Unknown command but command work
#1

Command works fine, but say unknown command.
https://imageshack.com/i/p7QE1nicp

Код:
if(strcmp(cmd, "/vama", true) == 0)
 	{
	    if(PlayerToPoint(3.0, playerid, 63.0148,-1524.9260,4.9184))
     	{
	        if(PlayerInfo[playerid][pPassport] == 1)
         	{
	            MoveDynamicObject(vama1,54.231167, -1529.687012, 9.320637, 3.5);
                SetTimer("vamaClose1", 4000, 0);
                GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~~h~-500", 5000, 1);
				SendClientMessage(playerid, COLOR_GREEN, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
				return 1;
			}
			else
			{
				SendClientMessage(playerid, COLOR_BLUE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
				return 1;
			}
		}
		else if(PlayerToPoint(3.0, playerid, 43.9277,-1540.1890,5.2053))
  		{
    		if(PlayerInfo[playerid][pPassport] == 1)
      		{
	    		MoveDynamicObject(vama2,52.695782, -1540.765869, 9.255125, 3.5);
	    		SetTimer("vamaClose2", 4000, 0);
	    		GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~~h~-50", 5000, 1);
   				SendClientMessage(playerid, COLOR_GREEN, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
				return 1;
   			}
	    	else
	    	{
	    		SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
	    		return 1;
	    	}
		}
		else if(PlayerToPoint(5.0, playerid, 1734.4246,548.4321,26.5624))
  		{
    		if(PlayerInfo[playerid][pPassport] == 1)
    		{
   				MoveDynamicObject(vama3, 1735.363892, 541.511719, 23.052874, 3.5);
			   	SetTimer("vamaClose3", 4000, 0);
			   	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			   	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			   	return 1;
   			}
   			else
   			{
			   	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			   	return 1;
   			}
		}
		else if(PlayerToPoint(5.0, playerid, 79.7887,-1267.8707,14.4737))//vama5
  		{
  			if(PlayerInfo[playerid][pPassport] == 1)
  			{
			 	MoveDynamicObject(vama5, 86.199996948242, -1263.1999511719, 10.199999809265, 3.5);
			 	SetTimer("vamaClose5", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
 			else
 			{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, 86.4550,-1249.6454,14.6873))//vama6
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama6, 80.300003051758, -1253.8000488281, 10.199999809265, 3.5);
			 	SetTimer("vamaClose6", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, 1752.8773,524.2502,27.5999))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama4, 1752.032959, 534.572021, 23.052874, 3.5);
			 	SetTimer("vamaClose4", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2677.2427,1267.8577,55.4297))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama7, -2677.3000488281, 1274.0999755859, 50.099998474121, 3.5);
			 	SetTimer("vamaClose7", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2667.7046,1268.1748,55.4297))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama8, -2668.099609375, 1274.5, 50.099998474121, 3.5);
			 	SetTimer("vamaClose8", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, 102.4933,-1270.5217,14.7523))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama9, 98.400001525879, -1273.8000488281, 10.199999809265, 3.5);
			 	SetTimer("vamaClose9", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, 100.8988,-1285.2039,14.3161))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama10, 104.40000152588, -1282.4000244141, 10.199999809265, 3.5);
			 	SetTimer("vamaClose10", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -1724.1564,-743.2758,35.6537))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama11, -1721.8000488281, -747.29998779297, 30.099998474121, 3.5);
			 	SetTimer("vamaClose11", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -1710.0458,-739.7853,37.3692))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama12, -1714.3000488281, -737.29998779297, 30.299999237061, 3.5);
			 	SetTimer("vamaClose12", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2875.9744,-1009.6417,9.4922))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama13, -2875.5, -1004, 3.300000190735, 3.5);
			 	SetTimer("vamaClose13", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2888.6890,-997.1403,9.4922))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama14, -2889.5, -1002.700012207, 3.300000190735, 3.5);
			 	SetTimer("vamaClose14", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -1159.7938,1062.8971,40.2110))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama15, -1163.9000244141, 1062.9000244141, 45.599998474121 , 3.5);
			 	SetTimer("vamaClose15", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -1180.7094,1074.2361,40.4388))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama16, -1176.1999511719, 1074.4000244141, 45.599998474121, 3.5);
			 	SetTimer("vamaClose16", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(3.0, playerid, -1163.7650,1066.9692,40.2029))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama17, -1164.099609375, 1063.19921875, 45.599998474121 , 3.5);
			 	SetTimer("vamaClose17", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(3.0, playerid, -1176.5973,1069.6074,40.4582))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama18, -1175.9000244141, 1074.0999755859, 45.599998474121 , 3.5);
			 	SetTimer("vamaClose18", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2686.5955,1281.2941,55.4297))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama19, -2686.3999023438, 1274, 50.099998474121 , 3.5);
			 	SetTimer("vamaClose19", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else if(PlayerToPoint(5.0, playerid, -2694.8418,1281.9725,55.4297))
  		{
		  	if(PlayerInfo[playerid][pPassport] == 1)
		  	{
			 	MoveDynamicObject(vama20, -2695.5, 1274.6999511719, 50.099998474121 , 3.5);
			 	SetTimer("vamaClose20", 4000, 0);
			 	GivePlayerCash(playerid, -50);
				GameTextForPlayer(playerid, "~r~-50", 500, 1);
			 	SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
				SBizzInfo[4][sbTill] += 50;
				ExtortionSBiz(14, 50);
			 	return 1;
 			}
		 	else
		 	{
			 	SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
			 	return 1;
 			}
		}
		else
		{
			SendClientMessage(playerid, COLOR_WHITE, "Nu esti la vama.");
			return 1;
		}
	}
Reply
#2

