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It would be interesting if it was connected to the actual GTA SA map...
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Must've taken time to do o.0
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How long to cross it in infernus? ^ ^
great work
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The radius is actually 19,980 units if I'm not mistaken. The distance from the center of the map to the world boundries is 20,000, but I had to use a smaller radius so the boundry wouldn't be in the middle of the bridge. You were probably thinking about 3,000 cause that's the distance from the center to the oceans.
Based on the radius and the length of one bridge element you can find how many bridge elements you'll need. I didn't do that by calculating the circumference of the circle (and dividing it by the length of one bridge element), because you should see it as a regular polygon instead of a perfect circle. In this polygon I used goniometry calculations in the triangles to find the amount of sides.
Once you know that, you can easily find the angle between two bridge elements and again with goniometry you can calculate all of the coordinates for the objects. I did all of this in Excel. One tricky thing with the object I used was that one bridge part connected to another had to be rotated 180 degrees, and then moved a bit (cause the center of the object is not the center of the bridge for some reason), so they would nicely connect. Cause of that I had to make two seperate polygons and fit them into eachother.
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Now that all players that have read this threat wont be fooled by the bridge, you might as well release the map XD
Its a nice and funny idea..i would drive on it with some setvehiclevelocity fun