[HELP] Fuel Bar
#1

I need some scripting help :P

So, I have a fuel system that I downloaded which is for the vehicle engine and fuel.. but the problem is he displays fuel level bar very badly. I want to change it from TextDraw to a Progress Bar

This is the .inc the progress bar comes from..
Progress Bar: https://sampforum.blast.hk/showthread.php?tid=113443

And here is the script I currently have..
Код:
#include <a_samp>
#include <streamer>
//===============DIALOGS
#define MAINDIALOG 12056
#define FUELDIALOG 12057
#define TANKDIALOG 12058
//===============FOR KEYS
#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
//================VAR
new Float:VFuel[MAX_VEHICLES];
new Tank[MAX_PLAYERS];
new engine,lights,alarm,doors,bonnet,boot,objective;
//================FUEL_STATIONS
#define MAX_STATIONS 26
new Float:Station[MAX_STATIONS][3]={
{1944.3717,-1772.7307,13.3906},
{1939.1682,-1772.8269,13.3828},
{-99.0707,-1173.1080,2.4191},
{-93.8733,-1160.8280,2.1795},
{-87.3328,-1164.6559,2.2693},
{-91.9832,-1176.1752,2.1985},
{-1668.9750,407.6899,7.1797},
{-1675.1237,413.9737,7.1797},
{-1681.9315,420.2315,7.1797},
{-2407.6882,976.9827,45.2969},
{-1609.0656,-2718.9431,48.5391},
{-1605.5094,-2714.2961,48.5335},
{-1602.4349,-2709.7388,48.5391},
{-1465.0649,1866.5117,32.6328},
{-1477.5488,1865.7651,32.6398},
{-1477.4956,1858.0613,32.6398},
{-1464.8992,1858.6085,32.6328},
{-1328.7679,2671.9915,50.0625},
{-1328.3496,2677.5759,50.0625},
{-1327.6848,2682.9897,50.0625},
{2205.7717,2474.5010,10.8203},
{2199.0620,2474.8723,10.8203},
{2639.7009,1102.9178,10.8203},
{2639.8220,1109.6555,10.8203},
{1381.3658,457.4052,19.9383},
{1383.1332,461.8247,20.1210}
};
//================TEXT
new Text:Background0,Text:Background1,Text:Fuel[MAX_VEHICLES],Text:FuelLvl;

//=====================================================================LOADPFUEL
public OnFilterScriptInit()
{
	print("*______________________*");
	print(" PFuel 1.0v by Phanto90 ");
	print("*______________________*");
	for(new i=0;i<MAX_STATIONS;i++)
	{
	CreateDynamic3DTextLabel("[{C14124}Fuel Station{FFFFFF}]\n  Press SPACE", 0xFFFFFFFF, Station[i][0], Station[i][1], Station[i][2], 100, INVALID_PLAYER_ID,INVALID_VEHICLE_ID,0, -1, -1,-1);
	}
	SetTimer("FuelTimer",10000,true);
	SetTimer("TextDraw",500,true);
	ManualVehicleEngineAndLights();

	Background0 = TextDrawCreate(504.000000, 130.000000, "Background");
	TextDrawBackgroundColor(Background0, 0);
	TextDrawFont(Background0, 1);
	TextDrawLetterSize(Background0, 0.500000, 1.000000);
	TextDrawColor(Background0, 0);
	TextDrawSetOutline(Background0, 0);
	TextDrawSetProportional(Background0, 1);
	TextDrawSetShadow(Background0, 1);
	TextDrawUseBox(Background0, 1);
	TextDrawBoxColor(Background0, 255);
	TextDrawTextSize(Background0, 602.000000, 0.000000);

	Background1 = TextDrawCreate(506.000000, 133.000000, "Background2");
	TextDrawBackgroundColor(Background1, 0);
	TextDrawFont(Background1, 1);
	TextDrawLetterSize(Background1, 0.500000, 0.399999);
	TextDrawColor(Background1, 0);
	TextDrawSetOutline(Background1, 0);
	TextDrawSetProportional(Background1, 1);
	TextDrawSetShadow(Background1, 1);
	TextDrawUseBox(Background1, 1);
	TextDrawBoxColor(Background1, 2018514120);
	TextDrawTextSize(Background1, 600.000000, 0.000000);

