[Map] Condominio Good Life Forever
#1

CONDOMINIO GOOD LIFE FOREVER

Olб

Venho Aqui Trazer Meu Primeiro De Muitos Projetos De "Maps".
Um Condominio Simples Que Fica Na Praia De Marina/LS.
Segue Abaixo As Imagens Do Projeto:






Objetos:
pawn Код:
CreateObject(5297,838.2999900,-2121.6001000,17.6000000,0.0000000,0.0000000,272.0000000);
    CreateObject(3578,825.2000100,-2067.6001000,12.8000000,0.0000000,0.0000000,0.0000000);
    CreateObject(3749,836.4000200,-2068.3000000,17.7000010,0.0000000,0.0000000,2.0000000);
    CreateObject(3578,847.7000100,-2067.5000000,12.8000000,0.0000000,0.0000000,0.0000000);
    CreateObject(792,850.0999800,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
    CreateObject(792,848.4000200,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
    CreateObject(792,822.7000100,-2066.2000000,12.1000000,0.0000000,0.0000000,0.0000000);
    CreateObject(792,824.7000100,-2066.1001000,12.1000000,0.0000000,0.0000000,0.0000000);
    CreateObject(17612,840.2000100,-2231.5000000,22.2000010,0.0000000,0.0000000,90.0000000);
    CreateObject(3578,830.7999900,-2182.0000000,23.0000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.7999900,-2192.3000000,23.0000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.7999900,-2203.8999000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.7999900,-2214.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2225.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2235.6001000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2247.2000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2257.3999000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2269.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,830.9000200,-2279.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5000000,-2181.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5000000,-2191.6001000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2203.7000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2214.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2225.8000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2236.1001000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2247.8999000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2258.2000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2270.0000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(3578,849.5999800,-2280.3000000,23.1000000,0.0000000,0.0000000,270.0000000);
    CreateObject(1297,848.9000200,-2197.7000000,25.7000010,0.0000000,0.0000000,0.0000000);
    CreateObject(1297,831.2000100,-2197.7000000,25.7000010,0.0000000,0.0000000,180.0000000);
    CreateObject(1297,849.2999900,-2220.0000000,25.7000010,0.0000000,0.0000000,0.0000000);
    CreateObject(1297,849.0999800,-2242.0000000,25.7000010,0.0000000,0.0000000,0.0000000);
    CreateObject(1297,849.0000000,-2264.1001000,25.7000010,0.0000000,0.0000000,0.0000000);
    CreateObject(1297,831.2999900,-2219.7000000,25.7000010,0.0000000,0.0000000,179.9945100);
    CreateObject(1297,831.5999800,-2241.3999000,25.7000010,0.0000000,0.0000000,179.9945100);
    CreateObject(1297,831.5999800,-2263.2000000,25.7000010,0.0000000,0.0000000,179.9945100);
    CreateObject(1297,831.4000200,-2286.6001000,25.7999990,0.0000000,0.0000000,179.9945100);
    CreateObject(1297,849.0999800,-2286.7000000,25.7000010,0.0000000,0.0000000,0.0000000);
    CreateObject(8071,847.5000000,-2376.2002000,23.6000000,0.0000000,0.0000000,267.9950000);
    CreateObject(3466,895.0000000,-2302.1001000,25.0000000,0.0000000,0.0000000,358.0000000);
    CreateObject(3444,893.9000200,-2329.1001000,25.0000000,0.0000000,0.0000000,358.0000000);
    CreateObject(3464,892.7999900,-2355.7000000,24.7999990,0.0000000,0.0000000,358.0000000);
    CreateObject(3443,889.4000200,-2384.2000000,25.4000000,0.0000000,0.0000000,268.0000000);
    CreateObject(3445,890.7998000,-2409.0996000,25.6000000,0.0000000,0.0000000,267.9950000);
    CreateObject(3444,890.2999900,-2431.8999000,25.2999990,0.0000000,0.0000000,358.0000000);
    CreateObject(6965,890.9000200,-2456.8999000,26.1000000,0.0000000,0.0000000,0.0000000);
    CreateObject(3443,806.2999900,-2304.1001000,25.4000000,0.0000000,0.0000000,88.0000000);
    CreateObject(3466,803.2000100,-2332.8000000,25.0000000,0.0000000,0.0000000,178.0000000);
    CreateObject(3464,802.2999900,-2359.3999000,24.7999990,0.0000000,0.0000000,178.0000000);
    CreateObject(3444,800.7998000,-2385.5996000,25.0000000,0.0000000,0.0000000,177.9954800);
    CreateObject(3443,802.0000000,-2414.8000000,25.4000000,0.0000000,0.0000000,87.9899900);
    CreateObject(6010,806.2000100,-2436.7000000,23.5000000,0.0000000,0.0000000,268.0000000);
    CreateObject(3109,808.0000000,-2452.8999000,23.7000010,0.0000000,0.0000000,358.0000000);
    CreateObject(4642,832.7999900,-2283.7000000,24.1000000,0.0000000,0.0000000,90.0000000);
    CreateObject(1374,834.9000200,-2285.6001000,23.2999990,0.0000000,0.0000000,272.0000000);
    CreateObject(621,844.9000200,-2328.1001000,22.5000000,0.0000000,0.0000000,29.9981690);
    CreateObject(621,845.2999900,-2350.1001000,22.5000000,0.0000000,0.0000000,29.9981690);
    CreateObject(621,845.2000100,-2375.6001000,22.5000000,0.0000000,0.0000000,29.9981690);
    CreateObject(621,844.5000000,-2400.3000000,22.5000000,0.0000000,0.0000000,29.9981690);
    CreateObject(621,844.5999800,-2427.6001000,22.5000000,0.0000000,0.0000000,29.9981690);
Код:
61 Objetos Utilizados.
5 Modelos De Casa Utilizados
Teleport:
pawn Код:
if(strcmp(cmdtext,"/condominio",true)==0)
{
     SetPlayerPos(playerid,835.8968,-2044.7025,12.8672);
     return 1;
}
Bom, Espero Que Gostem Do "Map".
_________________________________
Por Favor, Se Houver Algum Objeto Bugado AVISE!
Testei Ele Em Meu GM Como Podem Ver!
Aceito Crнticas Construtivas.
Reply
#2

