0.00);
	CreateObject(19379, -2462.06, 777.90, 34.18,   0.00, 90.00, 0.00);
	CreateObject(19379, -2472.55, 777.87, 34.18,   0.00, 90.00, 0.00);
	CreateObject(19379, -2472.61, 787.43, 34.18,   0.00, 90.00, 0.00);
	CreateObject(19377, -2471.11, 774.05, 35.07,   0.00, 0.00, 269.09);
	CreateObject(19377, -2456.91, 778.31, 35.07,   0.00, 0.00, 0.00);
	CreateObject(18090, -2458.28, 778.31, 36.82,   0.00, 0.00, 1.84);
	CreateObject(19377, -2457.05, 787.80, 35.07,   0.00, 0.00, 0.00);
	CreateObject(19377, -2461.55, 773.93, 35.07,   0.00, 0.00, 269.09);
	Vidro[0] = CreateObject(3857, -2472.08, 789.09, 37.44,   0.00, 0.00, 225.73);
	Vidro[1] = CreateObject(3857, -2475.91, 777.92, 37.44,   0.00, 0.00, 314.47);
	Vidro[2] = CreateObject(3857, -2475.85, 785.32, 37.44,   0.00, 0.00, 314.47);
	Vidro[3] = CreateObject(3857, -2460.87, 789.01, 37.44,   0.00, 0.00, 225.73);
	CreateObject(970, -2458.58, 792.20, 34.78,   0.00, 0.00, 0.00);
	CreateObject(970, -2462.72, 792.19, 34.78,   0.00, 0.00, 0.00);
	CreateObject(970, -2470.43, 792.24, 34.78,   0.00, 0.00, 0.00);
	CreateObject(970, -2476.71, 790.17, 34.78,   0.00, 0.00, 269.86);
	CreateObject(970, -2474.61, 792.24, 34.78,   0.00, 0.00, 0.00);
	CreateObject(970, -2476.71, 786.03, 34.78,   0.00, 0.00, 269.86);
	CreateObject(970, -2476.73, 781.89, 34.78,   0.00, 0.00, 269.86);
	CreateObject(970, -2476.74, 777.75, 34.78,   0.00, 0.00, 269.86);
	CreateObject(970, -2476.78, 773.60, 34.78,   0.00, 0.00, 269.86);
	CreateObject(19435, -2475.77, 773.32, 37.76,   0.00, 0.00, 0.00);
	CreateObject(19435, -2475.77, 773.32, 35.16,   0.00, 0.00, 0.00);
	CreateObject(19435, -2477.58, 774.73, 34.26,   0.00, 90.00, 268.66);
	CreateObject(19435, -2477.49, 778.22, 34.26,   0.00, 90.00, 268.66);
	CreateObject(19435, -2477.43, 781.70, 34.26,   0.00, 90.00, 268.66);
	CreateObject(19435, -2477.33, 785.22, 34.26,   0.00, 90.00, 268.66);
	CreateObject(19435, -2477.24, 788.73, 34.26,   0.00, 90.00, 268.66);
	CreateObject(19435, -2477.20, 790.48, 34.26,   0.00, 90.00, 268.66);
	CreateObject(18981, -2463.53, 776.69, 40.02,   0.00, 90.00, 0.00);
	CreateObject(640, -2476.34, 773.41, 34.74,   0.00, 0.00, 0.18);
	CreateObject(640, -2476.34, 778.79, 34.74,   0.00, 0.00, 0.18);
	CreateObject(640, -2476.33, 784.16, 34.74,   0.00, 0.00, 0.18);
	CreateObject(640, -2476.34, 789.55, 34.74,   0.00, 0.00, 0.18);
	CreateObject(1238, -2457.89, 798.37, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2457.18, 798.32, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2458.59, 798.35, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2459.30, 798.32, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2459.94, 798.35, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2460.80, 798.34, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2476.30, 798.24, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2475.66, 798.23, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2475.04, 798.25, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2474.36, 798.24, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2473.54, 798.27, 34.59,   0.00, 0.00, 0.00);
	CreateObject(1238, -2472.84, 798.31, 34.59,   0.00, 0.00, 0.00);