	FuelLvl = TextDrawCreate(502.000000, 114.000000, "Fuel level");
	TextDrawBackgroundColor(FuelLvl, 255);
	TextDrawFont(FuelLvl, 0);
	TextDrawLetterSize(FuelLvl, 0.549999, 1.800000);
	TextDrawColor(FuelLvl, -1);
	TextDrawSetOutline(FuelLvl, 0);
	TextDrawSetProportional(FuelLvl, 1);
	TextDrawSetShadow(FuelLvl, 1);

	for(new i=1;i<MAX_VEHICLES;i++)
	{
	VFuel[i]=random(100);
	Fuel[i] = TextDrawCreate(506.000000, 133.000000, "Fuel");
	TextDrawBackgroundColor(Fuel[i], 0);
	TextDrawFont(Fuel[i], 1);
	TextDrawLetterSize(Fuel[i], 0.500000, 0.399999);
	TextDrawColor(Fuel[i], 0);
	TextDrawSetOutline(Fuel[i], 0);
	TextDrawSetProportional(Fuel[i], 1);
	TextDrawSetShadow(Fuel[i], 1);
	TextDrawUseBox(Fuel[i], 1);
	TextDrawBoxColor(Fuel[i], -932962561);
	TextDrawTextSize(Fuel[i], 600.000000, 0.000000);
	}
}
//=====================================================================FUELTIMER
forward FuelTimer();
public FuelTimer()
{
  for(new i=1;i<MAX_VEHICLES;i++)
  {
   TextDrawTextSize(Fuel[i], 500.0+VFuel[i], 0.000000);
   GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
   if(engine==1 && IsAValidVehicle(i))
	{
    VFuel[i]=VFuel[i]-0.1;
    if(VFuel[i]<=0)
     {
     SetVehicleParamsEx(i,0,0,alarm,doors,bonnet,boot,objective);
	 VFuel[i]=0;
     }
	}
  }
  return 1;
}
//===========================================================ONPLAYERSTATECHANGE
public OnPlayerStateChange(playerid,newstate,oldstate)
{
 if(newstate==PLAYER_STATE_DRIVER)
 {
 GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
 if(!IsAValidVehicle(GetPlayerVehicleID(playerid))) return SetVehicleParamsEx(GetPlayerVehicleID(playerid),1,lights,alarm,doors,bonnet,boot,objective);
 if(engine==1) SendClientMessage(playerid,0xFFFFFFFF,"[ENGINE:] The engine is on. To turn it off press {C14124}N.");
 else SendClientMessage(playerid,0xFFFFFFFF,"[ENGINE:] The engine is off. To turn it on press {C14124}N.");
 TextDrawShowForPlayer(playerid,Background0);
 TextDrawShowForPlayer(playerid,Background1);
 TextDrawShowForPlayer(playerid,FuelLvl);
 TextDrawShowForPlayer(playerid,Fuel[GetPlayerVehicleID(playerid)]);
 return 1;
 }
 if(newstate==PLAYER_STATE_ONFOOT)
 {
  TextDrawHideForPlayer(playerid,Fuel[playerid]);
  TextDrawHideForPlayer(playerid,Background0);
  TextDrawHideForPlayer(playerid,Background1);
  TextDrawHideForPlayer(playerid,FuelLvl);
  return 1;
 }
 return 1;
}
//===========================================================ONPLAYEREXITVEHICLE
public OnPlayerExitVehicle(playerid)
{
  GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
  if(!IsAValidVehicle(GetPlayerVehicleID(playerid))) SetVehicleParamsEx(GetPlayerVehicleID(playerid),0,lights,alarm,doors,bonnet,boot,objective);
  return 1;
}
//========================================================ONPLAYERKEYSTATECHANGE
public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
{
 if(PRESSED(KEY_SUBMISSION) && GetPlayerState(playerid)==PLAYER_STATE_DRIVER)
 {
 GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
 if(lights==1)
 SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,0,alarm,doors,bonnet,boot,objective);
 else
 SetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,1,alarm,doors,bonnet,boot,objective);
 return 1;
 }
//=====================================================KEYFIRE
 if(PRESSED(KEY_NO))
 {
 //==================ENGINE ON
