OnPlayerKeyStateChange help (C4)
#1

after i blow when (abbv == 1) it send the message,then (abbv == 0).When i blow again it will same the same message again.
PHP код:
public OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
    if(
newkeys == KEY_FIRE)
    {
        if(
GetPlayerWeapon(playerid) == || GetPlayerWeapon(playerid) == 4)//hand or knife
        
{
            if(
pPlacedBomb[playerid] == 1)
            {
                if(
PlaceBombFunc[playerid] == 0)
                {
                    if(
abbv == 1)
                    {
                      new 
Float:x,Float:y,Float:z;
                    
GetObjectPos(BombObject[playerid][pBombStatus[playerid]],x,y,z);
                    for(new 
i=0;i<MAX_PLAYERS;i++) { PlayerPlaySound(i,1055,x,y,z); }
                    
CreateExplosion(x,y,z,0,10.0);
                    
DestroyObject(BombObject[playerid][pBombStatus[playerid]]);
                    new 
name[MAX_PLAYER_NAME+1], string[120+MAX_PLAYER_NAME+1];
                    
GetPlayerName(playeridnamesizeof(name));
                    
format(stringsizeof(string), "[BANK]:{FFFFFF}SanFierro bank vault has been blow by %s(%i)."name,playerid);
                    
SendClientMessageToAll(COLOR_ORANGE,string);
                    
pBombStatus[playerid] -= 1;
                    
abbv 0;
                    
MoveDynamicObject(bankvault1,-294.99011502.67381071.441510000 ,21.360011.5600396.3600);
                    
SetTimer("abb",180000,false);
                    return 
1;
                    }
                    else
                    {
                       new 
Float:x,Float:y,Float:z;
                    
GetObjectPos(BombObject[playerid][pBombStatus[playerid]],x,y,z);
                    for(new 
i=0;i<MAX_PLAYERS;i++) { PlayerPlaySound(i,1055,x,y,z); }
                    
CreateExplosion(x,y,z,0,10.0);
                    
DestroyObject(BombObject[playerid][pBombStatus[playerid]]);
                    
pBombStatus[playerid] -= 1;
                    return 
1;
                    }
                    }
                    }
                }
            }
    return 
1;

Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)