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How to end animation smoothly?
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explain? what do you mean?
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Most looping animations (like sitting or so) have two or more stages: _in, _out and sometimes others. So whenever you want to end the animation, play the _out. I don't know if player control resumes after the animation is done playing. You may still need to use ClearAnimations (timer).
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Well, let's say I applied animation, where player's laying on the ground. Now, if I use ClearAnimations(), then just bump and player's standing. But how to do that, like in 1 sec player's laying animation will be cleared ( smoothly cleared )?
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You did not pay attention to what Vince suggested. Shame.