[Map] Redcounty Mapped villages
#1

Good Day SA-MP server users... If you are a roleplay server you might use my map... It basicly mapped roads in Palmino-Creek , Dillimore, Bleuberry , etc all the villages in Redcounty. I could only placed the converted items in there
Its not a big map but I am sure it stimulates your players around that area.

If you want to look how it looks add it you your private test server or add it into your main server and leave a feedback at my post!

Thankyou for your support already..

Pictures:
Custom building in palmino!

Palmino Extra Docks

Custom house / Garages

Restaurant

Custom Motel / Church / Shop

Extra living places (this is not all there are more)

Custom shops near the extra houses

The new dillimore bridge

Custom Crashes

This is a example of all the fenced roads of the towns.



Код:
CreateObject(11454,2152.7000000,62.7000000,25.5790000,0.0000000,0.0000000,180.0000000); //object(des_nwmedcen) (1)
CreateObject(762,2152.2000000,77.7998000,28.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushtest) (1)
CreateObject(762,2169.5000000,77.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushtest) (2)
CreateObject(615,2176.9000000,62.4000000,25.0000000,0.0000000,0.0000000,6.0000000); //object(veg_tree3) (1)
CreateObject(615,2160.4000000,79.2000000,24.0000000,0.0000000,0.0000000,5.9990000); //object(veg_tree3) (2)
CreateObject(615,2162.4000000,103.5000000,24.0000000,0.0000000,0.0000000,5.9990000); //object(veg_tree3) (3)
CreateObject(615,2176.2000000,121.3000000,22.0000000,0.0000000,0.0000000,5.9990000); //object(veg_tree3) (4)
CreateObject(762,2173.4000000,108.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(new_bushtest) (3)
CreateObject(615,2137.5000000,63.8000000,23.0000000,0.0000000,0.0000000,5.9990000); //object(veg_tree3) (5)
CreateObject(869,2150.2000000,57.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (1)
CreateObject(869,2147.1000000,57.1000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (2)
CreateObject(869,2143.7000000,57.1000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (3)
CreateObject(869,2160.1000000,57.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (4)
CreateObject(869,2163.1000000,57.3000000,26.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (5)
CreateObject(869,2166.9000000,57.6000000,25.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowerswee) (6)
CreateObject(12990,2126.3000000,-108.9000000,1.0000000,0.0000000,0.0000000,304.0000000); //object(sw_jetty) (1)
CreateObject(12990,2141.0000000,-121.8000000,0.9000000,0.0000000,0.0000000,303.9970000); //object(sw_jetty) (2)
CreateObject(3303,2365.9000000,-94.8000000,27.7690000,0.0000000,0.0000000,0.0000000); //object(des_bighus03) (1)
CreateObject(4199,2394.4000000,-88.0996100,27.2000000,0.0000000,0.0000000,90.0000000); //object(garages1_lan) (1)
CreateObject(4199,2426.0000000,-88.1000000,27.2000000,0.0000000,0.0000000,90.0000000); //object(garages1_lan) (2)
CreateObject(9321,2374.8000000,-86.0000000,27.2000000,0.0000000,0.0000000,178.0000000); //object(garage_sfn01) (1)
CreateObject(2722,2317.7000000,81.6190000,27.5000000,0.0000000,0.0000000,180.0000000); //object(cj_banner18) (1)
CreateObject(2722,2310.6000000,81.7000000,27.6000000,0.0000000,0.0000000,179.9950000); //object(cj_banner18) (2)
CreateObject(982,2293.9500000,-75.5000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(982,2293.9500000,-49.9000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (3)
CreateObject(982,2293.9500000,1.3000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (5)
CreateObject(982,2293.9500000,22.1000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(982,2293.9500000,63.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
CreateObject(982,2293.9500000,70.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
CreateObject(982,2293.9500000,115.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (9)
CreateObject(982,2293.9500000,119.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (10)
CreateObject(982,2223.9000000,119.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (11)
CreateObject(982,2223.9000000,67.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (13)
CreateObject(982,2223.9000000,59.8800000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (14)
CreateObject(982,2223.9000000,-51.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (15)
CreateObject(982,2223.9000000,-74.9500000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,2343.8900000,-75.1000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (17)
CreateObject(982,2343.8900000,-49.5500000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (18)
