Concerning RPG explosion shooting
#1

Hello people, dear developers...

I'd like to start first by copy/paste one text that defines this "bug". I believe it has something to do with SA-MP desynchronization.

Quote:

The matter is that, when performing this bug with RPG, it might/can have infinite rockets by repeating that common gta sa/samp bug. Into the bargain, the player who does this bug wont waste his own HP either, because for him it looks like he doesn't shoot, however, others see him shoot it, that's why the shooter's explosion doesn't waste his health bar
How to do that?
Just simply press aim and shoot button at the same time as fast as possible and release them also as fast as possible.
It is not from that kinds of "easy bugs" and players can do it easily, but, on the other hand, not everyone know it.

Now I will present a demonstration video of it:

[ame]youtube.com/watch?v=-EU3fmxg9NU[/ame]



So what's this about?

Thanks in advance and....happy fixing!
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#2

Yap i agree with radess.
I have tried it to, and it seems like a samp bug.

We need some fixes for this.
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#3

this is why i'd love to have proper key checking in sa-mp.

Then we could just run a check whether both of the keys are pressed and they have an RPG, and they're within 2m of the blast radius.
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#4

Quote:
Originally Posted by sammp
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this is why i'd love to have proper key checking in sa-mp.

Then we could just run a check whether both of the keys are pressed and they have an RPG, and they're within 2m of the blast radius.
Ya thats good to.
But there will not be many uses for this, perhaps maybe only this.

Anyways this is a samp bug.
And needs a fix.
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