23.08.2014, 11:47
https://sampforum.blast.hk/showthread.php?tid=427348 i got it from here and i did put include and everything but still giving this error so please can somebody comppile it for me or fix these errrors
errors are
can somebody help me fixing it
thanks
Код:
#include <a_samp> #include <progress> //DEFINES ______________________ #define BENCH_PRESS_INDEX (1) #define VER_IN "0.143 beta" #define BUILD_TM "29.03.2013" //Location & data //RUNNY MACHINE stock static Float: run_machine_pos[ ][ ] = { { 773.4922, -2.6016,1000.7209 ,180.00000 }, // Los Santos Gym's bench. { 759.6328, -48.1250, 1000.7209,180.00000}, // San Fierro Gym's bench. { 758.3828, -65.5078, 1000.7209,180.00000} // Las Venturas Gym's bench }; //BIKE stock static Float: bike_pos[ ][ ] = { {772.172,9.41406,1000.0,90.0}, // Los Santos Gym's Bake {769.242,-47.8984,1000.0,90.0}, // San Fierro Gym's Bake {774.625,-68.6406,1000.0,90.0} // Las Venturas Gym's Bake }; //Bench stock static Float: bench_pos[ ][ ] = { { 773.0491,1.4285,1000.7209, 269.2024 }, // Los Santos Gym's bench. { 766.3170,-47.3574,1000.5859, 179.2983 }, // San Fierro Gym's bench. { 764.9001,-60.5580,1000.6563, 1.9500 } // Las Venturas Gym's bench }; stock static Float: barbell_pos[ ][ ] = { { 774.42907715,1.88309872,1000.48834229,0.00000000,270.00000000,87.99966431 }, // Los Santos Gym's BarBell { 765.85528564,-48.86857224,1000.64093018,0.00000000,89.49993896,0.00000000 }, // San Fierro Gym's BarBell. { 765.34039307,-59.18271637,1000.63793945,0.00000000,89.49993896,181.25012207 } // Las Venturas Gym's BarBell }; //Advanced Parts stock static Float: dumb_pos[ ][ ] = { {772.992,5.38281,999.727,270.0}, // Los Santos Gym's dumb {756.406,-47.9219,999.727,90.0}, // San Fierro Gym's dumb. {759.18,-60.0625,999.727,90.0} // Las Venturas Gym's dumb }; stock static Float: dumb_bell_right_pos[ ][ ] = { {772.992,5.18281,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb right // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb }; stock static Float: dumb_bell_left_pos[ ][ ] = { {772.992,5.62738,999.927,0.0,90.0,90.0} // Los Santos Gym's dumb left // {759.18,-60.0625,999.727,90} // Las Venturas Gym's dumb }; //BOOLS //____TREAM new bool:TREAM_IN_USE[sizeof run_machine_pos]=false; new PLAYER_CURRECT_TREAD[MAX_PLAYERS], bool:PLAYER_INTREAM[MAX_PLAYERS]=false; //____BIKE___ new bool:BIKE_IN_USE[sizeof bike_pos]=false; new PLAYER_CURRECT_BIKE[MAX_PLAYERS], bool:PLAYER_INBIKE[MAX_PLAYERS]=false; //___BENCH___ new bool:BENCH_IN_USE[sizeof bench_pos]=false; new PLAYER_CURRECT_BENCH[MAX_PLAYERS], bool:PLAYER_INBENCH[MAX_PLAYERS]=false; //___DUMB_BELL___ new bool:DUMB_IN_USE[sizeof bench_pos]=false; new PLAYER_CURRECT_DUMB[MAX_PLAYERS], bool:PLAYER_INDUMB[MAX_PLAYERS]=false; //Gobale new bool:BAR_CAN_BE_USED[MAX_PLAYERS]=false; new barbell_objects[sizeof barbell_pos]; new dumbell_right_objects[sizeof dumb_bell_right_pos]; new dumbell_left_objects[sizeof dumb_bell_left_pos]; //TEXTDRAWS new Bar:player_gym_progress[MAX_PLAYERS]; new Text:gym_power[ MAX_PLAYERS ]; new Text:gym_des[MAX_PLAYERS]; new Text:gym_deslabel[MAX_PLAYERS]; new Text:gym_repslabel[MAX_PLAYERS]; //TIMERS //________TREAD____________________ new PLAYER_TREAD_TIMER[MAX_PLAYERS]; //________BIKE_____________________ new PLAYER_BIKE_TIMER[MAX_PLAYERS]; //________BENCH____________________ new PLAYER_BENCH_TIMER[MAX_PLAYERS]; //________DUMB_BELL_____________ new PLAYER_DUMB_TIMER[MAX_PLAYERS]; //VALUES //________TREAD____________________ new PLAYER_TREAM_DIS_COUNT[MAX_PLAYERS]; //________BIKE_____________________ new PLAYER_BIKE_DIS_COUNT[MAX_PLAYERS]; //_______BENCH___________________ new PLAYER_BENCH_COUNT[MAX_PLAYERS]; //________DUMB_BELL_____________ new PLAYER_DUMB_COUNT[MAX_PLAYERS]; public OnPlayerConnect( playerid ) { // ApplyAnimation( playerid, "GYMNASIUM", "null", 1, 0, 0, 0, 1, 0, 1 ); player_gym_progress[playerid]=CreateProgressBar( 550.000000, 166.000000, .color = 0x00F900FF ); gym_power[ playerid ] = TextDrawCreate(426.000000, 158.000000, "POWER:"); TextDrawBackgroundColor(gym_power[ playerid ], 255); TextDrawFont(gym_power[ playerid ], 2); TextDrawLetterSize(gym_power[ playerid ], 0.400000, 1.800000); TextDrawColor(gym_power[ playerid ], -1); TextDrawSetOutline(gym_power[ playerid ], 0); TextDrawSetProportional(gym_power[ playerid ], 1); TextDrawSetShadow(gym_power[ playerid ], 1); gym_des[ playerid ] = TextDrawCreate(426.000000, 203.000000, "DISTANCE:"); TextDrawBackgroundColor(gym_des[ playerid ], 255); TextDrawFont(gym_des[ playerid ], 2); TextDrawLetterSize(gym_des[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_des[ playerid ], -1); TextDrawSetOutline(gym_des[ playerid ], 0); TextDrawSetProportional(gym_des[ playerid ], 1); TextDrawSetShadow(gym_des[ playerid ], 1); gym_repslabel[ playerid ] = TextDrawCreate(426.000000, 203.000000, "REPS:"); TextDrawBackgroundColor(gym_repslabel[ playerid ], 255); TextDrawFont(gym_repslabel[ playerid ], 2); TextDrawLetterSize(gym_repslabel[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_repslabel[ playerid ], -1); TextDrawSetOutline(gym_repslabel[ playerid ], 0); TextDrawSetProportional(gym_repslabel[ playerid ], 1); TextDrawSetShadow(gym_repslabel[ playerid ], 1); gym_deslabel[ playerid ] = TextDrawCreate(557.000000, 203.000000, "0"); TextDrawBackgroundColor(gym_deslabel[ playerid ], 255); TextDrawFont(gym_deslabel[ playerid ], 2); TextDrawLetterSize(gym_deslabel[ playerid ], 0.509999, 1.800000); TextDrawColor(gym_deslabel[ playerid ], -1); TextDrawSetOutline(gym_deslabel[ playerid ], 0); TextDrawSetProportional(gym_deslabel[ playerid ], 1); TextDrawSetShadow(gym_deslabel[ playerid ], 1); return true; } public OnFilterScriptInit() { print("\n_______[GYM SYSTEM]_________"); print("[VERSION]: "VER_IN"\t[BUILD TIME]: "BUILD_TM""); print("[PROGRAM BY]: EPISODES (KEN CAI) 2013"); print("______________________________\n"); for( new o; o != sizeof barbell_pos; ++ o ) { barbell_objects[o] = CreateObject( 2913, barbell_pos[ o ][ 0 ], barbell_pos[ o ][ 1 ], barbell_pos[ o ][ 2 ], barbell_pos[ o ][ 3 ], barbell_pos[ o ][ 4 ], barbell_pos[ o ][ 5 ] ); dumbell_right_objects[o] = CreateObject(3071,dumb_bell_right_pos[o][0],dumb_bell_right_pos[o][1],dumb_bell_right_pos[o][2],dumb_bell_right_pos[o][3],dumb_bell_right_pos[o][4],dumb_bell_right_pos[o][5]); dumbell_left_objects[o] = CreateObject(3072,dumb_bell_left_pos[o][0],dumb_bell_left_pos[o][1],dumb_bell_left_pos[o][2],dumb_bell_left_pos[o][3],dumb_bell_left_pos[o][4],dumb_bell_left_pos[o][5]); } } public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK ) ) { if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_TREAD_TIMER[playerid]); GetOffTread(playerid); } if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_BIKE_TIMER[playerid]); GetOffBIKE(playerid); } if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_BENCH_TIMER[playerid]); GetOffBENCH(playerid); } if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { KillTimer(PLAYER_DUMB_TIMER[playerid]); PutDownDUMB(playerid); } } if ( ( newkeys & KEY_SECONDARY_ATTACK ) && !