[Map] Nuevo 24/7 en San Fierro
#1

Descripciуn Del Mapeo


· Es un pequeсo 24/7 (Interior y Exterior), en el cual desde el exterior se puede ver el interior. Bueno la funciуn de este es que se pueda comprar aqui como en un 24/7 cualquiera.
Fotografias




Codigos (Codes)

Quote:

CreateObject(1649, -2700.14453, 360.48969, 4.73980, 0.00000, 0.00000, 0.00000);
CreateObject(16637, -2697.94824, 358.60709, 4.87950, 0.00000, 0.00000, 0.00000);
CreateObject(16637, -2697.94824, 354.80569, 4.87950, 0.00000, 0.00000, 0.00000);
CreateObject(16637, -2697.94824, 351.00571, 4.87950, 0.00000, 0.00000, 0.00000);
CreateObject(16637, -2697.94824, 347.22571, 4.87950, 0.00000, 0.00000, 0.00000);
CreateObject(16637, -2699.89941, 345.38431, 4.87950, 0.00000, 0.00000, -90.00000);
CreateObject(16637, -2703.69336, 345.35669, 4.87950, 0.00000, 0.00000, -90.00000);
CreateObject(16637, -2707.47339, 345.35669, 4.87950, 0.00000, 0.00000, -90.00000);
CreateObject(16637, -2711.25342, 345.35669, 4.87950, 0.00000, 0.00000, -90.00000);
CreateObject(16637, -2713.12231, 347.29099, 4.87950, 0.00000, 0.00000, 180.00000);
CreateObject(16637, -2713.12231, 351.07449, 4.87950, 0.00000, 0.00000, 180.00000);
CreateObject(16637, -2713.12231, 354.87451, 4.87950, 0.00000, 0.00000, 180.00000);
CreateObject(16637, -2713.12231, 358.65329, 4.87950, 0.00000, 0.00000, 180.00000);
CreateObject(1649, -2708.80420, 360.48969, 4.73980, 0.00000, 0.00000, 0.00000);
CreateObject(1649, -2704.42480, 360.48224, 4.73980, 0.00000, 0.00000, 0.00000);
CreateObject(1649, -2708.80420, 360.48969, 4.73980, 0.00000, 0.00000, 180.00000);
CreateObject(1649, -2704.42480, 360.48221, 4.73980, 0.00000, 0.00000, 180.00000);
CreateObject(1649, -2700.14453, 360.48969, 4.73980, 0.00000, 0.00000, 180.00000);
CreateObject(1532, -2711.25269, 360.49753, 3.40990, 0.00000, 0.00000, 180.00000);
CreateObject(1649, -2710.86060, 360.48221, 4.73980, 0.00000, 0.00000, 0.00000);
CreateObject(1649, -2710.86060, 360.48221, 4.73980, 0.00000, 0.00000, 180.00000);
CreateObject(16637, -2699.42676, 358.60730, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2699.42676, 354.80731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2699.42676, 351.02731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2699.42676, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2699.42676, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2699.42676, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2702.39941, 347.16809, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2705.38672, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2708.38672, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.40674, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.56665, 347.20731, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2702.39941, 350.96811, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2702.39941, 354.78809, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2702.39941, 358.60809, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2705.38672, 351.00729, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2705.38672, 354.78729, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2705.38672, 358.60730, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2708.38672, 351.00729, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2708.38672, 354.82730, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2708.38672, 358.62729, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.56665, 350.98730, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.42676, 350.98730, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.56665, 354.78729, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.56079, 358.60809, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.42090, 358.60809, 6.35950, 0.00000, -90.00000, 0.00000);
CreateObject(16637, -2711.40674, 354.78479, 6.37950, 0.00000, -90.00000, 0.00000);
CreateObject(1984, -2700.04980, 345.91464, 3.39860, 0.00000, 0.00000, 90.00000);
CreateObject(1887, -2698.51123, 351.42569, 3.39380, 0.00000, 0.00000, -90.00000);
CreateObject(1887, -2698.51123, 355.10571, 3.39380, 0.00000, 0.00000, -90.00000);
CreateObject(1776, -2698.62158, 358.01578, 4.47000, 0.00000, 0.00000, -90.00000);
CreateObject(1883, -2710.66577, 346.54999, 3.40850, 0.00000, 0.00000, 0.00000);
CreateObject(1778, -2698.26294, 353.48560, 3.41090, 0.00000, 0.00000, 0.00000);
CreateObject(1513, -2700.06934, 345.78839, 4.60930, 0.00000, 0.00000, -90.00000);
CreateObject(1845, -2705.69946, 345.98611, 3.41050, 0.00000, 0.00000, 180.00000);
CreateObject(1847, -2712.52148, 351.00546, 3.41020, 0.00000, 0.00000, 90.00000);
CreateObject(1847, -2712.50513, 355.98511, 3.41020, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2699.26904, 360.98621, 4.07800, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2701.94922, 360.98621, 4.07800, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2704.60913, 360.98621, 4.07800, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2707.20923, 360.98621, 4.07800, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2709.80908, 360.98621, 4.07800, 0.00000, 0.00000, 90.00000);
CreateObject(638, -2713.75342, 359.99139, 4.07800, 0.00000, 0.00000, 0.00000);
CreateObject(638, -2713.75342, 357.33139, 4.07800, 0.00000, 0.00000, 0.00000);
CreateObject(638, -2713.75342, 354.69141, 4.07800, 0.00000, 0.00000, 0.00000);
CreateObject(638, -2713.75342, 352.03140, 4.07800, 0.00000, 0.00000, 0.00000);
CreateObject(638, -2713.75342, 349.37140, 4.07800, 0.00000, 0.00000, 0.00000);
CreateObject(638, -2713.75342, 346.71140, 4.07800, 0.00000, 0.00000, 0.00000);

Reply
#2

Me gusto,aunque para ponerle esa puerta le hubieras puerto la de madera,que se abre cuando el skin la toca.Igual +rep
Reply
#3

Muchas gracias, iba a poner las de madera pero me iba a quedar mal porque quedarнa espacio encima de la puerta pero quien quiera poner las de madera le doy permiso para editarlo, un saludo!
Reply
#4

Estб bueno pero parece medio bajo. Bueno, igual estб biйn y como dijo locotaku1 le quedarнa mejor las puertas de madera.
Reply
#5

Buen map, me gusto.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)