[Map] [MAP]HQ da cosa nostra 1.2
#1

Bom gente aqui estб a nova versгo da minha hq agora organizei os carros e coloquei uma H para o helicopitero com a ajuda do SEV_ abaixo estгo as imagens
Prints abaixo
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc11.jpg
http://i39.servimg.com/u/f39/16/92/84/64/mta-sc12.jpg
pawn Код:
AddStaticVehicleEx(498,1462.6000000,-674.5999800,95.0000000,269.9980000,46,170,15); //Boxville
AddStaticVehicleEx(498,1462.6000000,-669.9000200,95.0000000,269.9980000,46,170,15); //Boxville
AddStaticVehicleEx(405,1461.7000000,-688.9000200,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(405,1466.9000000,-689.0000000,94.8000000,0.0000000,46,170,15); //Sentinel
AddStaticVehicleEx(565,1460.1000000,-679.2999900,94.4000000,269.9980000,46,170,15); //Flash
AddStaticVehicleEx(565,1460.2000000,-683.4000200,94.4000000,265.9930000,46,170,15); //Flash
AddStaticVehicleEx(521,1461.5000000,-664.0000000,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.2000000,-662.4000200,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(521,1461.2000000,-665.5000000,94.4000000,279.9980000,46,170,15); //FCR-900
AddStaticVehicleEx(580,1466.8000000,-661.5999800,94.7000000,178.0000000,46,170,15); //Stafford
AddStaticVehicleEx(580,1470.8000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(580,1474.6000000,-661.7000100,94.7000000,177.9950000,46,170,15); //Stafford
AddStaticVehicleEx(487,1594.5000000,-767.0000000,71.3000000,0.0000000,32,181,15); //Maverick
CreateObject(1337,1526.7655000,-663.1673600,94.2500000,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (1)
CreateObject(987,1513.1000000,-699.5000000,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,1507.2000000,-699.4000200,93.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (3)
CreateObject(3749,1497.6000000,-698.0999800,99.6000000,0.0000000,358.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(987,1480.2000000,-699.0999800,93.4000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (4)
CreateObject(987,1480.3000000,-694.2000100,93.4000000,0.0000000,0.0000000,338.0000000); //object(elecfence_bar) (6)
CreateObject(987,1468.8000000,-693.7999900,93.4000000,0.0000000,0.0000000,358.0000000); //object(elecfence_bar) (7)
CreateObject(987,1459.8000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (8)
CreateObject(987,1456.3000000,-693.2999900,93.4000000,0.0000000,0.0000000,357.9950000); //object(elecfence_bar) (9)
CreateObject(987,1456.9000000,-681.5999800,93.4000000,0.0000000,0.0000000,267.9950000); //object(elecfence_bar) (10)
CreateObject(987,1456.7000000,-681.4000200,93.4000000,0.0000000,0.0000000,87.9950000); //object(elecfence_bar) (11)
CreateObject(987,1457.2000000,-672.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (12)
CreateObject(987,1457.3000000,-669.7999900,93.4000000,0.0000000,0.0000000,87.9900000); //object(elecfence_bar) (13)
CreateObject(987,1457.9000000,-658.0000000,93.4000000,0.0000000,0.0000000,3.9900000); //object(elecfence_bar) (14)
CreateObject(987,1466.9000000,-657.5000000,93.4000000,0.0000000,0.0000000,3.9880000); //object(elecfence_bar) (15)
CreateObject(987,1475.7000000,-657.2999900,93.4000000,0.0000000,0.0000000,359.9880000); //object(elecfence_bar) (16)
CreateObject(987,1484.0000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (17)
CreateObject(987,1492.9000000,-657.7000100,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (18)
CreateObject(987,1501.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (19)
CreateObject(987,1507.8000000,-658.0000000,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (20)
CreateObject(987,1516.7000000,-658.0999800,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (21)
CreateObject(987,1519.2000000,-658.2999900,93.4000000,0.0000000,0.0000000,359.9840000); //object(elecfence_bar) (22)
CreateObject(987,1530.6000000,-658.5000000,93.4000000,0.0000000,0.0000000,269.9840000); //object(elecfence_bar) (23)
CreateObject(987,1530.5000000,-667.4000200,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (24)
CreateObject(987,1530.0000000,-675.5999800,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (25)
CreateObject(987,1530.1000000,-682.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (26)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (27)
CreateObject(987,1529.9000000,-687.2000100,93.4000000,0.0000000,0.0000000,269.9780000); //object(elecfence_bar) (28)
CreateObject(9241,1595.1000000,-767.4000200,69.2000000,0.0000000,0.0000000,0.0000000); //object(copbits_sfn) (1)
Creditos: Weslley_Script
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#2

Ei cara vc nгo precisava de criar 2 tуpicos para a mesma coisa ...
Edita o tуpico original ...
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#3

Quote:
Originally Posted by SirRafa
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Ei cara vc nгo precisava de criar 2 tуpicos para a mesma coisa ...
Edita o tуpico original ...
Vocк ta falando com Wesley man, rlx..

@topic

Man tenta se esforзar mais, pelo menos acho que vocк pode fazer muito melhor neste map nгo tem nada de mais. Faзa algo criativo que chame atenзгo.
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#4

Um novo tуpico sу pra mostrar que pois um heliporto e mudou umas posiзхes ?
Existe um botгo chamado "Editar" , fica no lado inferior direito do seu post.
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#5

Como sempre, '' Grade e Veiculo '' .

Cara, a anos que vocк continua com os mesmos mapas, nunca muda, sinceramente, desiste,
se a + de 2 anos vocк nгo consegue mudar se quer 1 detalhe, por que ainda continua ...
foque em outra coisa na qual vocк seja '' bom '' .
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#6

O cara colocou o Heliporto lonjгo da casa, hu3.
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#7

so faзo o seguinte jб que ninguйm gostou nгo posto mais meus mapas no forum sa-mp so isso
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#8

gosto muito dos seus mapas,me inspiro em vocк para criar mapas,Parabйns D
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#9

Quote:
Originally Posted by xRaZeR
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gosto muito dos seus mapas,me inspiro em vocк para criar mapas,Parabйns D
Vйi , se ta ferrado se for fazer mapas inspirado nele...
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#10

Quote:
Originally Posted by N3XTMapper
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Vйi , se ta ferrado se for fazer mapas inspirado nele...
N3XT se ta achando ruim por que comentou?
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