[Map] Hyper drop (Nao cai na agua rsrs)
#1

Hyper drop
Nao cai na agua rsrs
Cheguei a 300 km neste drop

Imagens :








Para quem nao usa streamer :
pawn Код:
CreateObject(18449,2822.1001000,-1784.7000000,243.3999900,1.0000000,29.9930000,178.0000000); //object(cs_roadbridge01) (3)
CreateObject(8040,2895.7998000,-1785.2002000,264.8999900,0.0000000,0.0000000,178.0000000); //object(airprtcrprk02_lvs) (1)
CreateObject(18449,2754.8999000,-1782.9000000,204.3000000,0.9940000,29.9870000,177.9950000); //object(cs_roadbridge01) (3)
CreateObject(18449,2691.5000000,-1781.2000000,167.5000000,0.9890000,29.9820000,177.9900000); //object(cs_roadbridge01) (3)
CreateObject(18449,2627.7000000,-1779.4000000,130.2000000,0.9890000,29.9820000,177.9900000); //object(cs_roadbridge01) (3)
CreateObject(12922,2856.1001000,-1785.3000000,267.5000000,0.0000000,0.0000000,88.0000000); //object(sw_farment02) (1)
CreateObject(994,2856.5000000,-1777.9000000,264.1000100,0.0000000,0.0000000,88.0000000); //object(lhouse_barrier2) (1)
CreateObject(2965,2881.0000000,-1784.8000000,264.2999900,0.0000000,0.0000000,358.0000000); //object(k_pooltriangle01) (1)
CreateObject(2965,2890.1001000,-1785.2000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (2)
CreateObject(2965,2900.2000000,-1785.5000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (3)
CreateObject(2965,2910.1001000,-1785.9000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (4)
CreateObject(2405,2934.6001000,-1785.1000000,268.2000100,0.0000000,0.0000000,268.0000000); //object(cj_surf_board2) (13)
CreateObject(2405,2934.5000000,-1787.1000000,268.2000100,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (14)
CreateObject(2405,2934.8999000,-1786.1000000,268.2000100,0.0000000,90.0000000,267.9950000); //object(cj_surf_board2) (15)
CreateObject(3524,3183.6001000,-1811.0000000,367.8999900,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (1)
CreateObject(8355,2999.6001000,-1788.4000000,294.2999900,20.0000000,0.0000000,268.0000000); //object(vgssairportland18) (1)
CreateObject(3877,2586.5000000,-1783.5000000,116.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateObject(3877,2586.8999000,-1772.5000000,116.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateObject(8355,3124.6001000,-1792.9000200,340.1000100,20.0000000,0.0000000,268.0000000); //object(vgssairportland18) (2)
CreateObject(8355,3252.3999000,-1796.8000000,365.0000000,0.0000000,0.0000000,268.0000000); //object(vgssairportland18) (3)
CreateObject(13645,3184.1001000,-1799.7000000,365.7000100,0.0000000,0.0000000,86.0000000); //object(kickramp06) (1)
CreateObject(13645,3184.2000000,-1788.9000000,365.7000100,0.0000000,0.0000000,85.9950000); //object(kickramp06) (2)
CreateObject(8040,3354.5000000,-1800.3000000,365.7999900,0.0000000,0.0000000,177.9950000); //object(airprtcrprk02_lvs) (1)
CreateObject(3852,3184.2000000,-1794.4000000,366.7999900,0.0000000,0.0000000,268.0000000); //object(sf_jump) (1)
CreateObject(1634,3184.3000000,-1804.6000000,366.2999900,0.0000000,0.0000000,88.0000000); //object(landjump2) (1)
CreateObject(1634,3185.3999000,-1784.0000000,366.2999900,0.0000000,0.0000000,88.0000000); //object(landjump2) (2)
CreateObject(3524,3184.3999000,-1777.6000000,367.8999900,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (2)
CreateObject(12922,3314.8000000,-1800.3000000,368.3999900,0.0000000,0.0000000,87.9950000); //object(sw_farment02) (2)
CreateObject(994,3314.8999000,-1793.0000000,365.0000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (3)
CreateObject(2405,3393.6001000,-1801.0000000,368.3999900,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (16)
CreateObject(2405,3393.5000000,-1802.9000000,368.3999900,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (17)