CreateObject(982,2343.8900000,-9.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (19)
CreateObject(982,2343.8900000,16.7000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (20)
CreateObject(982,2343.8900000,42.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (21)
CreateObject(982,2343.8900000,67.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (22)
CreateObject(982,2393.9990000,68.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (23)
CreateObject(982,2393.9990000,17.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (25)
CreateObject(982,2393.9990000,-5.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (26)
CreateObject(982,2463.9800000,-5.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (27)
CreateObject(982,2463.9800000,19.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (28)
CreateObject(982,2463.9800000,60.7000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (29)
CreateObject(982,2463.9800000,86.3000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (30)
CreateObject(982,2534.0000000,89.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (31)
CreateObject(982,2534.0000000,63.5900000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (32)
CreateObject(982,2534.0000000,16.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (33)
CreateObject(982,2247.3000000,-98.3400000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (34)
CreateObject(982,2273.0000000,-98.3400000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (35)
CreateObject(982,2316.0000000,-98.3398400,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (37)
CreateObject(982,2271.4000000,-28.3000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (38)
CreateObject(982,2272.0000000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (39)
CreateObject(982,2246.3000000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (40)
CreateObject(982,2204.8000000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (41)
CreateObject(982,2195.2000000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (42)
CreateObject(982,2169.6010000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (43)
CreateObject(982,2144.0000000,41.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (44)
CreateObject(982,2245.9000000,91.6800000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (45)
CreateObject(982,2271.5000000,91.6800000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (46)
CreateObject(982,2245.3000000,141.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (47)
CreateObject(982,2270.8900000,141.7500000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (48)
CreateObject(982,2245.8000000,-28.3000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (49)
CreateObject(982,2316.9000000,-28.2000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (50)
CreateObject(982,2368.2000000,-28.2000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (52)
CreateObject(982,2419.4000000,-28.2000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (54)
CreateObject(982,2440.2000000,-28.2000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (55)
CreateObject(982,2486.7000000,-8.3000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (56)
CreateObject(982,2512.3000000,-8.3000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (57)
CreateObject(982,2416.8000000,41.7000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (58)
CreateObject(982,2442.4000000,41.7000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (59)
CreateObject(982,2485.6000000,41.7002000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (60)
CreateObject(982,2493.6010000,41.7002000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (61)
CreateObject(982,2512.8000000,41.7002000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (62)
CreateObject(982,2511.1000000,111.7900000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (63)
CreateObject(982,2485.5000000,111.7900000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (64)
CreateObject(982,2371.1000000,91.7000000,26.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (65)
CreateObject(982,2320.3000000,91.7000000,26.0000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (66)
CreateObject(982,2343.8900000,112.4000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (68)
CreateObject(982,2343.8900000,118.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (69)
CreateObject(982,2343.8900000,144.2000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (70)
CreateObject(982,2343.8900000,169.8000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (71)
CreateObject(982,2343.8900000,195.3800000,26.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (72)