( oldkeys & KEY_SECONDARY_ATTACK )) { for( new o; o != sizeof run_machine_pos; o ++ ) { if( IsPlayerInRangeOfPoint( playerid, 2.0, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ] ) ) { if(TREAM_IN_USE[o]==false && PLAYER_INTREAM[playerid]==false) { //bool PLAYER_INTREAM[playerid]=true; TREAM_IN_USE[o]=true; PLAYER_CURRECT_TREAD[playerid]=o; //clearn values PLAYER_TREAM_DIS_COUNT[playerid]=0; //Set Player Pos SetPlayerPos( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ]+1.3, run_machine_pos[ o ][ 2 ] ); SetPlayerFacingAngle( playerid, run_machine_pos[ o ][ 3 ] ); TogglePlayerControllable( playerid, 0 );//Disable Control ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_geton", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "TREAM_START", 2000, false, "ii", playerid); //SETVALUES SetProgressBarValue(player_gym_progress[playerid],50); //Set Camera pos SetPlayerCameraPos( playerid, run_machine_pos[ o ][ 0 ] +2, run_machine_pos[ o ][ 1 ] -2, run_machine_pos[ o ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, run_machine_pos[ o ][ 0 ], run_machine_pos[ o ][ 1 ], run_machine_pos[ o ][ 2 ]); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for( new b; b != sizeof bike_pos; b ++ ) { if( IsPlayerInRangeOfPoint( playerid, 2.0, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ] ) ) { if(BIKE_IN_USE[b]==false && PLAYER_INBIKE[playerid]==false) { //Bool Here BIKE_IN_USE[b]=true; PLAYER_INBIKE[playerid]=true; PLAYER_CURRECT_BIKE[playerid]=b; //clearn values PLAYER_BIKE_DIS_COUNT[playerid]=0; //SETVALUES SetProgressBarValue(player_gym_progress[playerid],0); //SetPlayerPos SetPlayerPos( playerid, bike_pos[ b ][ 0 ]+0.5, bike_pos[ b ][ 1 ]-0.5, bike_pos[ b ][ 2 ] ); SetPlayerFacingAngle( playerid, bike_pos[ b ][ 3 ] ); TogglePlayerControllable( playerid, 0 ); ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_geton", 1, 0, 0, 0, 1, 0, 1 ); //Set Timer SetTimerEx( "BIKE_START", 2000, false, "i", playerid); //SetCaremaPos SetPlayerCameraPos( playerid, bike_pos[ b ][ 0 ] +2, bike_pos[ b ][ 1 ] -2, bike_pos[ b ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, bike_pos[ b ][ 0 ], bike_pos[ b ][ 1 ], bike_pos[ b ][ 2 ]+0.5); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for (new g; g != sizeof bench_pos; g ++) { if( IsPlayerInRangeOfPoint( playerid, 2.0, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ) ) { if(BENCH_IN_USE[g]==false && PLAYER_INBENCH[playerid]==false) { BENCH_IN_USE[g]=true; PLAYER_INBENCH[playerid]=true; PLAYER_CURRECT_BENCH[playerid]=g; //clearn values PLAYER_BENCH_COUNT[playerid]=0; //SETVALUES SetProgressBarValue(player_gym_progress[playerid],0); //SET POS NOW TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ] ); SetPlayerFacingAngle( playerid, bench_pos[ g ][ 3 ] ); ApplyAnimation( playerid, "benchpress", "gym_bp_geton", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "BENCH_START", 3800, 0, "ii", playerid,g); SetPlayerCameraPos( playerid, bench_pos[ g ][ 0 ]-1.5, bench_pos[ g ][ 1 ]+1.5, bench_pos[ g ][ 2 ] + 0.5 ); SetPlayerCameraLookAt( playerid, bench_pos[ g ][ 0 ], bench_pos[ g ][ 1 ], bench_pos[ g ][ 2 ]); }else{ GameTextForPlayer(playerid,"Sorry This Machine is currectly in used", 5000, 4); } } } for (new d; d != sizeof dumb_pos; d ++) { if( IsPlayerInRangeOfPoint( playerid, 2.0, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] ) ) { if(DUMB_IN_USE[d]==false && PLAYER_INDUMB[playerid]==false) { DUMB_IN_USE[d]=true; PLAYER_INDUMB[playerid]=true; PLAYER_CURRECT_DUMB[playerid]=d; //clearn values