03.08.2014, 16:56
Created this around 4 hours ago. There isn't really much to explain about it. Just around 8 functions that would should be useful to some people.
Function list:
Example:
Downloads:
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I will update this, in near future. I did this simply for revision :/ Don't like it don't comment.
Function list:
pawn Код:
GetVehicleDriver(vehicleid) // Get's the driver of your current vehicle.
GetVehiclePassenger(vehicleid) // Get's the passenger seat player. (Only, the pasenger next to driver)
GetVehiclePassengers(vehicleid, &seat0 = INVALID_SEAT, &seat1 = INVALID_SEAT, &seat2 = INVALID_SEAT, &seat3 = INVALID_SEAT, &seat4 = INVALID_SEAT) // Collects the ID of everyone inside the vehicle.
GetUnusedSeat(vehicleid) // Returns the ID of a seat avaiable inside a specific vehicle
IsSeatUsed(vehicleid, seatid) // Simply checks if the vehicle seat is occupied.
GetLastPlayer(vehicleid) // Get's the ID of a player who last used this vehicle (Passenger / Driver)
GetDriverHP(vehicleid) // Self explanatory..
GetEveryoneHP(vehicle) // Get's the health of everyone inside the vehicle (In one, kinda useless.. but I needed it..)
pawn Код:
COMMAND:getdriver(playerid)
{
if(IsPlayerInAnyVehicle(playerid))
{
new vehicleid = GetPlayerVehicleID(playerid);
new iStr [ 128 ] ;
if(GetVehicleDriver(vehicleid) != -1) format(iStr, sizeof(iStr), " Driver: %s", PlayerName(GetVehicleDriver(vehicleid)));
else format(iStr, sizeof(iStr), " Driver: None");
SendClientMessage(playerid, -1, iStr);
}
else return SendClientError(playerid, "No..");
return 1;
}
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pawn Код:
/*****************************************************************************************************
All by d3ll
******************************************************************************************************/
//native IsValidVehicle(vehicleid);
#undef MAX_VEHICLES
#define MAX_VEHICLES 2000
new LastPlayerToEnter[MAX_VEHICLES] = -1;
#define INVALID_SEAT 128
#define PlayerLoop(%1) for(new %1 = 0; %1 < MAX_PLAYERS; %1++) if(IsPlayerConnected(%1) && !IsPlayerNPC(%1))
stock GetVehicleDriver(vehicleid)
{
if(IsValidVehicle(vehicleid) == 0) return -1;
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(IsPlayerConnected(p) != 1 || IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != vehicleid) continue;
if(GetPlayerState(p) != PLAYER_STATE_DRIVER) continue;
return p;
}
return -1;
}
stock GetVehiclePassenger(vehicleid)
{
if(IsValidVehicle(vehicleid) == 0) return -1;
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(IsPlayerConnected(p) != 1 || IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != vehicleid) continue;
if(GetPlayerVehicleSeat(p) != 1) continue;
return p;
}
return -1;
}
stock GetVehiclePassengers(vehicleid, &seat0 = INVALID_SEAT, &seat1 = INVALID_SEAT, &seat2 = INVALID_SEAT, &seat3 = INVALID_SEAT, &seat4 = INVALID_SEAT)
{
PlayerLoop(p)
{
if(IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != cehicleid) continue;
if(GetPlayerVehicleSeat(p) == 128 || GetPlayerVehicleSeat(p) == -1) continue;
if(GetPlayerVehicleSeat(p) == 0) seat0 = p;
if(GetPlayerVehicleSeat(p) == 2) seat1 = p;
if(GetPlayerVehicleSeat(p) == 3) seat2 = p;
if(GetPlayerVehicleSeat(p) == 4) seat3 = p;
if(GetPlayerVehicleSeat(p) >= 5) seat4 = p;
}
}
stock GetUnusedSeat(vehicleid)
{
new UsedSeats[6] = -1;
PlauyerLoop(p)
{
if(IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != vehicleid) continue;
if(GetPlayerVehicleSeat(p) == 128 || GetPlayerVehicleSeat(p) == -1) continue;
for(new c = 0; c < sizeof(UsedSeats); c++)
{
if(GetPlayerVehicleSeat(p) == c) UsedSeats[c] = 1;
if(UsedSeats[c] != 1) return c;
}
}
return -1;
}
stock IsSeatUsed(vehicleid, seatid)
{
PlayerLoop(p)
{
if(IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleSeat(p) == seatid && GetPlayerVehicleID(p) == vehicleid) return 1;
}
return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(oldstate == PLAYER_STATE_ONFOOT && newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(playerid);
LastPlayerToEnter[vehicleid] = playerid;
}
#if defined DLL_OnPlayerStateChange
DLL_OnPlayerStateChange(playerid, newstate, oldstate);
#endif
return 1;
}
stock GetLastPlayer(vehicleid) return LastPlayerToEnter[vehicleid];
stock Float:GetDriverHP(vehicleid)
{
if(IsValidVehicle(vehicleid) == 0) return -1;
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(IsPlayerConnected(p) != 1 || IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != vehicleid) continue;
if(GetPlayerState(p) != PLAYER_STATE_DRIVER) continue;
new Float:hP;
GetPlayerHealth(p, hP);
return hP;
}
return -1;
}
stock Float:GetEveryoneHP(vehicle)
{
if(IsValidVehicle(vehicleid) == 0) return -1;
new Float:hP = -1.0;
for(new p = 0; p < MAX_PLAYERS; p++)
{
if(IsPlayerConnected(p) != 1 || IsPlayerInAnyVehicle(p) != 1) continue;
if(GetPlayerVehicleID(p) != vehicleid) continue;
if(GetPlayerState(p) != PLAYER_STATE_DRIVER) continue;
new Float:pHP;
GetPlayerHealth(p, pHP);
hP = (hP + pHP);
}
return hP;
}
#if defined _ALS_OnPlayerStateChange
#undef OnPlayerStateChange
#else
#define _ALS_OnPlayerStateChange
#endif
#define OnPlayerStateChange DLL_OnPlayerStateChange
#if defined DLL_OnPlayerStateChange
forward DLL_OnPlayerStateChange(playerid, newstate, oldstate);
#endif