CreateObject(4857,2458.2000000,-45.7002000,27.9000000,0.0000000,0.0000000,92.0000000); //object(snpedmtsp1_las) (1)
CreateObject(10183,2471.5000000,-53.3000000,25.5000000,0.0000000,0.0000000,316.0000000); //object(ferspaces) (1)
CreateObject(18234,2247.3000000,26.5000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(cuntw_shed2_) (1)
CreateObject(18234,2270.0000000,26.5000000,25.0000000,0.0000000,0.0000000,270.0000000); //object(cuntw_shed2_) (2)
CreateObject(11469,2414.1000000,86.0000000,25.5000000,0.0000000,0.0000000,90.0000000); //object(des_bullgrill_) (1)
CreateObject(10183,2428.8000000,97.2000000,25.5000000,0.0000000,0.0000000,44.0000000); //object(ferspaces) (2)
CreateObject(4199,2433.3000000,127.1000000,27.6000000,0.0000000,0.0000000,270.0000000); //object(garages1_lan) (1)
CreateObject(13163,2413.9220000,175.3516000,24.9609400,0.0000000,0.0000000,187.7270000); //object(ce_groundpalo11) (1)
CreateObject(4199,2419.0000000,117.1000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(garages1_lan) (4)
CreateObject(18239,2548.1000000,109.1000000,25.0000000,0.0000000,2.0000000,4.0000000); //object(cuntw_restrnt1) (1)
CreateObject(982,1358.4000000,218.7000000,19.1000000,0.0000000,0.0000000,66.0000000); //object(fenceshit) (44)
CreateObject(982,1312.4000000,239.0300000,19.1000000,0.0000000,0.0000000,66.0000000); //object(fenceshit) (44)
CreateObject(982,1268.2000000,258.5700000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1223.0000000,278.6600000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1238.7000000,195.0700000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1249.3000000,343.3500000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1296.8000000,322.3600000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1339.1000000,303.6000000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1387.1000000,282.4000000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1316.5000000,368.5000000,19.1000000,0.0000000,0.0000000,65.9950000); //object(fenceshit) (44)
CreateObject(982,1269.8000000,204.6300000,19.1000000,0.0000000,0.0000000,336.0000000); //object(fenceshit) (44)
CreateObject(982,1280.2400000,228.0000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (44)
CreateObject(982,1298.8000000,270.2000000,19.1000000,0.0000000,0.0000000,336.1000000); //object(fenceshit) (84)
CreateObject(982,1308.5000000,292.1300000,19.1000000,0.0000000,0.0000000,336.0990000); //object(fenceshit) (85)
CreateObject(982,1327.2000000,334.4700000,19.1000000,0.0000000,0.0000000,336.0990000); //object(fenceshit) (86)
CreateObject(982,1347.1000000,379.4000000,19.1000000,0.0000000,0.0000000,336.0990000); //object(fenceshit) (87)
CreateObject(982,1357.3900000,402.6000000,19.1000000,0.0000000,0.0000000,336.0990000); //object(fenceshit) (88)
CreateObject(982,1367.7000000,426.0000000,19.1000000,0.0000000,0.0000000,336.0990000); //object(fenceshit) (89)
CreateObject(982,1282.6000000,357.1000000,19.1000000,0.0000000,0.0000000,336.0000000); //object(fenceshit) (90)
CreateObject(982,1216.9000000,332.3000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (91)
CreateObject(982,1207.9000000,312.1000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (92)
CreateObject(982,1234.9000000,249.4000000,19.1000000,0.0000000,0.0000000,336.0000000); //object(fenceshit) (2)
CreateObject(982,1224.5000000,226.0000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (4)
CreateObject(982,1344.5000000,249.7000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (24)
CreateObject(982,1354.3900000,272.0000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (36)
CreateObject(982,1400.1000000,252.0000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (51)
CreateObject(982,1389.6000000,228.5000000,19.1000000,0.0000000,0.0000000,335.9950000); //object(fenceshit) (53)
CreateObject(3642,1268.6000000,481.5000000,21.2000000,0.0000000,0.0000000,152.0000000); //object(glenphouse03_lax) (1)
CreateObject(3642,1251.6000000,490.7000000,21.2000000,0.0000000,0.0000000,152.0000000); //object(glenphouse03_lax) (2)
CreateObject(3642,1235.7000000,499.0000000,21.2000000,0.0000000,0.0000000,151.9960000); //object(glenphouse03_lax) (3)
CreateObject(3642,1219.2000000,508.0000000,21.2000000,0.0000000,0.0000000,151.9960000); //object(glenphouse03_lax) (4)
CreateObject(3642,1200.9000000,516.9000000,21.2000000,0.0000000,0.0000000,151.9960000); //object(glenphouse03_lax) (5)
CreateObject(3642,1184.1000000,524.5000000,21.0000000,357.0000000,0.0000000,151.9960000); //object(glenphouse03_lax) (6)
