[Question] Moving while performing talking animation.
#1

Hey guys I was wondering how to allow a person to move while performing a talking animation.
I am using this to set the player animation while he talks:

pawn Код:
new Length = strlen(text);
            new TalkTime = Length*100;
            ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,TalkTime);
            KillTimer(Server[StopTalkingAnimation]);
            Server[StopTalkingAnimation] = SetTimerEx("StopTalkingAnim", TalkTime, 0, "d", playerid);
            return 0;
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#2

pawn Код:
new TalkTime = Length*1000;
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,1,1,1,0,aTime);
return 1;
}
Try this.
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#3

There you go.

pawn Код:
TogglePlayerControllable(playerid, true);
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#4

Quote:
Originally Posted by Clad
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pawn Код:
new TalkTime = Length*1000;
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,1,1,1,0,aTime);
return 1;
}
Try this.
Not working.
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#5

Quote:
Originally Posted by Inn0cent
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There you go.

pawn Код:
TogglePlayerControllable(playerid, true);
Sorry for the DP.
Not working either.
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#6

ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0, 0,0,1500); //1000 - 1 sec
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#7

Quote:
Originally Posted by JakeHunter1
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ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0, 0,0,1500); //1000 - 1 sec
What if the player says something really big? then it will make a one second animation?
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#8

Quote:
Originally Posted by Xsyiaris
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What if the player says something really big? then it will make a one second animation?
Wasn't another your question? Anyway just count characters then make a math algorithm which for tot characters increments time by tot secs.
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#9

Quote:
Originally Posted by icra
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Wasn't another your question? Anyway just count characters then make a math algorithm which for tot characters increments time by tot secs.
His code wasn't correct either he just offered to use a one second animation so it won't effect if you want to move.
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#10

Код:
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.1,1,0,0,0,TalkTime);
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