	CreateObject(3439, -2464.74, 792.22, 38.16,   0.00, 0.00, 0.00);
	CreateObject(3439, -2468.54, 792.21, 38.17,   0.00, 0.00, 0.00);
	CreateObject(1364, -2472.22, 789.85, 34.96,   0.00, 0.00, 181.55);
	CreateObject(1364, -2460.72, 789.83, 34.96,   0.00, 0.00, 180.61);
	CreateObject(19435, -2475.81, 788.17, 38.12,   0.00, 0.00, 0.00);
	CreateObject(19435, -2475.15, 789.01, 38.16,   0.00, 0.00, 271.01);
	CreateObject(19435, -2475.81, 788.17, 34.66,   0.00, 0.00, 0.00);
	CreateObject(19435, -2475.15, 789.01, 34.66,   0.00, 0.00, 271.01);
	CreateObject(2350, -2459.14, 783.25, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.73, 774.77, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.77, 775.81, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.83, 776.81, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.78, 777.93, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.83, 779.05, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.84, 780.27, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.80, 781.51, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2350, -2460.44, 782.65, 34.66,   0.00, 0.00, 0.00);
	CreateObject(2748, -2474.66, 778.32, 34.87,   0.00, 0.00, 180.28);
	CreateObject(2747, -2474.66, 779.34, 34.59,   0.00, 0.00, 0.83);
	CreateObject(2748, -2474.68, 780.48, 34.88,   0.00, 0.00, 0.00);
	CreateObject(2748, -2474.53, 774.87, 34.87,   0.00, 0.00, 181.08);
	CreateObject(2747, -2474.62, 776.10, 34.59,   0.00, 0.00, 0.83);
	CreateObject(2748, -2474.66, 777.16, 34.88,   0.00, 0.00, 0.00);
	CreateObject(2748, -2474.69, 781.61, 34.87,   0.00, 0.00, 180.28);
	CreateObject(2747, -2474.68, 782.71, 34.59,   0.00, 0.00, 0.83);
	CreateObject(2748, -2474.73, 783.68, 34.88,   0.00, 0.00, 0.00);
	CreateObject(2748, -2474.75, 784.85, 34.87,   0.00, 0.00, 180.28);
	CreateObject(2747, -2474.77, 785.88, 34.59,   0.00, 0.00, 0.83);
	CreateObject(2748, -2474.79, 786.86, 34.88,   0.00, 0.00, 0.00);
	CreateObject(2799, -2469.29, 782.71, 34.77,   0.00, 0.00, 328.65);
	CreateObject(2799, -2470.57, 785.77, 34.77,   0.00, 0.00, 0.00);
	CreateObject(2799, -2469.04, 776.58, 34.77,   0.00, 0.00, 349.53);
	CreateObject(2799, -2467.85, 785.40, 34.77,   0.00, 0.00, 349.53);
	CreateObject(2799, -2467.79, 780.08, 34.77,   0.00, 0.00, 328.65);
	CreateObject(2799, -2470.66, 778.70, 34.77,   0.00, 0.00, 0.00);
	CreateObject(1235, -2475.21, 788.48, 34.77,   0.00, 0.00, 0.00);
	CreateObject(1484, -2457.11, 778.99, 36.11,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.08, 777.33, 36.12,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.08, 777.44, 36.66,   -10.00, -331.00, -315.70);
	CreateObject(1484, -2457.07, 778.01, 37.26,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.12, 778.01, 36.13,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.06, 779.51, 36.67,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.07, 778.01, 36.67,   -10.00, -331.00, -316.00);
	CreateObject(1484, -2457.09, 779.13, 37.26,   -10.00, -331.00, -316.00);
	CreateObject(644, -2475.16, 789.81, 34.57,   0.00, 0.00, 0.10);
	CreateObject(644, -2469.39, 789.87, 34.57,   0.00, 0.00, 0.10);
	CreateObject(644, -2463.64, 789.82, 34.57,   0.00, 0.00, 0.10);
	CreateObject(644, -2463.64, 789.82, 34.57,   0.00, 0.00, 0.10);