CreateObject(2405,3393.7000000,-1802.0000000,368.5000000,0.0000000,90.0000000,267.9950000); //object(cj_surf_board2) (18)
CreateObject(9126,3347.1001000,-1910.7000000,388.7999900,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (1)
CreateObject(3069,2598.3999000,-1775.6000000,113.6000000,0.0000000,0.0000000,87.9950000); //object(d9_ramp) (2)
CreateObject(3069,2598.3000000,-1781.4000000,113.6000000,0.0000000,0.0000000,87.9950000); //object(d9_ramp) (3)
CreateObject(994,2592.5000000,-1786.1000000,111.0000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (4)
CreateObject(994,2593.1001000,-1777.4000000,110.6000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (5)
Veiculos :
pawn Код:
AddStaticVehicle(411,3390.7000000,-1793.0000000,365.7999900,88.0000000,-1,10); //Infernus
AddStaticVehicle(411,3390.7000000,-1796.2000000,365.7999900,87.9950000,-1,10); //Infernus
AddStaticVehicle(411,3390.5000000,-1799.0000000,365.7999900,87.9950000,-1,10); //Infernus
AddStaticVehicle(451,3390.3999000,-1805.0000000,365.7999900,88.0000000,-1,10); //Turismo
AddStaticVehicle(451,3390.3000000,-1807.8000000,365.7999900,87.9950000,-1,10); //Turismo
AddStaticVehicle(451,3390.3000000,-1810.9000000,365.7999900,87.9950000,-1,10); //Turismo
AddStaticVehicle(541,3380.7000000,-1816.5000000,365.7000100,358.0000000,-1,10); //Bullet
AddStaticVehicle(541,3377.7000000,-1816.3000000,365.7000100,358.0000000,-1,10); //Bullet
AddStaticVehicle(541,3374.3000000,-1816.2000000,365.7000100,357.9950000,-1,10); //Bullet
AddStaticVehicle(477,3378.7000000,-1786.5000000,365.8999900,177.9950000,-1,10); //ZR-350
AddStaticVehicle(477,3375.5000000,-1786.4000000,365.8999900,177.9950000,-1,10); //ZR-350
AddStaticVehicle(477,3381.8000000,-1786.7000000,365.8999900,177.9950000,-1,10); //ZR-350
AddStaticVehicle(506,3364.8000000,-1815.5000000,365.7999900,358.0000000,-1,10); //Super GT
AddStaticVehicle(506,3361.5000000,-1815.3000000,365.7999900,357.9950000,-1,10); //Super GT
AddStaticVehicle(506,3358.3999000,-1815.2000000,365.7999900,357.9950000,-1,10); //Super GT
AddStaticVehicle(475,3366.0000000,-1786.0000000,365.8999900,178.0000000,-1,10); //Sabre
AddStaticVehicle(475,3362.7000000,-1786.0000000,365.8999900,177.9950000,-1,10); //Sabre
AddStaticVehicle(475,3359.3999000,-1785.8000000,365.8999900,177.9950000,-1,10); //Sabre
AddStaticVehicle(522,3348.8000000,-1815.3000000,365.7000100,0.0000000,-1,10); //NRG-500
AddStaticVehicle(522,3345.7000000,-1815.3000000,365.7000100,0.0000000,-1,10); //NRG-500
AddStaticVehicle(522,3342.3000000,-1815.2000000,365.7000100,0.0000000,-1,10); //NRG-500
AddStaticVehicle(521,3349.8000000,-1784.4000000,365.7000100,178.0000000,-1,10); //FCR-900
AddStaticVehicle(521,3346.8000000,-1784.4000000,365.7000100,177.9950000,-1,10); //FCR-900
AddStaticVehicle(521,3343.6001000,-1784.3000000,365.7000100,177.9950000,-1,10); //FCR-900
AddStaticVehicle(429,3332.8000000,-1814.4000000,365.7999900,358.0000000,-1,10); //Banshee
AddStaticVehicle(429,3329.7000000,-1814.2000000,365.7999900,357.9950000,-1,10); //Banshee
AddStaticVehicle(429,3326.3999000,-1814.0000000,365.7999900,357.9950000,-1,10); //Banshee
AddStaticVehicle(587,3333.8000000,-1784.6000000,365.7999900,178.0000000,-1,10); //Euros
AddStaticVehicle(587,3330.6001000,-1784.6000000,365.7999900,177.9950000,-1,10); //Euros
AddStaticVehicle(587,3327.6001000,-1784.6000000,365.7999900,177.9950000,-1,10); //Euros
Para quem usa streamer :
pawn Код:
CreateDynamicObject(18449,2822.1001000,-1784.7000000,243.3999900,1.0000000,29.9930000,178.0000000); //object(cs_roadbridge01) (3)
CreateDynamicObject(8040,2895.7998000,-1785.2002000,264.8999900,0.0000000,0.0000000,178.0000000); //object(airprtcrprk02_lvs) (1)
CreateDynamicObject(18449,2754.8999000,-1782.9000000,204.3000000,0.9940000,29.9870000,177.9950000); //object(cs_roadbridge01) (3)
