10.08.2014, 22:03
What accolade missing? I can not tell
pawn Код:
else if(CP[playerid] == 400)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(newcar))
{
new cashr;
cashr = 30000 + random(10000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,364.0583,863.7285,21.4111,6.0);
CP[playerid] = 331;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 331)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(newcar))
{
new cashr;
cashr = 60000 + random(30000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-761.0561,-107.6063,65.8785,5.0);
CP[playerid] = 332;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 332)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(newcar))
{
new cashr;
cashr = 90000 + random(60000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-166.4153,-283.8017,3.1778,5.0);
CP[playerid] = 333;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 333)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
cashr = 100000 + random(50000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,2425.7971,1916.4724,6.0156,5.0);
CP[playerid] = 334;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 334)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
cashr = 150000 + random(100000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,558.6860,-1267.8656,17.2422,5.0);
CP[playerid] = 335;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else if(CP[playerid] == 335)
{
new newcar = GetPlayerVehicleID(playerid);
if((IsATir(newcar))
{
new string[256];
DisablePlayerCheckpoint(playerid);
if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
new cashr;
cashr = 200000 + random(100000);
GivePlayerMoney(playerid, cashr);
format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
GameTextForPlayer(playerid, string, 3000, 1);
SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
DisablePlayerCheckpoint(playerid);
SetPlayerCheckpoint(playerid,-114.0085,-1122.2037,2.7169,6.0);
CP[playerid] = 400;
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}
else
{
DisablePlayerCheckpoint(playerid);
CP[playerid] = 0;
}
}