[Ajuda] Bug em veiculo da casa
#1

Galera, no meu server os carros da casa ta bugado, eu digito /trancar, e aparece : Veiculo da casa destrancado. E quando vou entrar fica trancado ainda. E Digito /trancar denovo e Aparece : Veiculo da casa trancado. E continua trancado tem como resolver isso?

Comando /trancar :

Код:
if(strcmp(cmd, "/trancar", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new carid;
            if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
			{
				if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
					return 1;
				}
				else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
				{
					if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
					{
						gLastDriver[HireCar[playerid]] = 300;
						VTrancado[HireCar[playerid]] = 0;
						UnLockCar(HireCar[playerid]);
					}
					HireCar[playerid] = gLastCar[playerid];
				}
			}
			if (PlayerInfo[playerid][pPHousekey] == 255)
			{
				if(HireCar[playerid] == 0)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
					return 1;
				}
			}
			carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
			if(HireCar[playerid] > 0 && !SwitchKey[playerid])
			{
				carid = HireCar[playerid];
			}
			//new driver = gLastDriver[carid];
			new lockstatus = VTrancado[carid];
			new Float:cx,Float:cy,Float:cz;
			GetVehiclePos(carid, cx, cy, cz);
			switch (lockstatus)
			{
				case 0:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 1;
						LockCar(carid);
					}
					else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 1;
						LockCar(carid);
						return 1;
					}
				}
				case 1:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
						return 1;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 0;
						UnLockCar(carid);
						SetPlayerVirtualWorld(playerid, 0);
						SetPlayerInterior(playerid, 0);
					}
					if (PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 0;
						UnLockCar(carid);
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, 0);
						return 1;
					}
				}
				default:
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Erro");
				}
			}
			if(carid == 256)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
			}
		}
		return 1;
	}
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