PLAYER_DUMB_COUNT[playerid]=0; SetProgressBarValue(player_gym_progress[playerid],0); //SET POS NOW TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, dumb_pos[ d ][ 0 ]-1, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ] +1); SetPlayerFacingAngle( playerid, dumb_pos[ d ][ 3 ] ); ApplyAnimation( playerid, "Freeweights", "gym_free_pickup", 1, 0, 0, 0, 1, 0, 1 ); SetTimerEx( "DUMB_START", 2500, 0, "ii", playerid); SetPlayerCameraPos( playerid, dumb_pos[ d ][ 0 ]+2.3, dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.3 ); SetPlayerCameraLookAt( playerid, dumb_pos[ d ][ 0 ], dumb_pos[ d ][ 1 ], dumb_pos[ d ][ 2 ]+0.5); } } } } if ( ( newkeys & KEY_SPRINT ) && !( oldkeys & KEY_SPRINT ) ) { if(PLAYER_INTREAM[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { //Update Bar SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Anoynned Part new LocalLabel[10]; PLAYER_TREAM_DIS_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_TREAM_DIS_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); } if(PLAYER_INBIKE[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Math Stuffs new LocalLabel[10]; PLAYER_BIKE_DIS_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BIKE_DIS_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); } //Do update player bench vaules here if(PLAYER_INBENCH[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); } if(PLAYER_INDUMB[playerid]==true && BAR_CAN_BE_USED[playerid]==true) { SetProgressBarValue(player_gym_progress[playerid], GetProgressBarValue(player_gym_progress[playerid] ) + 5 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); } } return 1; } forward DUMB_START(playerid); public DUMB_START(playerid) { BAR_CAN_BE_USED[playerid]=true; //SET ATATCH OBJECTS SetPlayerAttachedObject(playerid,1, 3072, 5);//left hand SetPlayerAttachedObject(playerid,2, 3071, 6);//right hand DestroyObject(dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]]); DestroyObject(dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]]); //SHOW PROGRESS BAR ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); PLAYER_DUMB_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid ); } forward BIKE_START(playerid); public BIKE_START(playerid) { BAR_CAN_BE_USED[playerid]=true; ApplyAnimation( playerid, "GYMNASIUM", "bike_start", 1, 1, 0, 0, 1, 0, 1); //Show Progress Bar Now ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_des[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); //Created Second Timer For Check PLAYER_BIKE_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid ); } forward TREAM_START(playerid); public TREAM_START(playerid) { BAR_CAN_BE_USED[playerid]=true; //Make Player Run ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_sprint", 1, 1, 0, 0, 1, 0, 1); //Show Progress Bar Now ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_des[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); //Created Second Timer For Check PLAYER_TREAD_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500, 1, "i", playerid ); } forward BENCH_START(playerid,OBJ_INDEX); public BENCH_START(playerid,OBJ_INDEX) { BAR_CAN_BE_USED[playerid]=true; //SET ATATCH OBJECTS SetPlayerAttachedObject(playerid, BENCH_PRESS_INDEX, 2913, 6); DestroyObject(barbell_objects[OBJ_INDEX]); //SHOW PROGRESS BAR ShowProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawShowForPlayer( playerid, gym_power[ playerid ] ); TextDrawShowForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawShowForPlayer( playerid, gym_deslabel[ playerid ] ); PLAYER_BENCH_TIMER[playerid]=SetTimerEx( "GYM_CHECK", 