Use crashdetect and type that command, see if it posts anything about index out of bounds, if it does, post the server log here.
Reply
#3

return 1;
Before the last bracket!
Reply
#4

http://pastebin.com/nbdYr0BL
Reply
#5

bump
Reply
#6

Stanford allready told the solution
Reply
#7

Quote:
Originally Posted by Stanford
Посмотреть сообщение
return 1;
Before the last bracket!
Not work.

sorry for my bad english.
Reply
#8

Are you sure you put the return at the right place?
pawn Код:
if(strcmp(cmd, "/vama", true) == 0)
    {
        if(PlayerToPoint(3.0, playerid, 63.0148,-1524.9260,4.9184))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama1,54.231167, -1529.687012, 9.320637, 3.5);
                SetTimer("vamaClose1", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~~h~-500", 5000, 1);
                SendClientMessage(playerid, COLOR_GREEN, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_BLUE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(3.0, playerid, 43.9277,-1540.1890,5.2053))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama2,52.695782, -1540.765869, 9.255125, 3.5);
                SetTimer("vamaClose2", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~~h~-50", 5000, 1);
                SendClientMessage(playerid, COLOR_GREEN, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 1734.4246,548.4321,26.5624))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama3, 1735.363892, 541.511719, 23.052874, 3.5);
                SetTimer("vamaClose3", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 79.7887,-1267.8707,14.4737))//vama5
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama5, 86.199996948242, -1263.1999511719, 10.199999809265, 3.5);
                SetTimer("vamaClose5", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 86.4550,-1249.6454,14.6873))//vama6
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama6, 80.300003051758, -1253.8000488281, 10.199999809265, 3.5);
                SetTimer("vamaClose6", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 1752.8773,524.2502,27.5999))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama4, 1752.032959, 534.572021, 23.052874, 3.5);
                SetTimer("vamaClose4", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2677.2427,1267.8577,55.4297))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama7, -2677.3000488281, 1274.0999755859, 50.099998474121, 3.5);
                SetTimer("vamaClose7", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2667.7046,1268.1748,55.4297))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama8, -2668.099609375, 1274.5, 50.099998474121, 3.5);
                SetTimer("vamaClose8", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 102.4933,-1270.5217,14.7523))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama9, 98.400001525879, -1273.8000488281, 10.199999809265, 3.5);
                SetTimer("vamaClose9", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, 100.8988,-1285.2039,14.3161))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama10, 104.40000152588, -1282.4000244141, 10.199999809265, 3.5);
                SetTimer("vamaClose10", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -1724.1564,-743.2758,35.6537))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama11, -1721.8000488281, -747.29998779297, 30.099998474121, 3.5);
                SetTimer("vamaClose11", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -1710.0458,-739.7853,37.3692))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama12, -1714.3000488281, -737.29998779297, 30.299999237061, 3.5);
                SetTimer("vamaClose12", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2875.9744,-1009.6417,9.4922))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama13, -2875.5, -1004, 3.300000190735, 3.5);
                SetTimer("vamaClose13", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2888.6890,-997.1403,9.4922))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama14, -2889.5, -1002.700012207, 3.300000190735, 3.5);
                SetTimer("vamaClose14", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -1159.7938,1062.8971,40.2110))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama15, -1163.9000244141, 1062.9000244141, 45.599998474121 , 3.5);
                SetTimer("vamaClose15", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -1180.7094,1074.2361,40.4388))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama16, -1176.1999511719, 1074.4000244141, 45.599998474121, 3.5);
                SetTimer("vamaClose16", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(3.0, playerid, -1163.7650,1066.9692,40.2029))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama17, -1164.099609375, 1063.19921875, 45.599998474121 , 3.5);
                SetTimer("vamaClose17", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(3.0, playerid, -1176.5973,1069.6074,40.4582))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama18, -1175.9000244141, 1074.0999755859, 45.599998474121 , 3.5);
                SetTimer("vamaClose18", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2686.5955,1281.2941,55.4297))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama19, -2686.3999023438, 1274, 50.099998474121 , 3.5);
                SetTimer("vamaClose19", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else if(PlayerToPoint(5.0, playerid, -2694.8418,1281.9725,55.4297))
        {
            if(PlayerInfo[playerid][pPassport] == 1)
            {
                MoveDynamicObject(vama20, -2695.5, 1274.6999511719, 50.099998474121 , 3.5);
                SetTimer("vamaClose20", 4000, 0);
                GivePlayerCash(playerid, -50);
                GameTextForPlayer(playerid, "~r~-50", 500, 1);
                SendClientMessage(playerid, COLOR_WHITE, "{F3FF02}[Vames]:{FFFFFF} Bariera a fost deschisa pentru {F3FF02}4{FFFFFF} seconde.");
                SBizzInfo[4][sbTill] += 50;
                ExtortionSBiz(14, 50);
                return 1;
            }
            else
            {
                SendClientMessage(playerid, COLOR_WHITE, "* Nu ai Pasaport, dute la City Hall si cumpara unu.");
                return 1;
            }
        }
        else
        {
            SendClientMessage(playerid, COLOR_WHITE, "Nu esti la vama.");
            return 1;
        }
        return 1;
    }
Reply
#9

yes, command work but say unknown command.

here is crash detect http://pastebin.com/nbdYr0BL
Reply
#10

Problem is about return 1;

but please, if you want me to help you upload the pic in tinypic.com because i cant see the image
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