	CreateObject(644, -2457.95, 789.83, 34.57,   0.00, 0.00, 0.10);
	CreateObject(3508, -2457.33, 791.61, 33.45,   0.00, 0.00, 0.00);
	CreateObject(3508, -2475.72, 791.50, 33.45,   0.00, 0.00, 0.00);
	CreateObject(355, -2457.04, 786.18, 36.51,   0.00, 0.00, 274.74);
	CreateObject(1237, -2476.63, 797.36, 34.08,   0.00, 0.00, 0.00);
	CreateObject(1237, -2476.52, 792.87, 34.08,   0.00, 0.00, 0.00);
	CreateObject(1237, -2476.51, 793.95, 34.08,   0.00, 0.00, 0.00);
	CreateObject(1237, -2476.59, 796.17, 34.08,   0.00, 0.00, 0.00);
	CreateObject(2075, -2467.28, 777.21, 39.10,   0.00, 0.00, 0.32);
	CreateObject(2075, -2473.04, 776.46, 39.10,   0.00, 0.00, 0.00);
	CreateObject(2075, -2473.63, 781.19, 39.10,   0.00, 0.00, 0.00);
	CreateObject(2075, -2474.26, 784.99, 39.10,   0.00, 0.00, 0.32);
	CreateObject(2075, -2467.26, 784.75, 39.10,   0.00, 0.00, 0.32);
	CreateObject(3471, -2466.94, 787.93, 41.76,   0.00, 0.00, 89.05);
	CreateObject(3578, -2480.30, 791.99, 33.44,   0.00, 0.00, 358.44);
	CreateObject(3578, -2480.58, 777.73, 33.44,   0.00, 0.00, 358.44);
	CreateObject(3578, -2480.35, 782.38, 33.44,   0.00, 0.00, 358.44);
	CreateObject(3578, -2480.32, 787.28, 33.44,   0.00, 0.00, 358.44);
	CreateObject(2281, -2457.50, 786.82, 37.08,   0.00, 0.00, 269.57);
	CreateObject(2276, -2457.50, 785.67, 38.22,   0.00, 0.00, 269.07);
	CreateObject(2279, -2457.64, 786.65, 38.22,   0.00, 0.00, 269.07);
	CreateObject(2282, -2457.49, 785.70, 37.08,   0.00, 0.00, 269.07);
	CreateObject(1541, -2457.35, 780.17, 36.15,   0.00, 0.00, 92.69);
	CreateObject(1546, -2457.12, 778.78, 36.57,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.09, 779.44, 35.90,   0.00, 0.00, 0.00);
	CreateObject(1542, -2457.01, 778.88, 36.80,   0.00, 0.00, 271.85);
	CreateObject(1551, -2457.09, 779.41, 36.71,   0.00, 0.00, 0.00);
	CreateObject(1551, -2457.12, 778.68, 36.15,   0.00, 0.00, 0.00);
	CreateObject(1551, -2457.06, 777.58, 36.17,   0.00, 0.00, 0.00);
	CreateObject(1551, -2457.06, 777.15, 36.71,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.08, 778.27, 35.90,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.05, 777.67, 37.05,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.05, 777.67, 36.47,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.04, 778.83, 37.05,   0.00, 0.00, 0.00);
	CreateObject(1544, -2457.06, 778.41, 37.05,   0.00, 0.00, 0.00);
	CreateObject(1545, -2457.29, 776.50, 36.57,   0.00, 0.00, 269.54);
	CreateObject(1544, -2457.08, 777.34, 36.45,   0.00, 0.00, 0.00);
	CreateObject(1544, -2457.05, 779.43, 37.05,   0.00, 0.00, 0.00);
	CreateObject(1520, -2457.04, 777.79, 35.98,   0.00, 0.00, 0.00);
	CreateObject(1544, -2457.10, 777.90, 36.45,   0.00, 0.00, 0.00);
	CreateObject(1544, -2457.09, 778.87, 35.92,   0.00, 0.00, 0.00);
	CreateObject(1544, -2457.06, 778.49, 35.92,   0.00, 0.00, 0.00);
	CreateObject(1520, -2457.04, 777.20, 35.98,   0.00, 0.00, 0.00);
	CreateObject(1543, -2457.08, 778.27, 36.47,   0.00, 0.00, 0.00);
	CreateObject(1546, -2457.12, 778.78, 36.59,   0.00, 0.00, 0.00);
	CreateObject(1546, -2457.12, 778.78, 36.61,   0.00, 0.00, 0.00);
	CreateObject(2727, -2472.02, 789.18, 37.69,   92.00, 0.00, -178.00);

