Problem acolade missing
#1

What accolade missing? I can not tell

pawn Код:
else if(CP[playerid] == 400)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(newcar))
            {
                    new cashr;
                    cashr = 30000 + random(10000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,364.0583,863.7285,21.4111,6.0);
                    CP[playerid] = 331;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
        }
    }
    else if(CP[playerid] == 331)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(newcar))
            {
                    new cashr;
                    cashr = 60000 + random(30000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,-761.0561,-107.6063,65.8785,5.0);
                    CP[playerid] = 332;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
        }
    }
    else if(CP[playerid] == 332)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(newcar))
            {
                    new cashr;
                    cashr = 90000 + random(60000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,-166.4153,-283.8017,3.1778,5.0);
                    CP[playerid] = 333;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
        }
    }
    else if(CP[playerid] == 333)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
            {
                    new cashr;
                    cashr = 100000 + random(50000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,2425.7971,1916.4724,6.0156,5.0);
                    CP[playerid] = 334;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
        }
    }
    else if(CP[playerid] == 334)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
            {
                    new cashr;
                    cashr = 150000 + random(100000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,558.6860,-1267.8656,17.2422,5.0);
                    CP[playerid] = 335;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
        }
    }
    else if(CP[playerid] == 335)
    {
        new newcar = GetPlayerVehicleID(playerid);
        if((IsATir(newcar))
        {
            new string[256];
            DisablePlayerCheckpoint(playerid);
            if(IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
            {
                    new cashr;
                    cashr = 200000 + random(100000);
                    GivePlayerMoney(playerid, cashr);
                    format(string, sizeof(string), "~r~Ai castigat ~n~~w~ $%d!", cashr);
                    GameTextForPlayer(playerid, string, 3000, 1);
                    SendClientMessage(playerid, 0x8000FFC8, "Du-te la urmatorul checkpoint!");
                    DisablePlayerCheckpoint(playerid);
                    SetPlayerCheckpoint(playerid,-114.0085,-1122.2037,2.7169,6.0);
                    CP[playerid] = 400;
            }
            else
            {
                DisablePlayerCheckpoint(playerid);
                CP[playerid] = 0;
            }
        }
        else
        {
            DisablePlayerCheckpoint(playerid);
            CP[playerid] = 0;
           }
      }
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#2

http://www.codegenerators.pl/
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#3

Thanks :P
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