[Map] Respawn Dos Civis Para RP/RPG [NEW]
#1

Olб Galera, Novinho Aqui, Estou Postado Meu Primeiro Mapa, Espero Que Gostem,
Aceito Todas Respostas,Pois Nunca Nascemos Aprendidos !
Suas Respostas Que Eu Irei Melhorar, Estou Deixado Cуdigos Organizados.


.:: Prints/ScreenShots ::.
-Links Estб Em Baixo \/
http://www.casimages.com.br/i/140805...12190.png.html
http://www.casimages.com.br/i/140805...52288.png.html
http://www.casimages.com.br/i/140805...93666.png.html
http://www.casimages.com.br/i/140805...93666.png.html
http://www.casimages.com.br/i/140805...26128.png.html
http://www.casimages.com.br/i/140805...63855.png.html
http://www.casimages.com.br/i/140805...14040.png.html

.:: Veiculos ::.
AddStaticVehicleEx(462,1341.7000000,-1823.8000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1344.4000000,-1823.8000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1347.6000000,-1823.8000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1350.9000000,-1823.8000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1354.7000000,-1823.8000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1358.6000000,-1823.8000000,13.3000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1362.7000000,-1823.8000000,13.3000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1367.8000000,-1823.9000000,13.3000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(462,1373.5000000,-1823.9000000,13.2000000,0.0000000,88,89,15); //Faggio
AddStaticVehicleEx(545,1362.9000000,-1772.4000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1359.7000000,-1772.4000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1356.7000000,-1772.4000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1353.1000000,-1772.5000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1349.9000000,-1772.5000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1346.2000000,-1772.5000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(545,1342.7000000,-1772.5000000,13.4000000,180.0000000,25,56,15); //Hustler
AddStaticVehicleEx(471,1376.6000000,-1768.3000000,13.1000000,180.0000000,19,69,15); //Quad
AddStaticVehicleEx(471,1374.9000000,-1768.3000000,13.1000000,180.0000000,19,69,15); //Quad
AddStaticVehicleEx(471,1373.0000000,-1768.3000000,13.1000000,180.0000000,19,69,15); //Quad
AddStaticVehicleEx(471,1370.9000000,-1768.2000000,13.1000000,180.0000000,19,69,15); //Quad
AddStaticVehicleEx(471,1368.7000000,-1768.2000000,13.1000000,180.0000000,19,69,15); //Quad
AddStaticVehicleEx(471,1366.3000000,-1768.2000000,13.1000000,180.0000000,19,69,15); //Quad

.:: Objectos Do Mapa ::. (Com 2 Tipos De Usos Objectos)

// - Tipo 1 = CreateObject =
CreateObject(8406,1379.3000000,-1797.7000000,18.1000000,0.0000000,0.0000000,90.000 0000); //object(carparksign01_lvs) (1)
CreateObject(2909,1379.2000000,-1810.9000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (1)
CreateObject(2909,1379.2000000,-1819.0000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (2)
CreateObject(2909,1379.2000000,-1820.7000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (3)
CreateObject(2909,1379.2000000,-1779.4000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (4)
CreateObject(2909,1379.2000000,-1771.5000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (5)
CreateObject(2909,1339.3000000,-1769.9000000,13.8000000,0.0000000,0.0000000,271.00 00000); //object(kmb_frontgate) (6)
CreateObject(2909,1337.9000000,-1825.5000000,13.9000000,0.0000000,0.0000000,269.00 00000); //object(kmb_frontgate) (7)
CreateObject(1557,1338.4000000,-1794.7000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(gen_doorext19) (1)
CreateObject(1557,1338.4000000,-1797.7000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(gen_doorext19) (2)
CreateObject(1231,1369.3000000,-1796.2000000,15.2000000,0.0000000,0.0000000,90.000 0000); //object(streetlamp2) (1)
CreateObject(1231,1351.6000000,-1796.0000000,15.2000000,0.0000000,0.0000000,270.00 00000); //object(streetlamp2) (2)
CreateObject(1215,1372.8000500,-1818.9000200,13.1000000,90.0000000,358.2500000,180 .0000000); //object(bollardlight) (1)
CreateObject(1223,1371.2000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (1)
CreateObject(1223,1360.3000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (2)
CreateObject(1223,1349.1000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (3)
CreateObject(2773,1339.3000000,-1794.6000000,13.1000000,0.0000000,0.0000000,270.75 00000); //object(cj_airprt_bar) (1)
CreateObject(2773,1339.3000000,-1797.8000000,13.1000000,0.0000000,0.0000000,270.74 70000); //object(cj_airprt_bar) (2)
CreateObject(1223,1371.9000000,-1767.3000000,12.5000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (5)
CreateObject(1223,1347.8000000,-1770.0000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (6)
CreateObject(1223,1358.3000000,-1770.0000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (7)