CreateDynamicObject(18449,2691.5000000,-1781.2000000,167.5000000,0.9890000,29.9820000,177.9900000); //object(cs_roadbridge01) (3)
CreateDynamicObject(18449,2627.7000000,-1779.4000000,130.2000000,0.9890000,29.9820000,177.9900000); //object(cs_roadbridge01) (3)
CreateDynamicObject(12922,2856.1001000,-1785.3000000,267.5000000,0.0000000,0.0000000,88.0000000); //object(sw_farment02) (1)
CreateDynamicObject(994,2856.5000000,-1777.9000000,264.1000100,0.0000000,0.0000000,88.0000000); //object(lhouse_barrier2) (1)
CreateDynamicObject(2965,2881.0000000,-1784.8000000,264.2999900,0.0000000,0.0000000,358.0000000); //object(k_pooltriangle01) (1)
CreateDynamicObject(2965,2890.1001000,-1785.2000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (2)
CreateDynamicObject(2965,2900.2000000,-1785.5000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (3)
CreateDynamicObject(2965,2910.1001000,-1785.9000000,264.2999900,0.0000000,0.0000000,357.9950000); //object(k_pooltriangle01) (4)
CreateDynamicObject(2405,2934.6001000,-1785.1000000,268.2000100,0.0000000,0.0000000,268.0000000); //object(cj_surf_board2) (13)
CreateDynamicObject(2405,2934.5000000,-1787.1000000,268.2000100,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (14)
CreateDynamicObject(2405,2934.8999000,-1786.1000000,268.2000100,0.0000000,90.0000000,267.9950000); //object(cj_surf_board2) (15)
CreateDynamicObject(3524,3183.6001000,-1811.0000000,367.8999900,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (1)
CreateDynamicObject(8355,2999.6001000,-1788.4000000,294.2999900,20.0000000,0.0000000,268.0000000); //object(vgssairportland18) (1)
CreateDynamicObject(3877,2586.5000000,-1783.5000000,116.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (3)
CreateDynamicObject(3877,2586.8999000,-1772.5000000,116.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (4)
CreateDynamicObject(8355,3124.6001000,-1792.9000200,340.1000100,20.0000000,0.0000000,268.0000000); //object(vgssairportland18) (2)
CreateDynamicObject(8355,3252.3999000,-1796.8000000,365.0000000,0.0000000,0.0000000,268.0000000); //object(vgssairportland18) (3)
CreateDynamicObject(13645,3184.1001000,-1799.7000000,365.7000100,0.0000000,0.0000000,86.0000000); //object(kickramp06) (1)
CreateDynamicObject(13645,3184.2000000,-1788.9000000,365.7000100,0.0000000,0.0000000,85.9950000); //object(kickramp06) (2)
CreateDynamicObject(8040,3354.5000000,-1800.3000000,365.7999900,0.0000000,0.0000000,177.9950000); //object(airprtcrprk02_lvs) (1)
CreateDynamicObject(3852,3184.2000000,-1794.4000000,366.7999900,0.0000000,0.0000000,268.0000000); //object(sf_jump) (1)
CreateDynamicObject(1634,3184.3000000,-1804.6000000,366.2999900,0.0000000,0.0000000,88.0000000); //object(landjump2) (1)
CreateDynamicObject(1634,3185.3999000,-1784.0000000,366.2999900,0.0000000,0.0000000,88.0000000); //object(landjump2) (2)
CreateDynamicObject(3524,3184.3999000,-1777.6000000,367.8999900,0.0000000,0.0000000,90.0000000); //object(skullpillar01_lvs) (2)
CreateDynamicObject(12922,3314.8000000,-1800.3000000,368.3999900,0.0000000,0.0000000,87.9950000); //object(sw_farment02) (2)
CreateDynamicObject(994,3314.8999000,-1793.0000000,365.0000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (3)
CreateDynamicObject(2405,3393.6001000,-1801.0000000,368.3999900,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (16)
CreateDynamicObject(2405,3393.5000000,-1802.9000000,368.3999900,0.0000000,0.0000000,267.9950000); //object(cj_surf_board2) (17)
CreateDynamicObject(2405,3393.7000000,-1802.0000000,368.5000000,0.0000000,90.0000000,267.9950000); //object(cj_surf_board2) (18)
CreateDynamicObject(9126,3347.1001000,-1910.7000000,388.7999900,0.0000000,0.0000000,0.0000000); //object(cmtneon01) (1)
