[Map] Cellphone Interior
#1

As said before, this map has been done for A:RP but now I decided to share it so everyone might want to get.

I don't have coords right now, but you can get the coords yourself. Also, I was bored to take pictures and crop, so they are simple pictures made with F8.

http://imgur.com/HI4nce8,ZjpE1iJ,W6n...eItcTq,OnyFtaq

pawn Код:
RemoveBuildingForPlayer(playerid, 14527, 2530.4688, -1674.7422, 1015.6094, 0.25);
RemoveBuildingForPlayer(playerid, 14496, 2530.5313, -1672.1875, 1016.9063, 0.25);
RemoveBuildingForPlayer(playerid, 14528, 2531.2891, -1676.7344, 1004.7344, 0.25);
CreateDynamicObject(19459, 2524.38, -1671.77, 1023.39,   0.00, 0.00, 90.00);
CreateDynamicObject(19459, 2528.95, -1676.44, 1023.39,   0.00, 0.00, 0.00);
CreateDynamicObject(19459, 2524.45, -1681.10, 1023.39,   0.00, 0.00, 90.00);
CreateDynamicObject(19459, 2521.26, -1681.10, 1023.39,   0.00, 0.00, 90.00);
CreateDynamicObject(19459, 2521.26, -1671.77, 1023.39,   0.00, 0.00, 90.00);
CreateDynamicObject(19459, 2516.57, -1676.39, 1023.39,   0.00, 0.00, 0.00);
CreateDynamicObject(19454, 2528.20, -1676.52, 1024.99,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 2524.76, -1676.37, 1024.99,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 2521.25, -1676.36, 1024.99,   0.00, 90.00, 0.00);
CreateDynamicObject(2165, 2525.73, -1679.32, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(2165, 2523.18, -1679.37, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(2165, 2520.81, -1679.37, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1671, 2521.49, -1680.41, 1022.09,   0.00, 0.00, 180.00);
CreateDynamicObject(1671, 2524.02, -1680.49, 1022.09,   0.00, 0.00, 180.00);
CreateDynamicObject(1671, 2526.48, -1680.46, 1022.09,   0.00, 0.00, 145.00);
CreateDynamicObject(2165, 2518.22, -1679.37, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1671, 2518.58, -1680.41, 1022.09,   0.00, 0.00, 180.00);
CreateDynamicObject(1216, 2516.96, -1677.35, 1022.34,   0.00, 0.00, 90.00);
CreateDynamicObject(1216, 2516.96, -1676.36, 1022.34,   0.00, 0.00, 90.00);
CreateDynamicObject(1216, 2516.96, -1675.40, 1022.34,   0.00, 0.00, 90.00);
CreateDynamicObject(1216, 2516.96, -1674.56, 1022.34,   0.00, 0.00, 90.00);
CreateDynamicObject(1216, 2516.96, -1673.78, 1022.34,   0.00, 0.00, 90.00);
CreateDynamicObject(19440, 2520.31, -1675.86, 1025.68,   0.00, 0.00, 90.00);
CreateDynamicObject(19440, 2524.79, -1675.86, 1025.68,   0.00, 0.00, 90.00);
CreateDynamicObject(2700, 2524.89, -1676.21, 1024.50,   0.00, 0.00, -90.00);
CreateDynamicObject(2700, 2520.29, -1676.24, 1024.50,   0.00, 0.00, -90.00);
CreateDynamicObject(2700, 2524.89, -1675.50, 1024.50,   0.00, 0.00, 90.00);
CreateDynamicObject(19454, 2517.76, -1676.63, 1024.99,   0.00, 90.00, 0.00);
CreateDynamicObject(2475, 2519.21, -1671.86, 1021.98,   0.00, 0.00, 0.00);
CreateDynamicObject(2475, 2520.69, -1671.86, 1021.98,   0.00, 0.00, 0.00);
CreateDynamicObject(18866, 2519.19, -1672.04, 1024.17,   0.00, 0.00, 0.00);
CreateDynamicObject(18870, 2519.81, -1672.04, 1024.17,   0.00, 0.00, 0.00);
CreateDynamicObject(18874, 2520.42, -1672.04, 1024.17,   0.00, 0.00, 0.00);
CreateDynamicObject(18869, 2521.08, -1672.04, 1024.17,   0.00, 0.00, 0.00);
CreateDynamicObject(18866, 2519.10, -1672.06, 1023.49,   0.00, 0.00, 0.00);
CreateDynamicObject(19513, 2519.75, -1672.05, 1023.49,   0.00, 0.00, 0.00);
