15.08.2014, 16:34
Hy guys, i have a problem. When i use /invite , i invite somneone in my faction and when i kill them or respawn him, he's skin change in a civ skin. But when i give /invite and /giverank 1/2/3 work's fine. Help me to fix /invite command without change the skin when i use them.
/invite codes.
/giverank codes.
/invite codes.
Code:
if(strcmp(cmd, "/invite", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "» /invite "); return 1; } new para1; new ftext[20]; para1 = ReturnUser(tmp); if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { if (PlayerInfo[para1][pLeader] == 0) { if(PlayerInfo[para1][pMember] >= 2 || PlayerInfo[para1][pLeader] >= 2) { SendClientMessage(playerid, COLOR_GREY, "TEXT"); return 1; } if(PlayerInfo[playerid][pLeader] == 1) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "LSPD"; ChosenSkin[para1] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[playerid][pLeader] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "F.B.I Agency"; ChosenSkin[para1] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[playerid][pLeader] == 3) { PlayerInfo[para1][pTeam] = 3; gTeam[para1] = 3; ftext = "National Guard"; ChosenSkin[para1] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[playerid][pLeader] == 4) { PlayerInfo[para1][pTeam] = 4; gTeam[para1] = 4; ftext = "Medics and Fireman"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[playerid][pLeader] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 258; SetPlayerSkin(para1, 258); } else if(PlayerInfo[playerid][pLeader] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Yakuza"; ChosenSkin[para1] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[playerid][pLeader] == 8) { PlayerInfo[para1][pTeam] = 8; gTeam[para1] = 8; ftext = "Hitman Agency"; ChosenSkin[para1] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[playerid][pLeader] == 9) { PlayerInfo[para1][pTeam] = 9; gTeam[para1] = 9; ftext = "News Repoter"; ChosenSkin[para1] = 206; SetPlayerSkin(para1, 206); } else if(PlayerInfo[playerid][pLeader] == 10) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 10; ftext = "Taxi Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); } else if(PlayerInfo[playerid][pLeader] == 11) { PlayerInfo[para1][pTeam] = 11; gTeam[para1] = 11; ftext = "School Instructors"; ChosenSkin[para1] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[playerid][pLeader] == 12) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Bloods Gang"; ChosenSkin[para1] = 19; SetPlayerSkin(para1, 19); } else if(PlayerInfo[playerid][pLeader] == 13) { PlayerInfo[para1][pTeam] = 13; gTeam[para1] = 13; ftext = "Crips Gang"; ChosenSkin[para1] = 176; SetPlayerSkin(para1, 176); } else if(PlayerInfo[playerid][pLeader] == 14) { PlayerInfo[para1][pTeam] = 14; gTeam[para1] = 14; ftext = "Nortenos Gang"; ChosenSkin[para1] = 30; SetPlayerSkin(para1, 30); } else if(PlayerInfo[playerid][pLeader] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "Surenos Gang"; ChosenSkin[para1] = 184; SetPlayerSkin(para1, 184); } else { return 1; } GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pMember] = PlayerInfo[playerid][pLeader]; PlayerInfo[para1][pRank] = 1; printf("TEXT.", sendername, giveplayer, ftext); format(string, sizeof(string), "TEXT", ftext,sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "TEXT.", giveplayer,ftext); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); } else { SendClientMessage(playerid, COLOR_GREY, "TEXT"); return 1; } } } } else { SendClientMessage(playerid, COLOR_GRAD1, "TEXT"); } } return 1; }
Code:
if(strcmp(cmd, "/giverank", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "» /giverank [playerid/PartOfName] [Rank(1-6)]"); return 1; } new para1; new level; para1 = ReturnUser(tmp); tmp = strtok(cmdtext, idx); level = strval(tmp); if(level > 6 || level < 0) { SendClientMessage(playerid, COLOR_GREY, "TEXT"); return 1; } if(PlayerInfo[playerid][pLeader] != PlayerInfo[para1][pMember]) { SendClientMessage(playerid, COLOR_GRAD2, "{TEXT"); return 1; } if (PlayerInfo[playerid][pLeader] >= 1) { if(IsPlayerConnected(para1)) { if(para1 != INVALID_PLAYER_ID) { GetPlayerName(para1, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); PlayerInfo[para1][pRank] = level; format(string, sizeof(string), "TEXT", sendername); SendClientMessage(para1, COLOR_LIGHTBLUE, string); format(string, sizeof(string), "» I-ai dar lui %s Rank %d.", giveplayer,level); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); // Police Departament Skins if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 267; SetPlayerSkin(para1, 267); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 281; SetPlayerSkin(para1, 281); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 280; SetPlayerSkin(para1, 280); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 282; SetPlayerSkin(para1, 282); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 288; SetPlayerSkin(para1, 288); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 295; SetPlayerSkin(para1, 295); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 150; SetPlayerSkin(para1, 150); } } // F.B.I Agency Skins else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 164; SetPlayerSkin(para1, 164); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 163; SetPlayerSkin(para1, 163); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 166; SetPlayerSkin(para1, 166); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 286; SetPlayerSkin(para1, 286); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 148; SetPlayerSkin(para1, 148); } } // National Guard Skins else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 285; SetPlayerSkin(para1, 285); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 287; SetPlayerSkin(para1, 287); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 