// poe isso no final do gamemode... 
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
{
	if(hittype == BULLET_HIT_TYPE_OBJECT)
	{
		if(weaponid == GetPlayerWeapon(playerid))
		{
		    if(hitid == Vidro[0] || hitid == Vidro[1] || hitid == Vidro[2] || hitid == Vidro[3])
		    {
				DestroyObject(Vidro[0]);DestroyObject(Vidro[1]);DestroyObject(Vidro[2]);DestroyObject(Vidro[3]);
				Vidro[0] = CreateObject(3857, -2472.08, 789.09, 37.44,   0.00, 0.00, 225.73);
				Vidro[1] = CreateObject(3857, -2475.91, 777.92, 37.44,   0.00, 0.00, 314.47);
				Vidro[2] = CreateObject(3857, -2475.85, 785.32, 37.44,   0.00, 0.00, 314.47);
				Vidro[3] = CreateObject(3857, -2460.87, 789.01, 37.44,   0.00, 0.00, 225.73);
		    }
		}
	}
	return 1;
}
Crйditos a min Living(Living_22)
Se for utilizб-lo em seu gamemode por favor coloque os crйditos... Obrigado.
Reply
#2

Gostei
Reply
#3

Quote:
Originally Posted by Patrick141
Посмотреть сообщение
Gostei
Espero que os outros tambйm gostem...
Reply
#4

Bom observei, e percebi que ficou bonito a parte externa, interna ficou a desejar um pouco, algumas partes muito vazias .
8/10
Reply
#5

Quote:
Originally Posted by Alwe
Посмотреть сообщение
Bom observei, e percebi que ficou bonito a parte externa, interna ficou a desejar um pouco, algumas partes muito vazias .
8/10
Nгo conheзo muitos objetos, pus sу oque achei na lista lб do map editor kkk, se tiver alguma ideia eu atualizo ele, vlw pelo 8
Reply
#6

Quote:
Originally Posted by Living
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Nгo conheзo muitos objetos, pus sу oque achei na lista lб do map editor kkk, se tiver alguma ideia eu atualizo ele, vlw pelo 8
Poem umas coisas legais que de noite fiquem acessas como neon,luzes essas coisas....

Obs : Dei + rep
Reply
#7

Quote:
Originally Posted by Patrick141
Посмотреть сообщение
Poem umas coisas legais que de noite fiquem acessas como neon,luzes essas coisas....

Obs : Dei + rep
Se tiver como me mandar o id das luzes kk, eu coloquei umas no comeзo mais tirei pois nгo dava p andar embaixo da luz '-', obg pelo +rep
Reply
#8

Parece um mapa bem organizado.
+5

Vocк й da homehots ?
Reply
#9

Eu gostei, parabйns, ficou bem mapeado
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#10

Quote:
Originally Posted by Living
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Se tiver como me mandar o id das luzes kk, eu coloquei umas no comeзo mais tirei pois nгo dava p andar embaixo da luz '-', obg pelo +rep
Abra o Mta e procura por : neon , light e por ai vai
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