Problem with timer
#1

I have a timer problem, the problem is that it just does not happen what you type timer, like the timer does not exist.

*Timer marked in red does not work.

The Code:
Код:
Move_timer = SetTimer("Move", 1, 1);
SetTimerEx("Destroy", 15*1000, false, "dd", playerid);
SetTimerEx("Bomb", 10*1000, false, "dd", playerid);
SetTimerEx("Time", 300*1000, false, "dd", playerid);
The Code about timer:
Код:
forward Destroy(playerid);
public Destroy(playerid)
{
KillTimer(Move_timer);
DestroyVehicle(TheBomber[playerid]);
return 1;
}
Thanks for helpers
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#2

Should be "d"
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#3

Quote:
Originally Posted by Jefff
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Should be "d"
Where?
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#4

SetTimerEx("Destroy", 15*1000, false, "d", playerid);
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#5

Quote:
Originally Posted by WildWave
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SetTimerEx("Destroy", 15*1000, false, "d", playerid);
Still not working
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#6

Up!!
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#7

Why do you need a timer that repeats every milisecond? I am talking about
Код:
Move_timer = SetTimer("Move", 1, 1);
Can you explain what are you trying to do?
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#8

Quote:
Originally Posted by Scottas
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Why do you need a timer that repeats every milisecond? I am talking about
Код:
Move_timer = SetTimer("Move", 1, 1);
Can you explain what are you trying to do?
Код:
forward Move(playerid);
public Move(playerid)
{
Y += 0.05;
SetVehiclePos(TheBomber[playerid], X, Y, Z-30);
SetVehiclePos(TheBomber[playerid], X, Y, Z+30);
return 1;
}
(The Vehicle is Hydra(520))
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#9

Up!! Is very import to me !
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#10

pawn Код:
print("Timer Destroy is starting...");
SetTimerEx("Destroy", 15*1000, false, "d", playerid);
print("Timer Destroy started");
pawn Код:
forward Destroy(playerid);
public Destroy(playerid)
{
print("public Destroy is starting...");
KillTimer(Move_timer);
DestroyVehicle(TheBomber[playerid]);
print("public Destroy done");
return 1;
}
Use this and post your server_log.txt

I think the server to be very busy with Move_timer = SetTimer ("Move", 1, 1);
Try give more rest to server:
pawn Код:
Move_timer = SetTimer ("Move", 100, 1);
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#11

Quote:
Originally Posted by ATomas
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pawn Код:
print("Timer Destroy is starting...");
SetTimerEx("Destroy", 15*1000, false, "d", playerid);
print("Timer Destroy started");
pawn Код:
forward Destroy(playerid);
public Destroy(playerid)
{
print("public Destroy is starting...");
KillTimer(Move_timer);
DestroyVehicle(TheBomber[playerid]);
print("public Destroy done");
return 1;
}
Use this and post your server_log.txt

I think the server to be very busy with Move_timer = SetTimer ("Move", 1, 1);
Try give more rest to server:
pawn Код:
Move_timer = SetTimer ("Move", 100, 1);
No working...

What is this damn problem?!
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#12

Quote:
Originally Posted by ilay65
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No working...

What is this damn problem?!
Why don't you do what he told you? Set the log updates and then paste the log here.
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#13

Quote:
Originally Posted by Siralos
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Why don't you do what he told you? Set the log updates and then paste the log here.
I did not understand what he said about the Log
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#14

Quote:
Originally Posted by ilay65
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I did not understand what he said about the Log
Do prints like this: print("public Destroy is starting...");

They will print lines of text in server.log, so you can see exactly what is happening
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