CreateObject(3642,1165.7000000,532.8000000,21.6000000,0.0000000,0.0000000,151.9960000); //object(glenphouse03_lax) (7)
CreateObject(3684,1144.4000000,536.2000000,22.2000000,0.0000000,0.0000000,156.0000000); //object(lawnapartmnt) (1)
CreateObject(3684,1110.5000000,551.4000000,22.3000000,0.0000000,0.0000000,155.9950000); //object(lawnapartmnt) (2)
CreateObject(9321,1275.7000000,473.4000000,19.9000000,0.0000000,0.0000000,56.0000000); //object(garage_sfn01) (2)
CreateObject(9321,1257.9000000,481.7000000,20.0000000,0.0000000,0.0000000,59.9970000); //object(garage_sfn01) (3)
CreateObject(9321,1241.0000000,490.1000000,19.9000000,0.0000000,0.0000000,61.9960000); //object(garage_sfn01) (4)
CreateObject(9321,1224.6000000,498.2000000,19.9000000,0.0000000,0.0000000,61.9960000); //object(garage_sfn01) (5)
CreateObject(9321,1207.4000000,506.3000000,19.9000000,0.0000000,0.0000000,61.9960000); //object(garage_sfn01) (6)
CreateObject(9321,1190.0000000,516.0000000,20.2000000,0.0000000,0.0000000,61.9960000); //object(garage_sfn01) (7)
CreateObject(9321,1172.5000000,523.7000000,20.4000000,0.0000000,0.0000000,61.9960000); //object(garage_sfn01) (8)
CreateObject(9310,1688.0000000,106.6000000,35.6000000,0.0000000,5.0000000,250.0000000); //object(chapel_sfn) (1)
CreateObject(16387,1715.0000000,137.1000000,30.3000000,356.0000000,358.0000000,342.0000000); //object(desn2_ammun) (1)
CreateObject(3029,1709.8000000,130.8900000,30.4300000,2.0000000,357.0000000,253.0000000); //object(cr1_door) (1)
CreateObject(10631,1041.1000000,449.5000000,24.0000000,0.0000000,0.0000000,340.0000000); //object(ammunation_sfs) (1)
CreateObject(4022,1047.8000000,483.2000000,22.3300000,0.0000000,0.0000000,336.0000000); //object(foodmart1_lan) (1)
CreateObject(5731,1007.3000000,476.6000000,22.0000000,0.0000000,0.0000000,154.0000000); //object(melblok05_lawn) (1)
CreateObject(2987,1046.7000000,478.3000000,20.7000000,0.0000000,0.0000000,336.0000000); //object(lxr_motel_doorsim) (1)
CreateObject(1569,1042.6000000,458.6000000,20.0000000,0.0000000,0.0000000,338.0000000); //object(adam_v_door) (1)
CreateObject(1569,1045.4000000,457.5000000,20.0000000,0.0000000,0.0000000,157.9990000); //object(adam_v_door) (2)
CreateObject(8434,1271.3000000,521.7000000,24.0000000,0.0000000,1.0000000,62.0000000); //object(vgsoffice01_lvs) (1)
CreateObject(16436,-194.0000000,267.7000000,12.5000000,0.0000000,0.0000000,166.0000000); //object(cn2_roadblock01) (1)
CreateObject(5191,-181.2000000,311.9000000,5.0000000,0.0000000,0.0000000,344.0000000); //object(nwdkbridd_las2) (1)
CreateObject(982,232.8000000,18.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (67)
CreateObject(982,232.8000000,-43.0000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (73)
CreateObject(982,232.8000000,-93.7000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (74)
CreateObject(982,232.8000000,-119.3000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (75)
CreateObject(982,232.8000000,-145.0000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (76)
CreateObject(982,232.8000000,-170.5000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (77)
CreateObject(982,232.8000000,-188.1000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (78)
CreateObject(982,232.8000000,-231.6000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (79)
CreateObject(982,232.8000000,-253.9900000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (80)
CreateObject(982,182.7800000,-259.6000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (81)
CreateObject(982,182.7800000,-234.0000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (82)
CreateObject(982,182.7600000,-188.6000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (83)
CreateObject(982,182.7600000,-162.9900000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (93)
CreateObject(982,132.8660000,-188.9900000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (94)
CreateObject(982,132.8660000,-163.4000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (95)
CreateObject(982,132.8660000,-121.0000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (96)
CreateObject(982,132.8660000,-95.5000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (97)
CreateObject(982,182.7800000,-47.8000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (98)
CreateObject(982,282.8800000,-94.9000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (99)
CreateObject(982,282.8800000,-120.4900000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (100)
CreateObject(982,282.8800000,-161.8999900,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (101)
CreateObject(982,282.8800000,-187.5000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (102)