9; SetPlayerSkin(para1, 9); } } // Medics and Fireman Skins else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 70; SetPlayerSkin(para1, 70); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 278; SetPlayerSkin(para1, 278); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 277; SetPlayerSkin(para1, 277); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 276; SetPlayerSkin(para1, 276); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 274; SetPlayerSkin(para1, 274); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 228; SetPlayerSkin(para1, 228); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 219; SetPlayerSkin(para1, 219); } } // La Cosa Nostra Skins else if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 258; SetPlayerSkin(para1, 258); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 126; SetPlayerSkin(para1, 126); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 124; SetPlayerSkin(para1, 124); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 98; SetPlayerSkin(para1, 98); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 125; SetPlayerSkin(para1, 125); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 113; SetPlayerSkin(para1, 113); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 56; SetPlayerSkin(para1, 56); } } // Yakuza Skins else if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 121; SetPlayerSkin(para1, 121); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 122; SetPlayerSkin(para1, 122); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 123; SetPlayerSkin(para1, 123); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 117; SetPlayerSkin(para1, 117); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 118; SetPlayerSkin(para1, 118); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 120; SetPlayerSkin(para1, 120); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 169; SetPlayerSkin(para1, 169); } } // Hitman Agency Skins else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 127; SetPlayerSkin(para1, 127); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 294; SetPlayerSkin(para1, 294); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 93; SetPlayerSkin(para1, 93); } } // News Repoter Skins else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 206; SetPlayerSkin(para1, 206); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 290; SetPlayerSkin(para1, 290); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 188; SetPlayerSkin(para1, 188); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 57; SetPlayerSkin(para1, 57); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 187; SetPlayerSkin(para1, 187); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 227; SetPlayerSkin(para1, 227); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 76; SetPlayerSkin(para1, 76); } } // Taxi Company Skins else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 172; SetPlayerSkin(para1, 172); } } // School Instructors Skins else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 59; SetPlayerSkin(para1, 59); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 171; SetPlayerSkin(para1, 171); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 172; SetPlayerSkin(para1, 172); } } // Bloods Gang Skins else if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 19; SetPlayerSkin(para1, 19); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 180; SetPlayerSkin(para1, 180); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 67; SetPlayerSkin(para1, 67); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 293; SetPlayerSkin(para1, 293); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 269; SetPlayerSkin(para1, 269); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 195; SetPlayerSkin(para1, 195); } } // Crips Gang Skins else if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 176; SetPlayerSkin(para1, 176); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 21; SetPlayerSkin(para1, 21); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 102; SetPlayerSkin(para1, 102); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 103; SetPlayerSkin(para1, 103); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 104; SetPlayerSkin(para1, 104); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 271; SetPlayerSkin(para1, 271); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 13; SetPlayerSkin(para1, 13); } } // Nortenos Gang Skins else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 30; SetPlayerSkin(para1, 30); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 179; SetPlayerSkin(para1, 179); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 109; SetPlayerSkin(para1, 109); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 110; SetPlayerSkin(para1, 110); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 108; SetPlayerSkin(para1, 108); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 191; SetPlayerSkin(para1, 191); } } // Surenos Gang Skins else if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) { if(PlayerInfo[para1][pSex] == 1) { if(PlayerInfo[para1][pRank] == 1) { PlayerInfo[para1][pChar] = 184; SetPlayerSkin(para1, 184); } else if(PlayerInfo[para1][pRank] == 2) { PlayerInfo[para1][pChar] = 174; SetPlayerSkin(para1, 174); } else if(PlayerInfo[para1][pRank] == 3) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 4) { PlayerInfo[para1][pChar] = 114; SetPlayerSkin(para1, 114); } else if(PlayerInfo[para1][pRank] == 5) { PlayerInfo[para1][pChar] = 116; SetPlayerSkin(para1, 116); } else if(PlayerInfo[para1][pRank] == 6) { PlayerInfo[para1][pChar] = 115; SetPlayerSkin(para1, 115); } } else if(PlayerInfo[para1][pSex] == 2) { PlayerInfo[para1][pChar] = 193; SetPlayerSkin(para1, 193); } } } } } else { SendClientMessage(playerid, COLOR_GRAD1, "TEXT."); } } return 1; }