26.07.2014, 07:57
Guys i have PPC_House script and i am getting a problem with house pickup i made a client message when house is not owned by someone it will say this property is for sale and if owned by someone then this property is owned but when i go on house id 1's pickup it showing perfect and when i go on 2 id's house it spams the message about property info here is the code and function
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
// Setup local variables
// Check if the player isn't inside a vehicle (the player must be on foot to use this command)
if (GetPlayerVehicleSeat(playerid) == -1)
{
new HouseID;
for (HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
// Check if the house exists
if (IsValidDynamicPickup(AHouseData[HouseID][PickupID]))
{
// Check if the player is in range of the house-pickup
if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
// Check if the house isn't owned yet
if (AHouseData[HouseID][Owned] == false)
{
if(isOnHouse[playerid] == 0)
{
// Check if the player can afford this house
new string[180];
format(string, sizeof(string), "~g~Available $%i",AHouseData[HouseID][HousePrice]);
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "This property is for sale at a cost of $%i. type /buyprop to buy it",AHouseData[HouseID][HousePrice]);
SendClientMessage(playerid,0xFFFF00AA,string);
isOnHouse[playerid] = 1;
}
}
else
{
if(isOnHouse[playerid] == 0)
{
new string[180],File2[200],string2[200];
format(File2, sizeof(File2), "Saves/%s.ini", AHouseData[HouseID][Owner]);
if(dini_Int(File2,"Month") == 1) { dtext = "January"; }
else if(dini_Int(File2,"Month") == 2) { dtext = "February"; }
else if(dini_Int(File2,"Month") == 3) { dtext = "March"; }
else if(dini_Int(File2,"Month") == 4) { dtext = "April"; }
else if(dini_Int(File2,"Month") == 5) { dtext = "May"; }
else if(dini_Int(File2,"Month") == 6) { dtext = "June"; }
else if(dini_Int(File2,"Month") == 7) { dtext = "July"; }
else if(dini_Int(File2,"Month") == 8) { dtext = "August"; }
else if(dini_Int(File2,"Month") == 9) { dtext = "September"; }
else if(dini_Int(File2,"Month") == 10) { dtext = "October"; }
else if(dini_Int(File2,"Month") == 11) { dtext = "November"; }
else if(dini_Int(File2,"Month") == 12) { dtext = "December"; }
if(dini_Int(File2,"Day") == 1) { ddtext = "1st"; }
else if(dini_Int(File2,"Day") == 2) { ddtext = "2nd"; }
else if(dini_Int(File2,"Day") == 3) { ddtext = "3rd"; }
else if(dini_Int(File2,"Day") == 4) { ddtext = "4th"; }
else if(dini_Int(File2,"Day") == 5) { ddtext = "5th"; }
else if(dini_Int(File2,"Day") == 6) { ddtext = "6th"; }
else if(dini_Int(File2,"Day") == 7) { ddtext = "7th"; }
else if(dini_Int(File2,"Day") == 8) { ddtext = "8th"; }
else if(dini_Int(File2,"Day") == 9) { ddtext = "9th"; }
else if(dini_Int(File2,"Day") == 10) { ddtext = "10th"; }
else if(dini_Int(File2,"Day") == 11) { ddtext = "11th"; }
else if(dini_Int(File2,"Day") == 12) { ddtext = "12th"; }
else if(dini_Int(File2,"Day") == 13) { ddtext = "13th"; }
else if(dini_Int(File2,"Day") == 14) { ddtext = "14th"; }
else if(dini_Int(File2,"Day") == 15) { ddtext = "15th"; }
else if(dini_Int(File2,"Day") == 16) { ddtext = "16th"; }
else if(dini_Int(File2,"Day") == 17) { ddtext = "17th"; }
else if(dini_Int(File2,"Day") == 18) { ddtext = "18th"; }
else if(dini_Int(File2,"Day") == 19) { ddtext = "19th"; }
else if(dini_Int(File2,"Day") == 20) { ddtext = "20th"; }
else if(dini_Int(File2,"Day") == 21) { ddtext = "21th"; }
else if(dini_Int(File2,"Day") == 22) { ddtext = "22th"; }
else if(dini_Int(File2,"Day") == 23) { ddtext = "23th"; }
else if(dini_Int(File2,"Day") == 24) { ddtext = "24th"; }
else if(dini_Int(File2,"Day") == 25) { ddtext = "25th"; }
else if(dini_Int(File2,"Day") == 26) { ddtext = "26th"; }
else if(dini_Int(File2,"Day") == 27) { ddtext = "27th"; }
else if(dini_Int(File2,"Day") == 28) { ddtext = "28th"; }
else if(dini_Int(File2,"Day") == 29) { ddtext = "29th"; }
else if(dini_Int(File2,"Day") == 30) { ddtext = "30th"; }
else if(dini_Int(File2,"Day") == 31) { ddtext = "31th"; }
// Let the player know that this house is already owned by a player
format(string, sizeof(string), "~b~Property Owned");
GameTextForPlayer(playerid, string, 4000, 3);
format(string, sizeof(string), "Welcome to %s's home.",AHouseData[HouseID][Owner]);
SendClientMessage(playerid,0xFFFF00AA,string);
format(string2,sizeof(string2),"%s was last active on %s %s %d.", AHouseData[HouseID][Owner],ddtext,dtext,dini_Int(File2,"Year"));
SendClientMessage(playerid,0xFFFFFFFF,string2);
isOnHouse[playerid] = 1;
}
}
}
}
}
}
else
SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}You can't buy a house when you're inside a vehicle");
// Let the server know that this was a valid command
return 1;
}
forward OnHousePickupEx(playerid);
public OnHousePickupEx(playerid)
{
for (new HouseID = 1; HouseID < MAX_HOUSES; HouseID++)
{
if (IsPlayerInRangeOfPoint(playerid, 2.5, AHouseData[HouseID][HouseX], AHouseData[HouseID][HouseY], AHouseData[HouseID][HouseZ]))
{
return 1;
}
else
{
isOnHouse[playerid] = 0;
}
}
return 1;
}
// public OnFilterScriptInit()
SetTimer("OnHousePickupEx",100,1);