CreateObject(982,332.7900000,-187.8000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (103)
CreateObject(982,332.7900000,-162.3000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (104)
CreateObject(982,332.7900000,-120.7000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (105)
CreateObject(982,332.7900000,-95.1000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (106)
CreateObject(982,208.1000000,-304.7000000,1.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (107)
CreateObject(982,306.7000000,-211.8800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (108)
CreateObject(982,258.6000000,-211.8800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (109)
CreateObject(982,207.4000000,-211.8800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (110)
CreateObject(982,157.1000000,-211.8800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (111)
CreateObject(982,307.2000000,-141.7800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (112)
CreateObject(982,157.6000000,-141.8000000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (113)
CreateObject(982,311.3000000,-71.7600000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (114)
CreateObject(982,261.3000000,-71.7600000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (115)
CreateObject(982,208.6000000,-71.7600000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (116)
CreateObject(982,156.5000000,-71.7600000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (117)
CreateObject(982,206.6000000,-21.7800000,1.1000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (118)
CreateObject(982,701.9000000,-485.1000000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (119)
CreateObject(982,661.1000000,-485.1000000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (120)
CreateObject(982,623.0000000,-485.1000000,15.6000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (121)
CreateObject(4507,-78.5000000,-895.2002000,17.6000000,0.0000000,0.0000000,59.9960000); //object(cuntw_roadblock03ld) (1)
CreateObject(1383,-82.4000000,-873.3000000,45.0000000,0.0000000,0.0000000,0.0000000); //object(twrcrane_m_04) (1)
CreateObject(1384,-82.4000000,-873.2000000,77.6000000,0.0000000,0.0000000,166.0000000); //object(twrcrane_m_01) (1)
CreateObject(3568,-88.1000000,-933.2000000,21.4000000,0.0000000,20.0000000,0.0000000); //object(lasntrk2) (1)
CreateObject(849,-91.3000000,-926.5000000,18.4000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (1)
CreateObject(854,-95.5000000,-930.2000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
CreateObject(849,-86.8000000,-922.2000000,17.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (2)
CreateObject(854,-92.6000000,-920.0000000,17.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (2)
CreateObject(854,-93.6000000,-936.1000000,19.3000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (3)
CreateObject(849,-93.4000000,-938.9000000,19.7000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3) (3)
CreateObject(3073,-100.8000000,-933.9000000,21.0000000,0.0000000,0.0000000,8.0000000); //object(kmb_container_broke) (1)
CreateObject(982,621.9000000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (122)
CreateObject(982,661.9000000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (123)
CreateObject(982,701.0000000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (124)
CreateObject(982,744.1000000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (125)
CreateObject(982,763.2900000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (126)
CreateObject(982,808.6000000,-530.1600000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (127)
CreateObject(982,812.6000000,-595.1000000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (128)
CreateObject(982,701.0000000,-600.2000000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (129)
CreateObject(982,662.9000000,-600.2300000,15.9000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (130)
CreateObject(982,641.6700000,-463.0000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (131)
CreateObject(982,601.6600000,-507.2000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (132)
CreateObject(982,681.8000000,-507.2000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (133)
CreateObject(982,721.7900000,-506.7000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (134)
CreateObject(982,721.7900000,-550.0000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (135)
CreateObject(982,721.7900000,-575.5000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (136)
CreateObject(982,791.7000000,-553.4000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (137)
