Need help
#1

Since I can not change my gamemode(because pawno crashes on compile), and I want to delete a couple of objects
whether I can make a filter script that could delete those objects?
And if I can, how to make it.
Reply
#2

Ctrl + F and search "CreateDynamicObject(IDofObject" or "CreateObject(IDofObject

and delete it,
Reply
#3

But when I edit GM and compile it pawno crashes.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)