500,true,"i", playerid ); } forward GYM_CHECK(playerid); public GYM_CHECK(playerid) { if(PLAYER_INTREAM[playerid]==true) { TREAM_CHECK(playerid); } if(PLAYER_INBIKE[playerid]==true) { BIKE_CHECK(playerid); } if(PLAYER_INBENCH[playerid]==true) { BENCH_CHECK(playerid); } if(PLAYER_INDUMB[playerid]==true) { DUMB_CHECK(playerid); } } DUMB_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); if(GetProgressBarValue( player_gym_progress[playerid] ) >=90) { //random select a amation for player switch( random( 2 ) ) { case 0: ApplyAnimation( playerid, "freeweights", "gym_free_A", 1, 0, 0, 0, 1, 0, 1 ); case 1: ApplyAnimation( playerid, "freeweights", "gym_free_B", 1, 0, 0, 0, 1, 0, 1 ); } new LocalLabel[10]; PLAYER_DUMB_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_DUMB_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); SetProgressBarValue(player_gym_progress[playerid],0); SetTimerEx( "DUMB_SET_AIMSTOP",2000, false, "i", playerid); } } BENCH_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 2 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); if(GetProgressBarValue( player_gym_progress[playerid] ) >=90) { //random select a amation for player switch( random( 2 ) ) { case 0: ApplyAnimation( playerid, "benchpress", "gym_bp_up_A", 1, 0, 0, 0, 1, 0, 1 ); case 1: ApplyAnimation( playerid, "benchpress", "gym_bp_up_B", 1, 0, 0, 0, 1, 0, 1 ); } new LocalLabel[10]; PLAYER_BENCH_COUNT[playerid]++; format(LocalLabel,sizeof(LocalLabel),"%d",PLAYER_BENCH_COUNT[playerid]); TextDrawSetString(gym_deslabel[playerid],LocalLabel); SetProgressBarValue(player_gym_progress[playerid],0); SetTimerEx( "BENCH_SET_AIMSTOP",2000, false, "i", playerid); } } forward DUMB_SET_AIMSTOP(playerid); public DUMB_SET_AIMSTOP(playerid) { //Apply Player pull down aim ApplyAnimation( playerid, "freeweights", "gym_free_down", 1, 0, 0, 0, 1, 0, 1 ); //Reset the progress bar values UpdateProgressBar(player_gym_progress[playerid],playerid); } forward BENCH_SET_AIMSTOP(playerid); public BENCH_SET_AIMSTOP(playerid) { //Apply Player pull down aim ApplyAnimation( playerid, "benchpress", "gym_bp_down", 1, 0, 0, 0, 1, 0, 1 ); //Reset the progress bar values UpdateProgressBar(player_gym_progress[playerid],playerid); } BIKE_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 0, 0, 0, 1, 0, 1 ); if(GetProgressBarValue( player_gym_progress[playerid] ) <=0) { ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_still", 1, 1, 0, 0, 1, 0, 1); }else{ ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_fast", 1, 1, 0, 0, 1, 0, 1 ); } //SetProgressBarValue( player_bike_progress[playerid],50); } TREAM_CHECK(playerid) { SetProgressBarValue( player_gym_progress[playerid], GetProgressBarValue( player_gym_progress[playerid] ) - 8 ); UpdateProgressBar( player_gym_progress[playerid], playerid ); //Check If Player Gonna Fall if(GetProgressBarValue( player_gym_progress[playerid] ) <=0) { KillTimer(PLAYER_TREAD_TIMER[playerid]); //then we can use our custom function FallOffTread(playerid); } } FallOffTread(playerid) { //Disabled Bar BAR_CAN_BE_USED[playerid]=false; //This one is for when player fall off the machine (when power < 0) ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_falloff", 1, 0, 0, 0, 1, 0, 1 ); //Hide textdraw HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid); } GetOffTread(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation( playerid, "GYMNASIUM", "gym_tread_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 