CreateObject(982,791.7002000,-570.9902000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (138)
CreateObject(982,681.7000000,-551.2000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (139)
CreateObject(982,681.7000000,-576.8000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (140)
CreateObject(982,681.7000000,-624.0000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (141)
CreateObject(982,681.7000000,-641.6000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (142)
CreateObject(982,641.6700000,-578.2000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (143)
CreateObject(982,641.6700000,-552.6000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (144)
CreateObject(8613,611.5000000,-589.5000000,18.3000000,0.0000000,0.0000000,180.0000000); //object(vgssstairs03_lvs) (1)
CreateObject(3934,611.9000000,-603.3000000,21.7340000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
CreateObject(10183,620.0000000,-609.2000000,15.4000000,0.0000000,0.0000000,224.0000000); //object(ferspaces) (3)
CreateObject(10183,666.7000000,-567.7000000,15.7000000,0.0000000,0.0000000,315.9950000); //object(ferspaces) (4)
CreateObject(791,2690.6000000,221.8000000,52.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (1)
CreateObject(791,2663.2000000,248.3000000,40.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (2)
CreateObject(791,2601.2000000,251.0000000,52.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (3)
CreateObject(791,2633.2000000,223.3000000,52.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (4)
CreateObject(791,2645.3000000,174.0000000,40.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (5)
CreateObject(791,2658.6000000,126.5000000,30.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (6)
CreateObject(791,2596.9000000,71.2000000,23.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (7)
CreateObject(791,2585.6000000,120.1000000,23.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (8)
CreateObject(791,2571.2000000,168.0000000,30.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (9)
CreateObject(791,2504.5000000,210.9000000,30.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (10)
CreateObject(791,2437.1000000,238.3000000,22.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (11)
CreateObject(791,2447.0000000,272.6000000,22.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (12)
CreateObject(791,2546.0000000,228.3000000,45.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (13)
CreateObject(791,2490.3000000,170.1000000,24.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (14)
CreateObject(791,2526.0000000,173.9000000,23.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (15)
CreateObject(791,2666.2000000,90.9000000,23.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (16)
CreateObject(791,2690.3000000,161.3000000,40.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (17)
CreateObject(791,2610.9000000,11.6000000,28.0000000,0.0000000,0.0000000,291.6430000); //object(vbg_fir_copse) (18)
CreateObject(5762,2580.5000000,22.2000000,28.5000000,0.0000000,0.0000000,180.0000000); //object(foodmartlawn) (1)
CreateObject(2924,2581.0600000,32.1500000,26.7000000,0.0000000,0.0000000,0.0000000); //object(kmb_crash3door) (1)
CreateObject(17045,1721.8000000,90.8000000,32.4000000,3.5000000,0.0000000,334.0000000); //object(cuntw_stwnyel) (1)
CreateObject(17045,1734.8000000,85.0000000,32.6000000,5.0000000,0.0000000,333.9950000); //object(cuntw_stwnyel) (2)
CreateObject(17045,1746.6000000,78.4000000,32.1000000,5.0000000,0.0000000,333.9950000); //object(cuntw_stwnyel) (3)
CreateObject(8536,1760.9000000,90.5000000,39.8900000,0.0000000,0.0000000,4.0000000); //object(tikisign01_lvs) (1)
CreateObject(3170,843.4000000,355.6000000,19.0000000,0.0000000,0.0000000,286.0000000); //object(trailer_large3_01) (1)
CreateObject(3170,856.4000000,359.5000000,19.0000000,0.0000000,0.0000000,285.9960000); //object(trailer_large3_01) (2)
CreateObject(3170,870.1000000,363.8000000,19.0000000,0.0000000,0.0000000,287.9960000); //object(trailer_large3_01) (3)
CreateObject(3170,883.1000000,368.8000000,19.0000000,0.0000000,0.0000000,289.9960000); //object(trailer_large3_01) (4)
CreateObject(3170,897.5000000,373.7000000,19.0000000,0.0000000,0.0000000,289.9960000); //object(trailer_large3_01) (5)
CreateObject(3170,911.6000000,378.9000000,19.0000000,0.0000000,0.0000000,289.9950000); //object(trailer_large3_01) (6)
CreateObject(3170,920.4000000,356.1000000,19.0000000,0.0000000,0.0000000,109.9950000); //object(trailer_large3_01) (7)
CreateObject(3170,905.8000000,350.7000000,19.0000000,0.0000000,0.0000000,109.9900000); //object(trailer_large3_01) (8)