CreateDynamicObject(18870, 2520.50, -1672.02, 1023.49,   0.00, 0.00, 0.00);
CreateDynamicObject(18866, 2521.32, -1672.02, 1023.49,   0.00, 0.00, 0.00);
CreateDynamicObject(19421, 2519.10, -1672.04, 1022.79,   0.00, 0.00, 0.00);
CreateDynamicObject(18874, 2519.75, -1672.04, 1022.79,   0.00, 0.00, 0.00);
CreateDynamicObject(18869, 2520.50, -1672.04, 1022.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19513, 2521.32, -1672.04, 1022.79,   0.00, 0.00, 0.00);
CreateDynamicObject(19421, 2520.50, -1672.07, 1022.11,   0.00, 0.00, 0.00);
CreateDynamicObject(18868, 2519.75, -1672.07, 1022.11,   0.00, 0.00, 0.00);
CreateDynamicObject(18870, 2519.10, -1672.09, 1022.11,   0.00, 0.00, 0.00);
CreateDynamicObject(18870, 2521.32, -1672.07, 1022.11,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 2522.64, -1670.58, 1023.23,   0.00, 0.00, 90.00);
CreateDynamicObject(1649, 2518.20, -1670.59, 1023.23,   0.00, 0.00, 90.00);
CreateDynamicObject(1649, 2520.42, -1671.10, 1024.88,   90.00, 0.00, 0.00);
CreateDynamicObject(1649, 2520.41, -1672.78, 1023.23,   0.00, 0.00, 0.00);
CreateDynamicObject(1705, 2523.57, -1672.78, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1705, 2524.87, -1672.78, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1705, 2526.16, -1672.78, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 2525.18, -1678.75, 1024.90,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 2520.85, -1678.75, 1024.90,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 2516.45, -1678.75, 1024.90,   0.00, 0.00, 0.00);
CreateDynamicObject(1495, 2527.38, -1678.77, 1021.65,   0.00, 0.00, 0.00);
CreateDynamicObject(1649, 2529.50, -1678.75, 1025.82,   0.00, 0.00, 0.00);
CreateDynamicObject(19454, 2528.20, -1676.52, 1021.56,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 2524.76, -1676.37, 1021.56,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 2521.27, -1676.36, 1021.56,   0.00, 90.00, 0.00);
CreateDynamicObject(19454, 2517.78, -1676.63, 1021.56,   0.00, 90.00, 0.00);
CreateDynamicObject(19459, 2522.57, -1678.78, 1020.81,   0.00, 180.00, 90.00);
CreateDynamicObject(19459, 2513.76, -1678.79, 1020.81,   0.00, 180.00, 90.00);
CreateDynamicObject(1649, 2514.52, -1678.74, 1024.90,   0.00, 0.00, 0.00);
CreateDynamicObject(1537, 2528.81, -1676.24, 1021.62,   0.00, 0.00, -90.00);
CreateDynamicObject(1649, 2525.18, -1678.75, 1024.90,   0.00, 0.00, 180.00);
CreateDynamicObject(1649, 2520.85, -1678.75, 1024.90,   0.00, 0.00, 180.00);
CreateDynamicObject(1649, 2516.45, -1678.75, 1024.90,   0.00, 0.00, 180.00);
CreateDynamicObject(1649, 2514.52, -1678.74, 1024.90,   0.00, 0.00, 180.00);
CreateDynamicObject(1649, 2529.50, -1678.75, 1025.82,   0.00, 0.00, 180.00);
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#2

Good map... what delete the removes?
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#3

Looks nice, although I was a tiny confused with the title (thought you mapped the interior of an actual cellphone for a second xD)
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#4

The objects remove the shadow of a house found nearby. You can not put them if you want, it's not going to be a problem or it ain't change anything.
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#5

Awesome ! Good Job ^^
Reply
#6

Thanks. If you really like it, you can give a rep also.
Reply
#7

congratulations on the map, thanks for sharing
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