26.06.2014, 15:38
CONDOMINIO GOOD LIFE FOREVER
Olб
Venho Aqui Trazer Meu Primeiro De Muitos Projetos De "Maps".
Um Condominio Simples Que Fica Na Praia De Marina/LS.
Segue Abaixo As Imagens Do Projeto:
Objetos:
Teleport:
Bom, Espero Que Gostem Do "Map".
_________________________________
Por Favor, Se Houver Algum Objeto Bugado AVISE!
Testei Ele Em Meu GM Como Podem Ver!
Aceito Crнticas Construtivas.
Olб
Venho Aqui Trazer Meu Primeiro De Muitos Projetos De "Maps".
Um Condominio Simples Que Fica Na Praia De Marina/LS.
Segue Abaixo As Imagens Do Projeto:
Objetos:
pawn Код:
CreateObject(5297,838.2999900,-2121.6001000,17.6000000,0.0000000,0.0000000,272.0000000);
CreateObject(3578,825.2000100,-2067.6001000,12.8000000,0.0000000,0.0000000,0.0000000);
CreateObject(3749,836.4000200,-2068.3000000,17.7000010,0.0000000,0.0000000,2.0000000);
CreateObject(3578,847.7000100,-2067.5000000,12.8000000,0.0000000,0.0000000,0.0000000);
CreateObject(792,850.0999800,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
CreateObject(792,848.4000200,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
CreateObject(792,822.7000100,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
CreateObject(792,824.7000100,-2066.1001000,12.1000000,0.0000000,0.0000000,0.0000000);
CreateObject(17612,840.2000100,-2231.5000000,22.2000010,0.0000000,0.0000000,90.0000000);
CreateObject(3578,830.7999900,-2182.0000000,23.0000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.7999900,-2192.3000000,23.0000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.7999900,-2203.8999000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.7999900,-2214.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2225.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2235.6001000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2247.2000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2257.3999000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2269.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,830.9000200,-2279.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5000000,-2181.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5000000,-2191.6001000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2203.7000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2214.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2225.8000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2236.1001000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2247.8999000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2258.2000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2270.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(3578,849.5999800,-2280.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
CreateObject(1297,848.9000200,-2197.7000000,25.7000010,0.0000000,0.0000000,0.0000000);
CreateObject(1297,831.2000100,-2197.7000000,25.7000010,0.0000000,0.0000000,180.0000000);
CreateObject(1297,849.2999900,-2220.0000000,25.7000010,0.0000000,0.0000000,0.0000000);
CreateObject(1297,849.0999800,-2242.0000000,25.7000010,0.0000000,0.0000000,0.0000000);
CreateObject(1297,849.0000000,-2264.1001000,25.7000010,0.0000000,0.0000000,0.0000000);
CreateObject(1297,831.2999900,-2219.7000000,25.7000010,0.0000000,0.0000000,179.9945100);
CreateObject(1297,831.5999800,-2241.3999000,25.7000010,0.0000000,0.0000000,179.9945100);
CreateObject(1297,831.5999800,-2263.2000000,25.7000010,0.0000000,0.0000000,179.9945100);
CreateObject(1297,831.4000200,-2286.6001000,25.7999990,0.0000000,0.0000000,179.9945100);
CreateObject(1297,849.0999800,-2286.7000000,25.7000010,0.0000000,0.0000000,0.0000000);
CreateObject(8071,847.5000000,-2376.2002000,23.6000000,0.0000000,0.0000000,267.9950000);
CreateObject(3466,895.0000000,-2302.1001000,25.0000000,0.0000000,0.0000000,358.0000000);
CreateObject(3444,893.9000200,-2329.1001000,25.0000000,0.0000000,0.0000000,358.0000000);
CreateObject(3464,892.7999900,-2355.7000000,24.7999990,0.0000000,0.0000000,358.0000000);
CreateObject(3443,889.4000200,-2384.2000000,25.4000000,0.0000000,0.0000000,268.0000000);
CreateObject(3445,890.7998000,-2409.0996000,25.6000000,0.0000000,0.0000000,267.9950000);
CreateObject(3444,890.2999900,-2431.8999000,25.2999990,0.0000000,0.0000000,358.0000000);
CreateObject(6965,890.9000200,-2456.8999000,26.1000000,0.0000000,0.0000000,0.0000000);
CreateObject(3443,806.2999900,-2304.1001000,25.4000000,0.0000000,0.0000000,88.0000000);
CreateObject(3466,803.2000100,-2332.8000000,25.0000000,0.0000000,0.0000000,178.0000000);
CreateObject(3464,802.2999900,-2359.3999000,24.7999990,0.0000000,0.0000000,178.0000000);
CreateObject(3444,800.7998000,-2385.5996000,25.0000000,0.0000000,0.0000000,177.9954800);
CreateObject(3443,802.0000000,-2414.8000000,25.4000000,0.0000000,0.0000000,87.9899900);
CreateObject(6010,806.2000100,-2436.7000000,23.5000000,0.0000000,0.0000000,268.0000000);
CreateObject(3109,808.0000000,-2452.8999000,23.7000010,0.0000000,0.0000000,358.0000000);
CreateObject(4642,832.7999900,-2283.7000000,24.1000000,0.0000000,0.0000000,90.0000000);
CreateObject(1374,834.9000200,-2285.6001000,23.2999990,0.0000000,0.0000000,272.0000000);
CreateObject(621,844.9000200,-2328.1001000,22.5000000,0.0000000,0.0000000,29.9981690);
CreateObject(621,845.2999900,-2350.1001000,22.5000000,0.0000000,0.0000000,29.9981690);
CreateObject(621,845.2000100,-2375.6001000,22.5000000,0.0000000,0.0000000,29.9981690);
CreateObject(621,844.5000000,-2400.3000000,22.5000000,0.0000000,0.0000000,29.9981690);
CreateObject(621,844.5999800,-2427.6001000,22.5000000,0.0000000,0.0000000,29.9981690);
Код:
61 Objetos Utilizados. 5 Modelos De Casa Utilizados
pawn Код:
if(strcmp(cmdtext,"/condominio",true)==0)
{
SetPlayerPos(playerid,835.8968,-2044.7025,12.8672);
return 1;
}
_________________________________
Por Favor, Se Houver Algum Objeto Bugado AVISE!
Testei Ele Em Meu GM Como Podem Ver!
Aceito Crнticas Construtivas.