// - Tipo 2 = CreateDynamicObject =
CreateDynamicObject(8406,1379.3000000,-1797.7000000,18.1000000,0.0000000,0.0000000,90.000 0000); //object(carparksign01_lvs) (1)
CreateDynamicObject(2909,1379.2000000,-1810.9000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (1)
CreateDynamicObject(2909,1379.2000000,-1819.0000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (2)
CreateDynamicObject(2909,1379.2000000,-1820.7000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (3)
CreateDynamicObject(2909,1379.2000000,-1779.4000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (4)
CreateDynamicObject(2909,1379.2000000,-1771.5000000,13.9000000,0.0000000,0.0000000,0.0000 000); //object(kmb_frontgate) (5)
CreateDynamicObject(2909,1339.3000000,-1769.9000000,13.8000000,0.0000000,0.0000000,271.00 00000); //object(kmb_frontgate) (6)
CreateDynamicObject(2909,1337.9000000,-1825.5000000,13.9000000,0.0000000,0.0000000,269.00 00000); //object(kmb_frontgate) (7)
CreateDynamicObject(1557,1338.4000000,-1794.7000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(gen_doorext19) (1)
CreateDynamicObject(1557,1338.4000000,-1797.7000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(gen_doorext19) (2)
CreateDynamicObject(1231,1369.3000000,-1796.2000000,15.2000000,0.0000000,0.0000000,90.000 0000); //object(streetlamp2) (1)
CreateDynamicObject(1231,1351.6000000,-1796.0000000,15.2000000,0.0000000,0.0000000,270.00 00000); //object(streetlamp2) (2)
CreateDynamicObject(1215,1372.8000500,-1818.9000200,13.1000000,90.0000000,358.2500000,180 .0000000); //object(bollardlight) (1)
CreateDynamicObject(1223,1371.2000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (1)
CreateDynamicObject(1223,1360.3000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (2)
CreateDynamicObject(1223,1349.1000000,-1824.8000000,12.6000000,0.0000000,0.0000000,90.000 0000); //object(lampost_coast) (3)
CreateDynamicObject(2773,1339.3000000,-1794.6000000,13.1000000,0.0000000,0.0000000,270.75 00000); //object(cj_airprt_bar) (1)
CreateDynamicObject(2773,1339.3000000,-1797.8000000,13.1000000,0.0000000,0.0000000,270.74 70000); //object(cj_airprt_bar) (2)
CreateDynamicObject(1223,1371.9000000,-1767.3000000,12.5000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (5)
CreateDynamicObject(1223,1347.8000000,-1770.0000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (6)
CreateDynamicObject(1223,1358.3000000,-1770.0000000,12.6000000,0.0000000,0.0000000,270.00 00000); //object(lampost_coast) (7)

.:: Removes Do Mapa ::.
RemoveBuildingForPlayer(playerid, 4226, 1359.2813, -1796.4688, 24.3438, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1336.1563, -1844.0156, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1336.3359, -1842.8516, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1336.3750, -1841.5391, 13.0391, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1337.2578, -1841.8750, 13.0000, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1336.8750, -1818.2266, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1336.7891, -1816.3047, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1338.1250, -1816.5781, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1338.0781, -1815.7578, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1338.8984, -1816.1641, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1342.2734, -1806.2031, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1342.6328, -1807.0391, 12.9766, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 1342.5156, -1805.0703, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 4231, 1342.0547, -1800.2188, 25.4297, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1338.9531, -1796.4297, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 4023, 1359.2813, -1796.4688, 24.3438, 0.25);
RemoveBuildingForPlayer(playerid, 1230, 1338.9609, -1796.0000, 13.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1220, 1338.9375, -1795.4609, 12.9297, 0.25);
RemoveBuildingForPlayer(playerid, 1221, 1338.9688, -1793.7266, 12.9844, 0.25);
RemoveBuildingForPlayer(playerid, 1372, 1337.6953, -1774.7344, 12.6641, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1338.7891, -1775.3203, 12.9688, 0.25);
RemoveBuildingForPlayer(playerid, 1265, 1337.0078, -1773.8672, 13.0000, 0.25);
Reply
#2

Nгo gosto muito de mapas RPG's desse tipo

Valeu a intenзгo , da prуxima vez coloque entre as tags [pawn*]CODIGO AQUI [/pawn] , sem *.
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#3

Eu jб vi esse mapa em algum servidor RPG
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#4

Achei muito grande em comparaзгo ao total de objetos, precisa de algo mais decorativo, mas parabйns!

@OFF Para colocar cуdigos use [pawn]cуdigo[/pawn]. Resultado:
pawn Код:
cуdigo
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