08.07.2014, 22:12
(
Последний раз редактировалось SPA; 08.07.2014 в 23:57.
)
Hi,
i'v stats textdraw (Kills deaths etc..) , well its working fine ,but after few hours it's disappear , some guy saied that because i must destroy it to avoid exced (limits) , i did that but it still disappear after few hours, anyone can help please
i'v stats textdraw (Kills deaths etc..) , well its working fine ,but after few hours it's disappear , some guy saied that because i must destroy it to avoid exced (limits) , i did that but it still disappear after few hours, anyone can help please

Код:
//stats
new Text:LoggedInAs[MAX_PLAYERS];
public OnPlayerDeath(playerid,killerid,reason)
{
CheckLoggedInAs(playerid);
if(killerid != INVALID_PLAYER_ID)
{
CheckLoggedInAs(killerid);
}
return 1;
}
public OnFilterScriptExit()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
TextDrawDestroy(LoggedInAs[i]);
}
}
public OnPlayerConnect(playerid)
{
LoggedInAs[playerid] = TextDrawCreate(300.5,6, "www.spa-server.net");
TextDrawBackgroundColor(LoggedInAs[playerid], 255);
TextDrawFont(LoggedInAs[playerid], 3);
TextDrawLetterSize(LoggedInAs[playerid], 0.350000, 1.000000);
TextDrawColor(LoggedInAs[playerid], -5046017);
TextDrawSetOutline(LoggedInAs[playerid], 0);
TextDrawSetProportional(LoggedInAs[playerid], 1);
TextDrawSetShadow(LoggedInAs[playerid], 1);
TextDrawSetSelectable(LoggedInAs[playerid], 0);
CheckLoggedInAs(playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawDestroy(LoggedInAs[playerid]);
return 1;
}
public OnPlayerSpawn(playerid)
{
CheckLoggedInAs(playerid);
TextDrawShowForPlayer(playerid,LoggedInAs[playerid]);
return 1;
}
stock CheckLoggedInAs(playerid)
{
/* if(pInfo[playerid][Kills] >= 1000) Rank[ playerid ] = 6;
else if(pInfo[playerid][Kills] >= 700) Rank[ playerid ] = 5;
else if(pInfo[playerid][Kills] >= 500) Rank[ playerid ] = 4;
else if(pInfo[playerid][Kills] >= 200) Rank[ playerid ] = 3;
else if(pInfo[playerid][Kills] >= 100) Rank[ playerid ] = 2;
else if(pInfo[playerid][Kills] >= 10) Rank[ playerid ] = 1;
else if(pInfo[playerid][Kills] >= 0) Rank[ playerid ] = 0;*/
new string[450];
format(string, sizeof(string), "~g~Kills: %d ~W~- ~r~Deaths: %d ~W~- ~y~DM Score: %d",pInfo[playerid][Kills],pInfo[playerid][Deaths],GetPlayerScore(playerid));
TextDrawSetString(Text:LoggedInAs[playerid], string);
return 1;
}