 if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER && IsAValidVehicle(GetPlayerVehicleID(playerid)))
 {
 GetVehicleParamsEx(GetPlayerVehicleID(playerid),engine,lights,alarm,doors,bonnet,boot,objective);
 if(VFuel[GetPlayerVehicleID(playerid)]<=0) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}The vehicle ran out of fuel.");
 if(engine<=0)
   {
   SetVehicleParamsEx(GetPlayerVehicleID(playerid),1,lights,alarm,doors,bonnet,boot,objective);
   SendClientMessage(playerid,0xFFFFFFFF,"[ENGINE:] You turned on the engine.");
   return 1;
   }
 else
   {
   SetVehicleParamsEx(GetPlayerVehicleID(playerid),0,lights,alarm,doors,bonnet,boot,objective);
   SendClientMessage(playerid,0xFFFFFFFF,"[ENGINE:] You turned off the engine.");
   return 1;
   }
 }
 }
//=======================================================KEYBRAKE
 if(PRESSED(KEY_HANDBRAKE) || PRESSED(KEY_SPRINT))
 {
 //================FUEL STATION
 for(new i=0;i<MAX_STATIONS;i++)
  {
  if(IsPlayerInRangeOfPoint(playerid,3,Station[i][0],Station[i][1],Station[i][2]))
    {
	if(!IsPlayerInAnyVehicle(playerid) && PRESSED(KEY_SPRINT))
	return ShowPlayerDialog(playerid,TANKDIALOG,0,"Tank menщ","{DEDEDE}Do you want to buy a {c14124}Fuel Tank{DEDEDE} of 10 fuel? \nfor {89FF56}40${DEDEDE}?","Yes","No");
	else if(GetPlayerState(playerid)==PLAYER_STATE_DRIVER && IsAValidVehicle(GetPlayerVehicleID(playerid)) && PRESSED(KEY_HANDBRAKE))
	return ShowPlayerDialog(playerid,MAINDIALOG,DIALOG_STYLE_LIST,"Station menщ","{c14124}Refuel {DEDEDE} your vehicle.\nBuy a {c14124}Fuel Tank{DEDEDE} of 10 fuel.","Select","Exit");
	}
  }
 }
 return 1;
}
//==============================================================ONDIALOGRESPONSE
public OnDialogResponse(playerid,dialogid,response,listitem,inputtext[])
{
 //=========================TANKDIALOG
 if(dialogid==TANKDIALOG && response)
 {
 GivePlayerMoney(playerid,-40);
 SendClientMessage(playerid,0xFFFFFFFF,"[TANK:]You bought a {C14124}fuel tank{FFFFFF}.");
 Tank[playerid]+=1;
 return 1;
 }
 //=========================MAINDIALOG
 if(dialogid==MAINDIALOG && response)
 {
 if (listitem==0)
 return ShowPlayerDialog(playerid,FUELDIALOG,DIALOG_STYLE_INPUT,"Fuel menu","{DEDEDE}Welcome to the gas station!\nPlease inserit the number of gallons you wish to refill to your vehicle.\n {C14124}1 gallon {DEDEDE}= {C14124}2$","Refuel","Exit");
 if (listitem==1)
 return ShowPlayerDialog(playerid,TANKDIALOG,0,"Tank menщ","{DEDEDE}Do you want to buy a {c14124}Fuel Tank{DEDEDE} of 10 fuel. \nfor {89FF56}40${DEDEDE}?","Yes","No");
 }
 //=========================FUELDIALOG
 if(dialogid==FUELDIALOG && response)
 {
 if(VFuel[GetPlayerVehicleID(playerid)]>=100) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}Your vehicle is full and doesn't need fuel.");
 if(strval(inputtext)<=0 || strval(inputtext)>100)  return ShowPlayerDialog(playerid,FUELDIALOG,DIALOG_STYLE_INPUT,"Fuel menu","{C14124}SYNTAX: Insert a number between 0 and 100 gallons.\n\n{DEDEDE}Welcome to the gas station!\nPlease inserit the number of gallons of fuel you want add to your vehicle.\n {C14124}1 gallon {DEDEDE}= {C14124}2$","Refuel","Exit");
 if(VFuel[GetPlayerVehicleID(playerid)]+ strval(inputtext) > 100.0) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}You can't refill your vehicle with so many gallons");
