[FilterScript] SA-MP Modified Cars.
#1

Hey mates.

Today I bring you a simple filterscript, or you can say a filterscript which was requested by many players. I know many of you would say that it is a simple script, and easy-to-make, but who knows it could be helpful to someone?. Well, this filterscript will be more like a collection of modded cars. I would be making modded cars and mod almost every car in SA. Well, I don't really mean mods, it is just attaching of objects . I will be updating this thread frequently. This idea came to my mind after I finished a custom attach object to vehicle filterscript for personal use. If you would like to have a car added please be not afraid of posting it's name and type of objects in the comments section!

So lets go!

Infernus


Preview:


Vehicle Name: Infernus (ID 411)
Object's type: N/A
Total Objects: 75
Code:
pawn Код:
new myobject = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject1 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject1, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject2 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject2, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject3 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject3, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject4 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject4, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject5 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject5, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject6 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject6, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject7 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject7, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject8 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject8, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject9 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject9, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject10 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject10, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject11 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject11, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject12 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject12, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject13 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject13, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject14 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject14, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject15 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject15, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject16 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject16, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject17 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject17, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject18 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject18, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject19 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject19, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject20 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject20, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject21 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject21, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject22 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject22, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject23 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject23, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject24 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject24, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject25 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject25, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject26 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject26, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject27 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject27, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject28 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject28, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject29 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject29, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject30 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject30, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject31 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject31, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject32 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject32, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject33 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject33, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject34 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject34, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject35 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject35, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject36 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject36, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject37 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject37, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject38 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject38, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject39 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject39, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject40 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject40, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000);

       
        new myobject41 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject41, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000);

       
        new myobject42 = CreateObject(1010,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject42, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980);

       
        new myobject43 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject43, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);

       
        new myobject44 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject44, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject45 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject45, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject46 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject46, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject47 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject47, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject48 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject48, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject49 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject49, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject50 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject50, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject51 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject51, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject52 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject52, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject53 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject53, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject54 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject54, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000);

       
        new myobject55 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject55, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000);

       
        new myobject56 = CreateObject(1010,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject56, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980);

       
        new myobject57 = CreateObject(1018,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject57, GetPlayerVehicleID(playerid), 0.750000,-1.725000,-0.449999,0.000000,0.000000,0.000000);

       
        new myobject58 = CreateObject(1018,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject58, GetPlayerVehicleID(playerid), -0.749999,-1.725000,-0.449999,0.000000,0.000000,0.000000);

       
        new myobject59 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject59, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject60 = CreateObject(1006,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject60, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000);

       
        new myobject61 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject61, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject62 = CreateObject(18647,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject62, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000);

       
        new myobject63 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject63, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject64 = CreateObject(18648,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject64, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983);

       
        new myobject65 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject65, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject66 = CreateObject(18702,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject66, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000);

       
        new myobject67 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject67, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject68 = CreateObject(362,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject68, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983);

       
        new myobject69 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject69, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000);

       
        new myobject70 = CreateObject(1005,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject70, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000);

       
        new myobject71 = CreateObject(1010,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject71, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980);

       
        new myobject72 = CreateObject(1018,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject72, GetPlayerVehicleID(playerid), 0.750000,-1.725000,-0.449999,0.000000,0.000000,0.000000);

       
        new myobject73 = CreateObject(1018,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject73, GetPlayerVehicleID(playerid), -0.749999,-1.725000,-0.449999,0.000000,0.000000,0.000000);

        new myobject74 = CreateObject(1001,0,0,-1000,0,0,0,100);
        AttachObjectToVehicle(myobject74, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000);


I hope that these releases comes in handy!

Next Release:
  • Sultan
  • Hydra
  • Jester
Reply
#2

It's Cool, Will help some people out, Good work.
Reply
#3

Good !!
Suggestion : a Dialog with a list of attachments that you can add for your vehicle
Reply
#4

Quote:
Originally Posted by GeekSiMo
Посмотреть сообщение
Good !!
Suggestion : a Dialog with a list of attachments that you can add for your vehicle
Thanks for your comment.

And thanks for your suggestion too!
Reply
#5

Modified via the command

Код HTML:
    if(strcmp("/infer", cmdtext, true, 10) == 0)
    {
    new pvehiclemodel = GetVehicleModel(GetPlayerVehicleID(playerid));
    if (pvehiclemodel == 411 )
    {
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);//мг
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);//мг
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1010, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1010, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980, 100.0);
    CreateVehicleObject(1018, GetPlayerVehicleID(playerid), 0.750000,-1.725000,-0.449999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1018, GetPlayerVehicleID(playerid), -0.749999,-1.725000,-0.449999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), -0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1006, GetPlayerVehicleID(playerid), 0.225000,0.300000,0.674999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), -0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18647, GetPlayerVehicleID(playerid), 0.974999,0.000000,-0.599999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,-2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18648, GetPlayerVehicleID(playerid), 0.000000,2.475000,-0.449999,-0.000002,0.000000,89.099983, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), -0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(18702, GetPlayerVehicleID(playerid), 0.300000,-2.475000,-2.100000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), 1.350000,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(362, GetPlayerVehicleID(playerid), -0.974999,-0.599999,0.000000,81.000000,29.700000,89.099983, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,2.325000,0.000000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1005, GetPlayerVehicleID(playerid), 0.000000,1.875000,0.150000,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1010, GetPlayerVehicleID(playerid), 0.000000,-1.049999,0.150000,0.000000,0.000000,-91.799980, 100.0);
    CreateVehicleObject(1018, GetPlayerVehicleID(playerid), 0.750000,-1.725000,-0.449999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1018, GetPlayerVehicleID(playerid), -0.749999,-1.725000,-0.449999,0.000000,0.000000,0.000000, 100.0);
    CreateVehicleObject(1001, GetPlayerVehicleID(playerid), -0.000000,-2.100000,0.075000,0.000000,0.000000,0.000000, 100.0);
    SendClientMessage(playerid, 0xFFFFFFFF, "Have you updated infernus");
    }
    else
    {
    SendClientMessage(playerid, 0xFFFFFFFF, "You must be in the car.");
    }
    return 1;
}
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#6

or

pawn Код:
stock ModifyVehicle( vehicleid, objectid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz )
{
    new iObject;
    iObject = CreateObject( objectid, 0.0, 0.0, 0.0, 0, 0, 0 );
    AttachObjectToVehicle( iObject, vehicleid, x, y, z, rx, ry, rz );
    return 1;
}
then do

pawn Код:
new
    Vehicle
;

// create the vehicle
Vehicle = CreateVehicle( ... );
// add the desired object.
ModifyVehicle( Vehicle, yourobjectid, offsetx, offsety, offsetz, offsetrotx, offsetroty, offsetrotz );

// assign the variable to the new vehicle.
Vehicle = CreateVehicle( ... );
// modify the new vehicle with 2 mods
ModifyVehicle( Vehicle, 69, offsetx, offsety, offsetz, offsetrotx, offsetroty, offsetrotz );
ModifyVehicle( Vehicle, 1337, offsetx, offsety, offsetz, offsetrotx, offsetroty, offsetrotz );
to save alot of variables and code.
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