12.07.2014, 15:21
hey guys so I got into scripting pawn and I was just reading and playing with functions so heres what I did
So I was wondering what is this I just wrote?
Код:
//THis is a new test game mode by me //* welcome to this test #include <a_samp> Main() } SetplayerDeath("YOu are killed"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); SetplayerDeath("Cluck Cluck your dead"); return 1; //* THis is a practice script Print("Welcome to CoreX Dm Server"; return 1; // getting in to pawno SetGameModeText("Welcome to the server") AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785;)//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn AddPlayerClass(0,1845,5844,-8569,8456,4785);//guyspawn return 1; //Player position SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); SetplayerPosition(1458,2598,5847,+9654,4578,2314); return 1;