3500, false, "i", playerid); } GetOffBENCH(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation(playerid, "benchpress", "gym_bp_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); //Do something here.... TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 5000, false, "i", playerid); } PutDownDUMB(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation(playerid, "freeweights", "gym_free_putdown", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); //Do something here.... TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER",3000, false, "i", playerid); } GetOffBIKE(playerid) { BAR_CAN_BE_USED[playerid]=false; ApplyAnimation( playerid, "GYMNASIUM", "gym_bike_getoff", 1, 0, 0, 0, 1, 0, 1 ); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); SetTimerEx( "REST_PLAYER", 2000, false, "i", playerid); } forward REST_PLAYER(playerid); public REST_PLAYER(playerid) { //Rest Staus ClearAnimations( playerid, 1 ); SetCameraBehindPlayer( playerid ); TogglePlayerControllable( playerid, 1 ); BAR_CAN_BE_USED[playerid]=false; //Reset Bool if(PLAYER_INTREAM[playerid]==true) { PLAYER_INTREAM[playerid]=false; TREAM_IN_USE[PLAYER_CURRECT_TREAD[playerid]]=false; } if(PLAYER_INBIKE[playerid]==true) { PLAYER_INBIKE[playerid]=false; BIKE_IN_USE[PLAYER_CURRECT_BIKE[playerid]]=false; } if(PLAYER_INBENCH[playerid]==true) { PLAYER_INBENCH[playerid]=false; BENCH_IN_USE[PLAYER_CURRECT_BENCH[playerid]]=false; barbell_objects[PLAYER_CURRECT_BENCH[playerid]] = CreateObject( 2913, barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 0 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 1 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 2 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 3 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 4 ], barbell_pos[PLAYER_CURRECT_BENCH[playerid]][ 5 ] ); RemovePlayerAttachedObject( playerid, BENCH_PRESS_INDEX ); } if(PLAYER_INDUMB[playerid]==true) { PLAYER_INDUMB[playerid]=false; DUMB_IN_USE[PLAYER_CURRECT_DUMB[playerid]]=false; dumbell_right_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3071,dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_right_pos[PLAYER_CURRECT_DUMB[playerid]][5]); dumbell_left_objects[PLAYER_CURRECT_DUMB[playerid]] = CreateObject(3072,dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][0],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][1],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][2],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][3],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][4],dumb_bell_left_pos[PLAYER_CURRECT_DUMB[playerid]][5]); RemovePlayerAttachedObject( playerid,1); RemovePlayerAttachedObject( playerid,2); } } //ANTI DISCONNECT BUG public OnPlayerDisconnect(playerid, reason) { //Check if player disconnect wihout press F REST_PLAYER(playerid); HideProgressBarForPlayer( playerid,player_gym_progress[playerid]); TextDrawHideForPlayer( playerid, gym_power[ playerid ] ); TextDrawHideForPlayer( playerid, gym_des[ playerid ] ); TextDrawHideForPlayer( playerid, gym_deslabel[ playerid ] ); TextDrawHideForPlayer( playerid, gym_repslabel[ playerid ] ); return 1; }
Код:
D:\FR 2013\pawno\include\progress.inc(1) : error 010: invalid function or declaration D:\FR 2013\pawno\GYM.pwn(123) : error 017: undefined symbol "CreateProgressBar" D:\FR 2013\pawno\GYM.pwn(123) : warning 215: expression has no effect D:\FR 2013\pawno\GYM.pwn(123) : error 001: expected token: ";", but found ")" D:\FR 2013\pawno\GYM.pwn(123) : error 029: invalid expression, assumed zero D:\FR 2013\pawno\GYM.pwn(123) : fatal error 107: too many error messages on one line
thanks