 VFuel[GetPlayerVehicleID(playerid)]=VFuel[GetPlayerVehicleID(playerid)]+strval(inputtext);
 GivePlayerMoney(playerid,-strval(inputtext)*2);
 new stringa[256];
 format(stringa,sizeof(stringa),"[FUEL:] You filled your vehicle with {C14124}%d {FFFFFF}gallons for {C14124}%d$",strval(inputtext),strval(inputtext)*2);
 SendClientMessage(playerid,0xFFFFFFFF,stringa);
 return 1;
 }
 return 1;
}
//===============================================================ISAVALIDVEHICLE
stock IsAValidVehicle(vehicleid)
{
 new x=GetVehicleModel(vehicleid);
 if(x>=400 && x!=509 && x!=481 && x!=510 && x!=548 && x!=425 && x!=417 && x!=487 && x!=488 && x!=497 && x!=563 && x!=447 && x!=469 && x!=592 && x!=577 && x!=511 && x!=512 && x!=593 && x!=520 && x!=553 && x!=476 && x!= 519 &&
	x!=460 && x!=513 && x!=472 && x!=473 && x!=493 && x!=595 && x!=484 && x!=430 && x!=453 && x!=452 && x!=446 && x!=454 && x!=449 && x!=537 && x!=538)
 return 1;
 else return 0;
}
//================================================================ONPLAYERUPDATE
forward TextDraw();
public TextDraw()
{
 for(new i=0;i<MAX_PLAYERS;i++)
 {
 if(GetPlayerState(i)==PLAYER_STATE_DRIVER && GetPlayerState(i)!=PLAYER_STATE_EXIT_VEHICLE && IsAValidVehicle(GetPlayerVehicleID(i)))
 {
 TextDrawHideForPlayer(i,Fuel[GetPlayerVehicleID(i)]);
 TextDrawTextSize(Fuel[GetPlayerVehicleID(i)], 500.0+VFuel[i], 0.000000);
 TextDrawShowForPlayer(i,Fuel[GetPlayerVehicleID(i)]);
 }
 }
 return 1;
}
//================================================================ONVEHICLESPAWN
public OnVehicleSpawn(vehicleid)
{
 VFuel[vehicleid]=random(100);
 return 1;
}
//===========================================================ONPLAYERCOMMANDTEXT
public OnPlayerCommandText(playerid,cmdtext[])
{
 if(!strcmp("/refuel",cmdtext,true))
 {
 if(GetPlayerState(playerid)!=PLAYER_STATE_DRIVER) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}You are not driving a vehicle.");
 if(!IsAValidVehicle(GetPlayerVehicleID(playerid))) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}This type of vehicle does not need to be refilled with fuel.");
 if(!Tank[playerid]) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}You haven't got a fueltank to refuel the vehicle.");
 if(VFuel[GetPlayerVehicleID(playerid)]>90) return SendClientMessage(playerid,0xFF0000FF,"[ERROR:] {FFFFFF}You have enough fuel for now.");
 Tank[playerid]--;
 VFuel[GetPlayerVehicleID(playerid)]+=10;
 SendClientMessage(playerid,0x00FF00FF,"[VEHICLE:] {FFFFFF}You successfully refilled your vehicle.");
 return 1;
 }
 return 0;
}
//=====================================================================ISNUMERIC
stock isNumeric(const string[])
{
	new length=strlen(string);
	if (length==0) return false;
	for (new i = 0; i < length; i++) {
		if (
		(string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+')
		|| (string[i]=='-' && i!=0)
		|| (string[i]=='+' && i!=0)
		) return false;
	}
	if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
	return true;
}
And Finally.. here is the progress bar I want:
new Bar:bar = CreateProgressBar(548.00, 58.00, 57.50, 3.20, 264977322, 100.0);

If somebody could remove the TextDraws at the start off the script.. but apply the Progress bar to execute the same function.. that would be great thanks
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#2

BUMP.
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