CreateDynamicObject(3069,2598.3999000,-1775.6000000,113.6000000,0.0000000,0.0000000,87.9950000); //object(d9_ramp) (2)
CreateDynamicObject(3069,2598.3000000,-1781.4000000,113.6000000,0.0000000,0.0000000,87.9950000); //object(d9_ramp) (3)
CreateDynamicObject(994,2592.5000000,-1786.1000000,111.0000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (4)
CreateDynamicObject(994,2593.1001000,-1777.4000000,110.6000000,0.0000000,0.0000000,87.9950000); //object(lhouse_barrier2) (5)
Veiculos :
pawn Код:
AddStaticVehicleEx(411,3390.7000000,-1793.0000000,365.7999900,88.0000000,-1,10,15); //Infernus
AddStaticVehicleEx(411,3390.7000000,-1796.2000000,365.7999900,87.9950000,-1,10,15); //Infernus
AddStaticVehicleEx(411,3390.5000000,-1799.0000000,365.7999900,87.9950000,-1,10,15); //Infernus
AddStaticVehicleEx(451,3390.3999000,-1805.0000000,365.7999900,88.0000000,-1,10,15); //Turismo
AddStaticVehicleEx(451,3390.3000000,-1807.8000000,365.7999900,87.9950000,-1,10,15); //Turismo
AddStaticVehicleEx(451,3390.3000000,-1810.9000000,365.7999900,87.9950000,-1,10,15); //Turismo
AddStaticVehicleEx(541,3380.7000000,-1816.5000000,365.7000100,358.0000000,-1,10,15); //Bullet
AddStaticVehicleEx(541,3377.7000000,-1816.3000000,365.7000100,358.0000000,-1,10,15); //Bullet
AddStaticVehicleEx(541,3374.3000000,-1816.2000000,365.7000100,357.9950000,-1,10,15); //Bullet
AddStaticVehicleEx(477,3378.7000000,-1786.5000000,365.8999900,177.9950000,-1,10,15); //ZR-350
AddStaticVehicleEx(477,3375.5000000,-1786.4000000,365.8999900,177.9950000,-1,10,15); //ZR-350
AddStaticVehicleEx(477,3381.8000000,-1786.7000000,365.8999900,177.9950000,-1,10,15); //ZR-350
AddStaticVehicleEx(506,3364.8000000,-1815.5000000,365.7999900,358.0000000,-1,10,15); //Super GT
AddStaticVehicleEx(506,3361.5000000,-1815.3000000,365.7999900,357.9950000,-1,10,15); //Super GT
AddStaticVehicleEx(506,3358.3999000,-1815.2000000,365.7999900,357.9950000,-1,10,15); //Super GT
AddStaticVehicleEx(475,3366.0000000,-1786.0000000,365.8999900,178.0000000,-1,10,15); //Sabre
AddStaticVehicleEx(475,3362.7000000,-1786.0000000,365.8999900,177.9950000,-1,10,15); //Sabre
AddStaticVehicleEx(475,3359.3999000,-1785.8000000,365.8999900,177.9950000,-1,10,15); //Sabre
AddStaticVehicleEx(522,3348.8000000,-1815.3000000,365.7000100,0.0000000,-1,10,15); //NRG-500
AddStaticVehicleEx(522,3345.7000000,-1815.3000000,365.7000100,0.0000000,-1,10,15); //NRG-500
AddStaticVehicleEx(522,3342.3000000,-1815.2000000,365.7000100,0.0000000,-1,10,15); //NRG-500
AddStaticVehicleEx(521,3349.8000000,-1784.4000000,365.7000100,178.0000000,-1,10,15); //FCR-900
AddStaticVehicleEx(521,3346.8000000,-1784.4000000,365.7000100,177.9950000,-1,10,15); //FCR-900
AddStaticVehicleEx(521,3343.6001000,-1784.3000000,365.7000100,177.9950000,-1,10,15); //FCR-900
AddStaticVehicleEx(429,3332.8000000,-1814.4000000,365.7999900,358.0000000,-1,10,15); //Banshee
AddStaticVehicleEx(429,3329.7000000,-1814.2000000,365.7999900,357.9950000,-1,10,15); //Banshee
AddStaticVehicleEx(429,3326.3999000,-1814.0000000,365.7999900,357.9950000,-1,10,15); //Banshee
AddStaticVehicleEx(587,3333.8000000,-1784.6000000,365.7999900,178.0000000,-1,10,15); //Euros
AddStaticVehicleEx(587,3330.6001000,-1784.6000000,365.7999900,177.9950000,-1,10,15); //Euros
AddStaticVehicleEx(587,3327.6001000,-1784.6000000,365.7999900,177.9950000,-1,10,15); //Euros
Teleporte :
pawn Код:
CMD:hdrop(playerid)
{
new Str[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
format(Str, sizeof(Str), "%s Foi para o Hyper drop :  (/HDROP)", Name);
SendClientMessageToAll(0xFFFFFFFF, Str);
SetPlayerPos(playerid,3384.564453125,-1798.3846435547,366.03436279297);
return 1;
}
Autorizo postar em seus sites/blogs mantendo os creditos.
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#2