Achei um pouco simples
Reply
#3

Quote:
Originally Posted by DogeMan
Посмотреть сообщение
Achei um pouco simples
Essa Foi a Intenзгo.
Nгo Queria Fazer Um Map "Like a Boss" Agora.
Uma Coisinha Basica As Vezes й Muito Boa.
Obrigado Pelo Comentario
_______________________________________
Reply
#4

Legal, mas tem muito espaзo vazio... poderia por uma cabine na entrada tambem.
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#5

Quote:
Originally Posted by UPsamp
Посмотреть сообщение
Legal, mas tem muito espaзo vazio... poderia por uma cabine na entrada tambem.
Tambйm Pensei Nisso Antes De Postar, Pensarei Em Preencher Mais Espaзo Da Proxima Vez.
Mais Sempre Tomando Cuidado Pra Nгo Ficar Tudo Embolado.
Obrigado Pelo Comentario!
__________________________________________________ ___________________________
Reply
#6

Й que em condominio normalmente as casas sao umas do lado das outras, sem muito espaзo entre elas . Poderia tambйm colocar tipo uma praзa no meio, um chafariz sei la kk. Algo simples e bonito.
Reply
#7

Quote:
Originally Posted by UPsamp
Посмотреть сообщение
Й que em condominio normalmente as casas sao umas do lado das outras, sem muito espaзo entre elas . Poderia tambйm colocar tipo uma praзa no meio, um chafariz sei la kk. Algo simples e bonito.
Vlw Cara, Vou Tentar Fazer Algo Do Tipo No Proximo Projeto.
Eu Acho Que Peguei Inspiraзхes Erradas.
__________________________________________________ __
Reply
#8

Poderia melhorar mais ..
Reply
#9

Nгo tem sentido algum no seu mapa. Sу posso dizer que estб mal feito, tenho certeza que vocк nгo perdeu mais que 20 minutos para montar esse mapa.
Reply
#10

Olha , sinceramente , vocк deveria melhorar isto ai e muito , tб muito simples , falta muitos objetos , tente melhorar
na prуxima vez ^^ .

Aceite crнticas pois elas servem de experiencia para vocк upar seu nнvel ^^ .

Atй mais amigo....
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