19.07.2014, 02:40
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Last edited by UnKnownEgyptain; 10/03/2015 at 05:43 PM.
)
Hello guys! I came today with my first map,Hope you all like it!
Just put this code on your pwno and compile it.
Just put this code on your pwno and compile it.
Code:
CreateObject(14537,227.2000000,-1861.2000000,3.9000000,0.0000000,0.0000000,0.0000000); //object(pdomesbar) (1) CreateObject(7072,226.7000000,-1862.8000000,22.0000000,0.0000000,0.0000000,0.0000000); //object(vegascowboy3) (1) CreateObject(1255,207.5000000,-1885.4000000,0.9000000,0.0000000,0.0000000,270.0000000); //object(lounger) (1) CreateObject(1255,210.3000000,-1885.4000000,0.9000000,0.0000000,0.0000000,269.9950000); //object(lounger) (2) CreateObject(1255,212.8000000,-1885.3000000,0.9000000,0.0000000,0.0000000,269.9950000); //object(lounger) (3) CreateObject(1255,215.7000000,-1885.3000000,0.9000000,0.0000000,0.0000000,269.9950000); //object(lounger) (4) CreateObject(1255,218.8000000,-1885.2000000,0.9000000,0.0000000,0.0000000,269.9950000); //object(lounger) (5) CreateObject(14820,230.7000000,-1865.6000000,3.2000000,0.0000000,0.0000000,0.0000000); //object(dj_stuff) (1) CreateObject(1646,222.4000000,-1885.0000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounge_towel_up) (1) CreateObject(1646,225.2000000,-1885.1000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounge_towel_up) (2) CreateObject(1646,228.6000000,-1884.5000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(lounge_towel_up) (3) CreateObject(1646,231.7000000,-1884.4000000,0.6000000,0.0000000,0.0000000,0.0000000); //object(lounge_towel_up) (4) CreateObject(1290,239.5000000,-1672.5000000,15.7000000,0.0000000,0.0000000,0.0000000); //object(lamppost2) (1) CreateObject(3472,247.7000000,-1878.6000000,0.7000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1) CreateObject(3472,210.3000000,-1865.5000000,2.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2) CreateObject(3472,226.6000000,-1843.1000000,2.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3) CreateObject(3472,248.4000000,-1850.5000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4) CreateObject(3472,212.1000000,-1846.1000000,2.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5) CreateObject(3472,208.7000000,-1878.9000000,1.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6) CreateObject(3461,220.7000000,-1865.1000000,3.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1) CreateObject(3461,233.7000000,-1865.2000000,3.4000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2) CreateObject(3461,232.0000000,-1881.8000000,2.1000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3) CreateObject(3472,248.5000000,-1864.5000000,1.8000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7) CreateObject(1223,326.4000000,-1785.8000000,3.8000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (1) CreateObject(1223,320.0000000,-1786.7000000,3.7000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (2) CreateObject(1223,315.1000000,-1786.4000000,3.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (3) CreateObject(1223,310.6000000,-1786.5000000,3.6000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (4) CreateObject(1223,308.5000000,-1794.7000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(lampost_coast) (5) CreateObject(1231,215.8000000,-1874.2000000,4.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1) CreateObject(1231,237.0000000,-1873.7000000,3.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2) CreateObject(1231,218.6000000,-1848.7000000,5.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3) CreateObject(1231,238.7000000,-1844.6000000,5.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4) CreateObject(3461,220.7000000,-1881.9000000,2.2000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4) CreateObject(3461,207.3000000,-1881.7000000,2.3000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5) CreateObject(3461,242.3000000,-1883.0000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (6) CreateObject(3446,2061.4379900,2668.7580600,13.2500000,0.0000000,0.0000000,0.0000000); //object(vegasxrexhse10) (1)