Caramba ficou bem melhor parabйns rsrs
Reply
#3

Quote:
Originally Posted by blackfrog
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Caramba ficou bem melhor parabйns rsrs
Obrigado
Reply
#4

Legal , mais faltou decoraзхes cara
Reply
#5

Legal curti ficaria legal pra um evento em um serve de RPG isso ai tbm

a unica coisa que eu sei fazer no MTA e cria carro e mesmo assim ainda buga as vezes
Reply
#6

Quote:
Originally Posted by darkxdll
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Legal , mais faltou decoraзхes cara
Atй precisa de decoraзхes mesmo mas como se trata de um drop o objetivo й rampar xD. Nгo pode ter muita decoraзгo.

@Topic

Jб melhorou bastante do drop antigo, na prуxima faz mais altos ai no meio das pistas coloca de vez em quando um barril pra explodir kkk

@EDIT

Fica um vнdeo do ~Ricky~ para vc se inspirar no prуximo, ai vai evoluindo e sу melhorando ... rs
Vнdeo
Tуpico do vнdeo
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#7

N3XT ali onde comeзa o drop , onde estгo os veiculos , uma decoraзгo cairia muito bem
Reply
#8

Sim sim mas tem q dar o toque pro cara n abusar se n estraga kk
Reply
#9

Quote:
Originally Posted by N3XTMapper
Посмотреть сообщение
Atй precisa de decoraзхes mesmo mas como se trata de um drop o objetivo й rampar xD. Nгo pode ter muita decoraзгo.

@Topic

Jб melhorou bastante do drop antigo, na prуxima faz mais altos ai no meio das pistas coloca de vez em quando um barril pra explodir kkk

@EDIT

Fica um vнdeo do ~Ricky~ para vc se inspirar no prуximo, ai vai evoluindo e sу melhorando ... rs
Vнdeo
Tуpico do vнdeo
rsrsrs sim pensei em colocar barris mais pensei na vida dos jogadores.
Hum... pode deixar estou melhorando aos poucos
Reply
#10

Parabйns! ficou otimo.
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