OnPlayerKeyStateChange is buggy
#1

Hey guys

Problem: KEY_CTRL_BACK only works 1 time.
Код:
if(newkeys & KEY_CTRL_BACK) //"H" Stats
		{
		    printf("%d",h[playerid]);
		    if(h[playerid] == 1)
			{
			   
			    TextDrawHideForPlayer(playerid,Box);
			    TextDrawHideForPlayer(playerid,Credit);
			    TextDrawHideForPlayer(playerid,Line);
			    TextDrawHideForPlayer(playerid,Line2);
			    TextDrawHideForPlayer(playerid,Next);
			    TextDrawHideForPlayer(playerid,Back);
			    PlayerTextDrawHide(playerid,Status[playerid]);
				PlayerTextDrawHide(playerid,Player[playerid]);
				h[playerid] = 0;
			}
		    else if(h[playerid] == 0){
		    
		    /*
            new currentpage[MAX_PLAYERS];
			new Text:Box;
			new Text:Credit;
			new Text:Status;
			new Text:Line;//
			new Text:Player;//
			new Text:Line2;//
			new Text:Next;//
			new Text:Back;//
		    */
		    TextDrawShowForPlayer(playerid,Box);
		    TextDrawShowForPlayer(playerid,Credit);
		    PlayerTextDrawShow(playerid,Status[playerid]);
		    TextDrawShowForPlayer(playerid,Line);
		    PlayerTextDrawShow(playerid,Player[playerid]);
		    TextDrawShowForPlayer(playerid,Line2);
		    TextDrawShowForPlayer(playerid,Next);
		    TextDrawShowForPlayer(playerid,Back);
		    SelectTextDraw(playerid, 0x00FF00FF);
		    currentpage[playerid] = 1;

			new playerload[64];
			new p;
			for(;p<MAX_PLAYERS;p++)
			{
			    if(!IsPlayerConnected(p))continue;
			    GetPlayerName(p,name,sizeof(name));
			    format(playerload,sizeof(playerload),"%s\n%s ~g~%d",playerload,name,data[p][karma]);
			}
			PlayerTextDrawSetString(playerid,Player[playerid],playerload);
			h[playerid] = 1;
		}}
As you see, it should be like ths:

Player presses "H" 1 time-> Textdraws are shown
Player presses "H" a second time -> Textdraws should be hided.

I printed the var, where i check the state. (if he pressed 1 or. 2 times)
But I only get one result.

If I press "h" for a second time, nothing will happen. No print, no hide.

Do you see a mistake?






SOLVED!!
The Problem was "SelectTextDraw"
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