CreateObject(3170,891.1000000,345.3000000,19.0000000,0.0000000,0.0000000,107.9900000); //object(trailer_large3_01) (9)
CreateObject(3170,877.6000000,339.9000000,19.0000000,0.0000000,0.0000000,107.9900000); //object(trailer_large3_01) (10)
CreateObject(3170,862.8000000,334.8000000,19.0000000,0.0000000,0.0000000,105.9850000); //object(trailer_large3_01) (11)
CreateObject(3170,849.7000000,330.9000000,19.0000000,0.0000000,0.0000000,105.9800000); //object(trailer_large3_01) (12)
CreateObject(8535,200.8000000,94.5000000,8.9900000,0.0000000,0.0000000,76.0000000); //object(tikimotel02_lvs) (1)
CreateObject(9824,703.3000000,-541.9000000,17.7000000,0.0000000,0.0000000,90.0000000); //object(diner_sfw) (1)
CreateObject(1536,711.6900000,-542.7990000,15.2000000,0.0000000,0.0000000,88.0000000); //object(gen_doorext15) (1)
CreateObject(3249,849.0000000,-547.3000000,15.3370000,0.0000000,0.0000000,270.0000000); //object(des_westsaloon_) (1)
CreateObject(13714,620.9000000,-573.4000000,40.0000000,0.0000000,0.0000000,100.0000000); //object(radarmast1_lawn) (1)
CreateObject(18241,774.9000000,-583.6000000,15.3000000,0.0000000,0.0000000,90.0000000); //object(cuntw_weebuild) (2)
CreateObject(18233,2161.1000000,-101.6000000,1.7000000,3.0000000,0.0000000,282.0000000); //object(cuntw_town07) (1)
CreateObject(9623,619.8000000,-841.1000000,27.2000000,351.0000000,0.0000000,1.9980000); //object(toll_sfw) (4)
CreateObject(9623,303.8000000,-1073.1000000,64.5900000,351.0000000,0.0000000,40.0000000); //object(toll_sfw) (9)
CreateObject(16437,198.0000000,-1115.9000000,63.2000000,0.0000000,8.0000000,342.0000000); //object(cn2_roadblock02) (1)
CreateObject(978,212.6000000,-1102.8000000,61.6000000,0.0000000,0.0000000,62.0000000); //object(sub_roadright) (1)
CreateObject(978,208.2900000,-1110.9000000,61.6000000,0.0000000,0.0000000,61.9960000); //object(sub_roadright) (2)
CreateObject(978,218.4000000,-1095.9000000,61.6000000,0.0000000,0.0000000,37.9960000); //object(sub_roadright) (3)
CreateObject(4508,-955.2998000,-274.7998000,38.3000000,0.0000000,0.0000000,77.9970000); //object(cuntw_roadblock04ld) (1)
CreateObject(3568,-959.3000000,-314.8000000,37.3000000,0.0000000,99.0000000,20.0000000); //object(lasntrk2) (2)
CreateObject(3566,-961.4003900,-319.7998000,38.0000000,36.9960000,0.0000000,331.9960000); //object(lasntrk1) (2)
CreateObject(2677,-968.3000000,-311.8000000,36.0000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (1)
CreateObject(2677,-959.3000000,-300.9000000,35.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (2)
CreateObject(2677,-956.9000000,-305.5000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (3)
CreateObject(2677,-963.6000000,-303.3000000,35.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (4)
CreateObject(2677,-960.2000000,-303.5000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (5)
CreateObject(2677,-966.1000000,-306.6000000,35.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (6)
CreateObject(2677,-968.4000000,-318.8000000,35.7000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (7)
CreateObject(2677,-965.2000000,-314.8000000,35.6000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (8)
CreateObject(2677,-963.0000000,-330.4000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_7) (9)
CreateObject(2676,-967.7000000,-329.6000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (1)
CreateObject(2676,-969.2000000,-325.2000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (2)
CreateObject(2676,-966.7000000,-321.5000000,35.5000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (3)
CreateObject(2676,-964.6000000,-333.7000000,35.4000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (4)
CreateObject(2676,-965.5000000,-296.3000000,35.9000000,0.0000000,0.0000000,0.0000000); //object(proc_rubbish_8) (5)
CreateObject(4508,-969.0000000,-348.7999900,38.3000000,0.0000000,0.0000000,257.9970000); //object(cuntw_roadblock04ld) (1)
Reply
#2

Any pics?
Reply
#3

any screenshots ??
Reply
#4

Not yet I will try to add them soon... Thank you
Reply
#5

Quote:
Originally Posted by Schaffer
Посмотреть сообщение
Any pics?
Quote:
Originally Posted by SreeKrishna
Посмотреть сообщение
any screenshots ??
I have added them now!
Reply
#6

L00ks very good for newibe scripter . Keep it ↑
Reply
#7

Quote:
Originally Posted by SreeKrishna
Посмотреть сообщение
L00ks very good for newibe scripter . Keep it ↑
hihi Thanks but this is kinda one of my oldest ones... cause my hard disc got broken...
Reply
#8

Nice.
Reply
#9

Thanks
Reply
#10

Not bad for a beginner, Keep it up and Keep it looking professional! :3
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)